Shiori, Adept of the Jade Hare
Cloak of the Manta Ray,
Windrunner´s Shroud (Glamoured Studded Leather),
Oathkeepers Memento (Necklace of Prayer Beads),
A Warrior's Promise (Ring of Free Action),
Asklepios' Panacea (Staff of Healing),
Odin, the Faithful Guardian (Onyx Dog),
Helm of Comprehending Languages,
Ring of Water Walking,
Robe of Eyes,
Boots of Speed,
Ring of Protection,
Boots of Speed,
Rapier +2,
Dwarven Plate Armor,
+2 studded leather armor,
Shortsword +2,
Gauntlets of Ogre Power,
Crystal Ball of True Seeing
Log Entries
| Date Played | Adventure Title ▲ | Session | Levels | GP | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-07-26 18:00 | DDHC - Out of the Abyss - Chapter 3: The Darklake | 4 | 1 | 10 | Windrunner´s Shroud (Glamoured Studded Leather), Oathkeepers Memento (Necklace of Prayer Beads), A Warrior's Promise (Ring of Free Action), Asklepios' Panacea (Staff of Healing), Odin, the Faithful Guardian (Onyx Dog), Helm of Comprehending Languages | Show | ||
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Teilnehmer: Infos: Die Note die Mia Shiori zugesteckt hat: Fungy aus dem Underdark: Loot: Windrunner´s Shroud (Glamoured Studded Leather) While wearing this armor, you gain a +1 bonus to Armor Class. You can also take a Bonus Action to cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like—including color, style, and accessories—but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or doff the armor. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. This studed leather armor is embroidered with fine linings of silver and pearl. Alice has woven them into it herself, formed from strands of moonlight and her own hair. With them she has woven in wishes of protection, good health and save journeys. White roc feathers cushion the joints of its shoulder pads. While not quite sentient, Alices wishes have granted this armor somewhat of a will. It harbors the desire to protect its master from harm. Its favorite glamour for traveling appears to be that of a bright grey cloak that glitters like a starry sky. Heroic. A great hero once wielded this item. Anyone who knows the item’s history expects great deeds from the new owner. "Everyone gets lost at times. They may hesitate and doubt which way to to. But don't worry. Everyone goes through moments of uncertainty and hesitation. Whether it's calming, angry, happy or sad. All they need is a little nudge to take that step where they truely belong. I'm leaving that little nudge with you and I hope you will share it with others. Such is the essence of adventure, the will of the Hexenzirkel." Oathkeepers Memento (Necklace of Prayer Beads) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. 1d20 Bead Spell The Necklace has 5 beads. One of Blessing, Curing, Favor, Smiting and Wind Walking. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. This necklace depicts Yggdrasil, the world ash. Woven into the knots that build its crown are five gems. Blue Alexandrite, Green Emerald, Red Garnet, Black Onyx and Yellow Peridot. At its roots a White Diamond lies, representing the wearers journey up the tree, the hardships they might endure and the anweres one might find along the path. Alexandrite. To navigate changes. *"Keep this as a reminder, in dark places you find yourself in. Look to the light within, so you may continue to serve, as a beacon for others. No one is unbreakable. Whatever pain one person may endure can bring others to tears. But therein lies our strength, for when we fall, our brothers and sisters are there to lift us up. Again and again, without end." A Warrior's Promise (Ring of Free Action) While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition. War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. https://files.d20.io/images/450195463/y0Ftv7DQ9t2nIeFOuwDg7A/med.png?1753545905 Confident. This ring helps you feel self-assured. "As fragmented, imperfect beings, yours is a never-ending quest. To find your purpose, knowing your end is assured. To find the strength to carry on, when all strength has left you. To find joy even when darkness falls. And, amidst the deepest despair, light everlasting." Asklepios' Panacea (Staff of Healing) This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. Strange material. This staff is crafted by an ancient metal, whose origin and remains have long been lost from this world, erased from histories weave. Orichalcum. This Staff is formed like a walking cane for a doctor, with a black shaft and a golden handle depicting a snake slithering up towards an orb with wings. Meant for examining patients without touching them, as well as for self-defense against the jaded. Magic mouth. Courtesy of Alice, this weapon is enchanted with a Magic Mouth spells, whispering "T'is time for an injection." whenever it is used to cast Cure Wounds from it to the recipient. Further, it shouts out "For life!", every time Mass Cure Wounds is cast from it in an heroic manner. "The most important lesson i've learned, is that learning isn't simply passing once eyes over words. Nay. It is when understanding for oneself, that knowledge attains its true value." Odin, the Faithful Guardian (Onyx Dog) A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Onyx Dog. This onyx statuette of a dog can become a Mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has Blindsight with a range of 60 feet. Once it has been used, it can’t be used again until 7 days have passed. Sentinel. This item glows faintly when demons are within 120 feet of it. It yearns to protect its master. This onyx figurine for some reason fails to summon a black Mastiff. Instead it is a black and white staffordshire terrier and the goodest of boys. It wears a collar with the name "Odin" written on it. The terrier fiercly protects its master and will often ignore its own recharge limitations to comfort them or go for walks. "For my understanding it isn't more power you require. Another will see to that. Instead, I would offer this: companionship. This one will never stray far and he will never die, rest assured. What love and joy has been torn from your life, I hope can be rekindled with this at least a little. Whatever you decide to do, I firmly believe you will do well. For you have the strength to forge your own path. You will leave countless lives better than you found them, and the souls you touch will never forget your kindness. Then, in difficult times, when you question your worth and your choices, they will raise their voices to remind you of the difference you have made. And so your actions will affirm your path." Helm of Comprehending Languages While wearing this helm, you can cast Comprehend Languages from it. +1 lvl Ranger Level 5 Item Chose: |
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| 2025-07-08 19:08 | DDHC - Out of the Abyss - Chapter 3: The Darklake | 3 | 1 | 664.1 | 10 | Show | ||
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Teilnehmer: Infos: https://files.d20.io/images/105903670/9oUYPvnHy2IZF_TZB67lGg/med.png?1582762363 Als wir endlich in der Cuatoa Siedlung ankamen wurden wir erst von drei Wachen begrüßt die uns zu einer Statur ihrer Göttin Blibdoolvpoolp (Meeresmutter) bringen. Dort täuschte die Bewohner und deren Hohepreisterin Ploopploopeen, das wir mit Wohlwollend auf uns herabblick (Mit Minor Ilusion usw.). Bloppblippodd, Tochter der Hohepriesterin. Pilze im Underdark: Zurkhwood Loot: 664gp 1sp +1 lvl Ranger lvl 4 Feat: Skulker +1 Dex |
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| 2025-06-08 18:14 | Starting Log | 1 | 10 | Show | ||||
Shiori, Adept of the Jade HareSize: 175 (medium) Costomizing your Origin: Chosen Class: Ranger Background: Moon Twins (Feylost) Ranger Starting Equipment Choice Out of the Abyss erlaubt es den Spielern auf lvl 2 zu starten. BiographySuigetsu & Shiori: Children of the Moon Palace Suigetsu, the Paladin of Flowing Water Shiori, the Ranger of Whispering Paths The Moon-Touched Pair Their Shared Destiny Suigetsu and Shiori travel as the “Moon Twins” in the stories whispered by those who meet them—two moon-born wanderers whose steps fall into perfect rhythm, whose abilities seem to mirror and complete each other. To outsiders, their bond appears unshakable, forged by destiny under the light of Chandra’s rarest phase. And to Shiori… it is more than truth. Raised as twins in the Moon Palace, Shiori has never questioned the tale told by their caretakers, nor the name given to them by scholars and servants alike. She remembers no moment before Suigetsu. He has always been there: beside her in study, behind her in battle, ahead of her when the shadows grew long. He is her brother. He must be. And yet, in the quiet hours, something stirs. She cannot explain why her heart flutters when he catches her after a misstep, why her breath stills when their hands brush in passing, or why warmth pools in her chest at the way his voice softens when he says her name. These feelings rise like tidewater—quiet, persistent, uninvited. So she buries them beneath duty, beneath the certainty that they are family. Anything else would be… wrong. Wouldn’t it? But the truth remains veiled, even from her. Suigetsu may know the origins of their bond—but Shiori does not. She believes herself his twin, body and soul, and has never heard otherwise. Until the day truth comes to light, she will carry both her fierce loyalty and her silent confusion like twin weights on her heart. Their path is still one of growth and revelation. Suigetsu’s unwavering faith and flowing swordplay, and Shiori’s uncanny sense for unseen paths, create a balance that shapes their steps more surely than any map. Whether walking quiet forest trails or skimming the shimmering folds of the Feywild, their greatest strength lies not in their moon-touched gifts—but in the way their spirits, knowingly or not, continue to reach for each other. What they uncover about the ancient seal of the Moon Palace may shift not only their own fates, but the tides of entire planes. And when the balance teeters on a blade’s edge, it may fall to the so-called Moon Twins to decide—how they will stand, and whether they can still stand together. |
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| Date Played | Adventure Title ▲ | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-07-26 18:00 | DDHC - Out of the Abyss - Chapter 3: The Darklake | 4 | 10 | Show | ||||
|
Teilnehmer: Infos: Die Note die Mia Shiori zugesteckt hat: Fungy aus dem Underdark: Loot: Windrunner´s Shroud (Glamoured Studded Leather) While wearing this armor, you gain a +1 bonus to Armor Class. You can also take a Bonus Action to cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like—including color, style, and accessories—but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or doff the armor. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. This studed leather armor is embroidered with fine linings of silver and pearl. Alice has woven them into it herself, formed from strands of moonlight and her own hair. With them she has woven in wishes of protection, good health and save journeys. White roc feathers cushion the joints of its shoulder pads. While not quite sentient, Alices wishes have granted this armor somewhat of a will. It harbors the desire to protect its master from harm. Its favorite glamour for traveling appears to be that of a bright grey cloak that glitters like a starry sky. Heroic. A great hero once wielded this item. Anyone who knows the item’s history expects great deeds from the new owner. "Everyone gets lost at times. They may hesitate and doubt which way to to. But don't worry. Everyone goes through moments of uncertainty and hesitation. Whether it's calming, angry, happy or sad. All they need is a little nudge to take that step where they truely belong. I'm leaving that little nudge with you and I hope you will share it with others. Such is the essence of adventure, the will of the Hexenzirkel." Oathkeepers Memento (Necklace of Prayer Beads) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. 1d20 Bead Spell The Necklace has 5 beads. One of Blessing, Curing, Favor, Smiting and Wind Walking. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. This necklace depicts Yggdrasil, the world ash. Woven into the knots that build its crown are five gems. Blue Alexandrite, Green Emerald, Red Garnet, Black Onyx and Yellow Peridot. At its roots a White Diamond lies, representing the wearers journey up the tree, the hardships they might endure and the anweres one might find along the path. Alexandrite. To navigate changes. *"Keep this as a reminder, in dark places you find yourself in. Look to the light within, so you may continue to serve, as a beacon for others. No one is unbreakable. Whatever pain one person may endure can bring others to tears. But therein lies our strength, for when we fall, our brothers and sisters are there to lift us up. Again and again, without end." A Warrior's Promise (Ring of Free Action) While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition. War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. https://files.d20.io/images/450195463/y0Ftv7DQ9t2nIeFOuwDg7A/med.png?1753545905 Confident. This ring helps you feel self-assured. "As fragmented, imperfect beings, yours is a never-ending quest. To find your purpose, knowing your end is assured. To find the strength to carry on, when all strength has left you. To find joy even when darkness falls. And, amidst the deepest despair, light everlasting." Asklepios' Panacea (Staff of Healing) This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. Strange material. This staff is crafted by an ancient metal, whose origin and remains have long been lost from this world, erased from histories weave. Orichalcum. This Staff is formed like a walking cane for a doctor, with a black shaft and a golden handle depicting a snake slithering up towards an orb with wings. Meant for examining patients without touching them, as well as for self-defense against the jaded. Magic mouth. Courtesy of Alice, this weapon is enchanted with a Magic Mouth spells, whispering "T'is time for an injection." whenever it is used to cast Cure Wounds from it to the recipient. Further, it shouts out "For life!", every time Mass Cure Wounds is cast from it in an heroic manner. "The most important lesson i've learned, is that learning isn't simply passing once eyes over words. Nay. It is when understanding for oneself, that knowledge attains its true value." Odin, the Faithful Guardian (Onyx Dog) A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Onyx Dog. This onyx statuette of a dog can become a Mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has Blindsight with a range of 60 feet. Once it has been used, it can’t be used again until 7 days have passed. Sentinel. This item glows faintly when demons are within 120 feet of it. It yearns to protect its master. This onyx figurine for some reason fails to summon a black Mastiff. Instead it is a black and white staffordshire terrier and the goodest of boys. It wears a collar with the name "Odin" written on it. The terrier fiercly protects its master and will often ignore its own recharge limitations to comfort them or go for walks. "For my understanding it isn't more power you require. Another will see to that. Instead, I would offer this: companionship. This one will never stray far and he will never die, rest assured. What love and joy has been torn from your life, I hope can be rekindled with this at least a little. Whatever you decide to do, I firmly believe you will do well. For you have the strength to forge your own path. You will leave countless lives better than you found them, and the souls you touch will never forget your kindness. Then, in difficult times, when you question your worth and your choices, they will raise their voices to remind you of the difference you have made. And so your actions will affirm your path." Helm of Comprehending Languages While wearing this helm, you can cast Comprehend Languages from it. +1 lvl Ranger Level 5 Item Chose: |
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| 2025-07-08 19:08 | DDHC - Out of the Abyss - Chapter 3: The Darklake | 3 | 10 | Show | ||||
|
Teilnehmer: Infos: https://files.d20.io/images/105903670/9oUYPvnHy2IZF_TZB67lGg/med.png?1582762363 Als wir endlich in der Cuatoa Siedlung ankamen wurden wir erst von drei Wachen begrüßt die uns zu einer Statur ihrer Göttin Blibdoolvpoolp (Meeresmutter) bringen. Dort täuschte die Bewohner und deren Hohepreisterin Ploopploopeen, das wir mit Wohlwollend auf uns herabblick (Mit Minor Ilusion usw.). Bloppblippodd, Tochter der Hohepriesterin. Pilze im Underdark: Zurkhwood Loot: 664gp 1sp +1 lvl Ranger lvl 4 Feat: Skulker +1 Dex |
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| 2025-06-08 18:14 | Starting Log | Show | ||||||
Shiori, Adept of the Jade HareSize: 175 (medium) Costomizing your Origin: Chosen Class: Ranger Background: Moon Twins (Feylost) Ranger Starting Equipment Choice Out of the Abyss erlaubt es den Spielern auf lvl 2 zu starten. BiographySuigetsu & Shiori: Children of the Moon Palace Suigetsu, the Paladin of Flowing Water Shiori, the Ranger of Whispering Paths The Moon-Touched Pair Their Shared Destiny Suigetsu and Shiori travel as the “Moon Twins” in the stories whispered by those who meet them—two moon-born wanderers whose steps fall into perfect rhythm, whose abilities seem to mirror and complete each other. To outsiders, their bond appears unshakable, forged by destiny under the light of Chandra’s rarest phase. And to Shiori… it is more than truth. Raised as twins in the Moon Palace, Shiori has never questioned the tale told by their caretakers, nor the name given to them by scholars and servants alike. She remembers no moment before Suigetsu. He has always been there: beside her in study, behind her in battle, ahead of her when the shadows grew long. He is her brother. He must be. And yet, in the quiet hours, something stirs. She cannot explain why her heart flutters when he catches her after a misstep, why her breath stills when their hands brush in passing, or why warmth pools in her chest at the way his voice softens when he says her name. These feelings rise like tidewater—quiet, persistent, uninvited. So she buries them beneath duty, beneath the certainty that they are family. Anything else would be… wrong. Wouldn’t it? But the truth remains veiled, even from her. Suigetsu may know the origins of their bond—but Shiori does not. She believes herself his twin, body and soul, and has never heard otherwise. Until the day truth comes to light, she will carry both her fierce loyalty and her silent confusion like twin weights on her heart. Their path is still one of growth and revelation. Suigetsu’s unwavering faith and flowing swordplay, and Shiori’s uncanny sense for unseen paths, create a balance that shapes their steps more surely than any map. Whether walking quiet forest trails or skimming the shimmering folds of the Feywild, their greatest strength lies not in their moon-touched gifts—but in the way their spirits, knowingly or not, continue to reach for each other. What they uncover about the ancient seal of the Moon Palace may shift not only their own fates, but the tides of entire planes. And when the balance teeters on a blade’s edge, it may fall to the so-called Moon Twins to decide—how they will stand, and whether they can still stand together. |
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| Date Played | Adventure Title ▲ | Session | XP | GP | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2025-07-26 18:00 | DDHC - Out of the Abyss - Chapter 3: The Darklake | 4 | 10 | Windrunner´s Shroud (Glamoured Studded Leather), Oathkeepers Memento (Necklace of Prayer Beads), A Warrior's Promise (Ring of Free Action), Asklepios' Panacea (Staff of Healing), Odin, the Faithful Guardian (Onyx Dog), Helm of Comprehending Languages | Show | |||
|
Teilnehmer: Infos: Die Note die Mia Shiori zugesteckt hat: Fungy aus dem Underdark: Loot: Windrunner´s Shroud (Glamoured Studded Leather) While wearing this armor, you gain a +1 bonus to Armor Class. You can also take a Bonus Action to cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like—including color, style, and accessories—but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or doff the armor. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. This studed leather armor is embroidered with fine linings of silver and pearl. Alice has woven them into it herself, formed from strands of moonlight and her own hair. With them she has woven in wishes of protection, good health and save journeys. White roc feathers cushion the joints of its shoulder pads. While not quite sentient, Alices wishes have granted this armor somewhat of a will. It harbors the desire to protect its master from harm. Its favorite glamour for traveling appears to be that of a bright grey cloak that glitters like a starry sky. Heroic. A great hero once wielded this item. Anyone who knows the item’s history expects great deeds from the new owner. "Everyone gets lost at times. They may hesitate and doubt which way to to. But don't worry. Everyone goes through moments of uncertainty and hesitation. Whether it's calming, angry, happy or sad. All they need is a little nudge to take that step where they truely belong. I'm leaving that little nudge with you and I hope you will share it with others. Such is the essence of adventure, the will of the Hexenzirkel." Oathkeepers Memento (Necklace of Prayer Beads) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. 1d20 Bead Spell The Necklace has 5 beads. One of Blessing, Curing, Favor, Smiting and Wind Walking. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. This necklace depicts Yggdrasil, the world ash. Woven into the knots that build its crown are five gems. Blue Alexandrite, Green Emerald, Red Garnet, Black Onyx and Yellow Peridot. At its roots a White Diamond lies, representing the wearers journey up the tree, the hardships they might endure and the anweres one might find along the path. Alexandrite. To navigate changes. *"Keep this as a reminder, in dark places you find yourself in. Look to the light within, so you may continue to serve, as a beacon for others. No one is unbreakable. Whatever pain one person may endure can bring others to tears. But therein lies our strength, for when we fall, our brothers and sisters are there to lift us up. Again and again, without end." A Warrior's Promise (Ring of Free Action) While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition. War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. https://files.d20.io/images/450195463/y0Ftv7DQ9t2nIeFOuwDg7A/med.png?1753545905 Confident. This ring helps you feel self-assured. "As fragmented, imperfect beings, yours is a never-ending quest. To find your purpose, knowing your end is assured. To find the strength to carry on, when all strength has left you. To find joy even when darkness falls. And, amidst the deepest despair, light everlasting." Asklepios' Panacea (Staff of Healing) This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. Strange material. This staff is crafted by an ancient metal, whose origin and remains have long been lost from this world, erased from histories weave. Orichalcum. This Staff is formed like a walking cane for a doctor, with a black shaft and a golden handle depicting a snake slithering up towards an orb with wings. Meant for examining patients without touching them, as well as for self-defense against the jaded. Magic mouth. Courtesy of Alice, this weapon is enchanted with a Magic Mouth spells, whispering "T'is time for an injection." whenever it is used to cast Cure Wounds from it to the recipient. Further, it shouts out "For life!", every time Mass Cure Wounds is cast from it in an heroic manner. "The most important lesson i've learned, is that learning isn't simply passing once eyes over words. Nay. It is when understanding for oneself, that knowledge attains its true value." Odin, the Faithful Guardian (Onyx Dog) A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Onyx Dog. This onyx statuette of a dog can become a Mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has Blindsight with a range of 60 feet. Once it has been used, it can’t be used again until 7 days have passed. Sentinel. This item glows faintly when demons are within 120 feet of it. It yearns to protect its master. This onyx figurine for some reason fails to summon a black Mastiff. Instead it is a black and white staffordshire terrier and the goodest of boys. It wears a collar with the name "Odin" written on it. The terrier fiercly protects its master and will often ignore its own recharge limitations to comfort them or go for walks. "For my understanding it isn't more power you require. Another will see to that. Instead, I would offer this: companionship. This one will never stray far and he will never die, rest assured. What love and joy has been torn from your life, I hope can be rekindled with this at least a little. Whatever you decide to do, I firmly believe you will do well. For you have the strength to forge your own path. You will leave countless lives better than you found them, and the souls you touch will never forget your kindness. Then, in difficult times, when you question your worth and your choices, they will raise their voices to remind you of the difference you have made. And so your actions will affirm your path." Helm of Comprehending Languages While wearing this helm, you can cast Comprehend Languages from it. +1 lvl Ranger Level 5 Item Chose: |
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| 2025-07-08 19:08 | DDHC - Out of the Abyss - Chapter 3: The Darklake | 3 | 664.1 | 10 | Show | |||
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Teilnehmer: Infos: https://files.d20.io/images/105903670/9oUYPvnHy2IZF_TZB67lGg/med.png?1582762363 Als wir endlich in der Cuatoa Siedlung ankamen wurden wir erst von drei Wachen begrüßt die uns zu einer Statur ihrer Göttin Blibdoolvpoolp (Meeresmutter) bringen. Dort täuschte die Bewohner und deren Hohepreisterin Ploopploopeen, das wir mit Wohlwollend auf uns herabblick (Mit Minor Ilusion usw.). Bloppblippodd, Tochter der Hohepriesterin. Pilze im Underdark: Zurkhwood Loot: 664gp 1sp +1 lvl Ranger lvl 4 Feat: Skulker +1 Dex |
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| 2025-06-08 18:14 | Starting Log | 10 | Show | |||||
Shiori, Adept of the Jade HareSize: 175 (medium) Costomizing your Origin: Chosen Class: Ranger Background: Moon Twins (Feylost) Ranger Starting Equipment Choice Out of the Abyss erlaubt es den Spielern auf lvl 2 zu starten. BiographySuigetsu & Shiori: Children of the Moon Palace Suigetsu, the Paladin of Flowing Water Shiori, the Ranger of Whispering Paths The Moon-Touched Pair Their Shared Destiny Suigetsu and Shiori travel as the “Moon Twins” in the stories whispered by those who meet them—two moon-born wanderers whose steps fall into perfect rhythm, whose abilities seem to mirror and complete each other. To outsiders, their bond appears unshakable, forged by destiny under the light of Chandra’s rarest phase. And to Shiori… it is more than truth. Raised as twins in the Moon Palace, Shiori has never questioned the tale told by their caretakers, nor the name given to them by scholars and servants alike. She remembers no moment before Suigetsu. He has always been there: beside her in study, behind her in battle, ahead of her when the shadows grew long. He is her brother. He must be. And yet, in the quiet hours, something stirs. She cannot explain why her heart flutters when he catches her after a misstep, why her breath stills when their hands brush in passing, or why warmth pools in her chest at the way his voice softens when he says her name. These feelings rise like tidewater—quiet, persistent, uninvited. So she buries them beneath duty, beneath the certainty that they are family. Anything else would be… wrong. Wouldn’t it? But the truth remains veiled, even from her. Suigetsu may know the origins of their bond—but Shiori does not. She believes herself his twin, body and soul, and has never heard otherwise. Until the day truth comes to light, she will carry both her fierce loyalty and her silent confusion like twin weights on her heart. Their path is still one of growth and revelation. Suigetsu’s unwavering faith and flowing swordplay, and Shiori’s uncanny sense for unseen paths, create a balance that shapes their steps more surely than any map. Whether walking quiet forest trails or skimming the shimmering folds of the Feywild, their greatest strength lies not in their moon-touched gifts—but in the way their spirits, knowingly or not, continue to reach for each other. What they uncover about the ancient seal of the Moon Palace may shift not only their own fates, but the tides of entire planes. And when the balance teeters on a blade’s edge, it may fall to the so-called Moon Twins to decide—how they will stand, and whether they can still stand together. |
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