Shiori, Adept of the Jade Hare

Season:
2024 Rules Season
Race:
Harengon
Class:
Gloom Stalker Ranger lvl 9
Background:
Moon Twin (Feylost)
Lifestyle:
Aristocratic
Current Level:
9
Total GP:
1243.46
Total Downtime:
220
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
19
Magic Item Limit:
3
Bag of Holding,
Cloak of the Manta Ray,
Windrunner´s Shroud (Glamoured Studded Leather),
Oathkeepers Memento (Necklace of Prayer Beads),
A Warrior's Promise (Ring of Free Action),
Asklepios' Panacea (Staff of Healing),
Odin, the Faithful Guardian (Onyx Dog),
Helm of Comprehending Languages,
Ring of Water Walking,
Robe of Eyes,
Boots of Speed,
Ring of Protection,
Boots of Speed,
Rapier +2,
Dwarven Plate Armor,
+2 studded leather armor,
Shortsword +2,
Gauntlets of Ogre Power,
Crystal Ball of True Seeing

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2025-07-26 18:00 DDHC - Out of the Abyss - Chapter 3: The Darklake 4 1 10 Windrunner´s Shroud (Glamoured Studded Leather), Oathkeepers Memento (Necklace of Prayer Beads), A Warrior's Promise (Ring of Free Action), Asklepios' Panacea (Staff of Healing), Odin, the Faithful Guardian (Onyx Dog), Helm of Comprehending Languages Show

Teilnehmer:
(4) Myathethir "Mia" Durothil - High Elf - Eldritch Knight Fighter 4 - none
(4) JinxedBear - Suigetsu - Harengon - Paladin lvl 4 - none
(4) Arikatzi020 - Shiori - Harengon - Ranger lvl 4 - none
(4) Echo - Victor Cromwell - Human?? - Artificer Alchemist lvl 4 - none
(4) Karrakasz - Sylas Crown - Human?? -Warlock lvl 4 - none


Infos:
Als Shiori, nachdem sie vor dem Demonenkampf geflohen waren und Allis die Witch kennengelernt haben - die sie in ihren Turm einlud, in einen Heufen von kissen zu schlafen begann hatte sie wieder einen traum. Suigetsu hatte wieder das seltsame aussehen die sie schon in ihren ersten Traum hatte. Suigetsu hatte sie vor dem bettgehn nochmal getadelt (Stirnschnips) das sie nicht zu ihm zurücklaufen sollte wenn sowas wie auf den Demonenschlachtfeld (ihn zurücklassen). Für einen kurzen Moment sah sie dort auch das seltsame verborgene Gesicht aus ihren Träumen an ihn als sie ihn umarmte. Suigetsu hat nach einen Albtaum aufgehört zu schlafen und das macht Shiori Sorgen. Sie versucht ihn jeden Tag am abend einzuschläfern indem sie ihn ein altes Schlaflied vorsummt das sie beide kennen. Auch die anderen haben dies Bemerkt und fangen an sich sorgen zu machen. Nach mehreren Tagen Reise und verschiedenen enkountern von unfreundlichen Creaturen haben sie verschiedene Stadien der Madness erhalten. Bei der letzten rast versuchte Syles Suigetsu dazu zu "überreden" zu schlafen doch er blieb unbeindruckt und stur. Victor verschwindet in einen der Nebengänge während die Leute rasten. Still und heimlich während Jeder mit Suigetsu beschäftigt war.


Die Note die Mia Shiori zugesteckt hat:
Hallo Shiori,
Ich bin zwar schlecht mit worten, aber dafür umso besser im zuhören. So wie ich das mitbekomme verlässt du dich sehr auf die Führung von deinem Bruder, doch solltest du jemals mit jemandem reden wollen, der eine ganz neue Perspektive aufzeigen kann bin ich für dich da. Ich verstehe vielleicht nicht alles, aber kann genau das auch ein Vorteil sein. Auch kann eine sanftere Stimme ab und zu kann das Selbstvertrauen stärken, etwas was dir gut tun würde.
-Myathethir Durithil


Fungy aus dem Underdark:
Die blass orange-weiße Feuerflechte gedeiht in Wärme und wächst daher in Regionen mit geothermischer Hitze. Sie kann gemahlen und zu einer scharfen, würzigen Paste fermentiert werden, die auf Sporenbrot gestrichen oder Suppen und Eintöpfen zum Würzen hinzugefügt wird. Duergar fermentieren Feuerflechten auch zu einem glühend heißen Likör.


Loot:
1x Potion of growth
1x Potion of fire breath
20x Arrows +1
1x Potion of greater healing


Windrunner´s Shroud (Glamoured Studded Leather)
Armor (Studded Leather Armor), Rare

While wearing this armor, you gain a +1 bonus to Armor Class. You can also take a Bonus Action to cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like—including color, style, and accessories—but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or doff the armor.

Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song.
https://www.youtube.com/watch?v=g-jGHbkM8e4

This studed leather armor is embroidered with fine linings of silver and pearl. Alice has woven them into it herself, formed from strands of moonlight and her own hair. With them she has woven in wishes of protection, good health and save journeys. White roc feathers cushion the joints of its shoulder pads. While not quite sentient, Alices wishes have granted this armor somewhat of a will. It harbors the desire to protect its master from harm. Its favorite glamour for traveling appears to be that of a bright grey cloak that glitters like a starry sky.

Heroic. A great hero once wielded this item. Anyone who knows the item’s history expects great deeds from the new owner.

"Everyone gets lost at times. They may hesitate and doubt which way to to. But don't worry. Everyone goes through moments of uncertainty and hesitation. Whether it's calming, angry, happy or sad. All they need is a little nudge to take that step where they truely belong. I'm leaving that little nudge with you and I hope you will share it with others. Such is the essence of adventure, the will of the Hexenzirkel."


Oathkeepers Memento (Necklace of Prayer Beads)
Wondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

1d20 Bead Spell
1-6 Bead of Blessing Bless
7-12 Bead of Curing Cure Wounds (level 2 version)
13-16 Bead of Favor Greater Restoration
17-18 Bead of Smiting Shining Smite
19 Bead of Summons Guardian of Faith
20 Bead of Wind Walking Wind Walk

The Necklace has 5 beads. One of Blessing, Curing, Favor, Smiting and Wind Walking.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.

This necklace depicts Yggdrasil, the world ash. Woven into the knots that build its crown are five gems. Blue Alexandrite, Green Emerald, Red Garnet, Black Onyx and Yellow Peridot. At its roots a White Diamond lies, representing the wearers journey up the tree, the hardships they might endure and the anweres one might find along the path.

Alexandrite. To navigate changes.
Emerald. For new beginnings.
Garnet. To remember confidence and inner strength.
Onyx. For resolve in difficult challenges
Peridot. To remind of potential and personal growth.
Diamond. To represent commitment and resilience.

*"Keep this as a reminder, in dark places you find yourself in. Look to the light within, so you may continue to serve, as a beacon for others. No one is unbreakable. Whatever pain one person may endure can bring others to tears. But therein lies our strength, for when we fall, our brothers and sisters are there to lift us up. Again and again, without end."
*


A Warrior's Promise (Ring of Free Action)
Ring, Rare (Requires Attunement)

While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.

War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.

https://files.d20.io/images/450195463/y0Ftv7DQ9t2nIeFOuwDg7A/med.png?1753545905
This ring features a platinum band around a beautiful blue sapphire, cut to refract the light like shimmering ice deep within a glacier. Engraved on the ring are the words: "May the gods of hope and breeze forever guide those whose hearts still hold the will for freedom." You can always feel a gentle wind when looking at this ring.

Confident. This ring helps you feel self-assured.

"As fragmented, imperfect beings, yours is a never-ending quest. To find your purpose, knowing your end is assured. To find the strength to carry on, when all strength has left you. To find joy even when darkness falls. And, amidst the deepest despair, light everlasting."


Asklepios' Panacea (Staff of Healing)
Staff, Rare (Requires Attunement by an Bard, Cleric, or Druid)

This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell)
Lesser Restoration 2
Mass Cure Wounds 5

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.

Strange material. This staff is crafted by an ancient metal, whose origin and remains have long been lost from this world, erased from histories weave. Orichalcum.

This Staff is formed like a walking cane for a doctor, with a black shaft and a golden handle depicting a snake slithering up towards an orb with wings. Meant for examining patients without touching them, as well as for self-defense against the jaded.

Magic mouth. Courtesy of Alice, this weapon is enchanted with a Magic Mouth spells, whispering "T'is time for an injection." whenever it is used to cast Cure Wounds from it to the recipient. Further, it shouts out "For life!", every time Mass Cure Wounds is cast from it in an heroic manner.

"The most important lesson i've learned, is that learning isn't simply passing once eyes over words. Nay. It is when understanding for oneself, that knowledge attains its true value."


Odin, the Faithful Guardian (Onyx Dog)
Wondrous Item, Rare

A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Onyx Dog. This onyx statuette of a dog can become a Mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has Blindsight with a range of 60 feet. Once it has been used, it can’t be used again until 7 days have passed.

Sentinel. This item glows faintly when demons are within 120 feet of it. It yearns to protect its master.

This onyx figurine for some reason fails to summon a black Mastiff. Instead it is a black and white staffordshire terrier and the goodest of boys. It wears a collar with the name "Odin" written on it. The terrier fiercly protects its master and will often ignore its own recharge limitations to comfort them or go for walks.

"For my understanding it isn't more power you require. Another will see to that. Instead, I would offer this: companionship. This one will never stray far and he will never die, rest assured. What love and joy has been torn from your life, I hope can be rekindled with this at least a little. Whatever you decide to do, I firmly believe you will do well. For you have the strength to forge your own path. You will leave countless lives better than you found them, and the souls you touch will never forget your kindness. Then, in difficult times, when you question your worth and your choices, they will raise their voices to remind you of the difference you have made. And so your actions will affirm your path."


Helm of Comprehending Languages
Wondrous Item, Uncommon

While wearing this helm, you can cast Comprehend Languages from it.


+1 lvl Ranger


Level 5 Item Chose:


2025-07-08 19:08 DDHC - Out of the Abyss - Chapter 3: The Darklake 3 1 664.1 10 Show

Teilnehmer:
(3) Myathethir "Mia" Durothil - High Elf - Eldritch Knight Fighter 3 - none
(3) JinxedBear - Suigetsu - Harengon - Paladin lvl 3 - none
(3) Arikatzi020 - Shiori - Harengon - Ranger lvl 3 - none
(3) Echo - Victor Cromwell - Human?? - Artificer Alchemist lvl 3 - none
(3) Karrakasz - Sylas Crown - Human?? -Warlock lvl 3 - none


Infos:
In der Nacht verschwanden plötzlich Victor mit den Duregar auf den wir getroffen sind, und als wir die beiden Fanden, stand Victor über dessen toten Körper mit einen blutigen Messer in der Hand. Er hat ihn offensichtlich getötet, doch als er nach dem geholdet werden von Sylas wieder zusich kam erinnerte er sich an nichts. (hat die gleichen symtome wie der Duregar hatte)

https://files.d20.io/images/105903670/9oUYPvnHy2IZF_TZB67lGg/med.png?1582762363
Als wir an den Ufern eines Sees ankamen, mussten wir uns eine Möglichkeit suchen diesen zu überqueren. Shiori fand einen Pilz (Zurkhwood) und machte kleine Boote daraus.
In der Zweiten Nacht am rand des Sees hat Shiori einen seltsamen Traum.
https://cdn.discordapp.com/attachments/1188891489909096458/1398725391346171954/image.png?ex=68866808&is=68851688&hm=07ee5a90edbc100bfd0e64088199713dab99f0a4ec8a7ad5eedb99fe28235924& (Suigetsu ist verändert)
Am dritten Tag kommt uns ein Boot in Duregar Machart entgegen, darin finden wir eine Kiste in der sich eine Potion und Gold gefunden haben.
https://files.d20.io/images/105904055/rwm9M80QVM1VhRkClDRE-A/max.png?1582762627
Am vierten Tag sind ihnen zwei Fischköpfe entgegen gekommen die allerdings nicht besonders freundlich waren.
Am fünften Tag hören wir eine seltsame Feminine Stimme aus einer Tempelartigen Struktur. Wir erkunden diesen und finden eine kammer mit einer Falle darin die Mia und Shiori für 24 Stunden verflucht wurden. In der Zweiten Kammer waren 4 Särge in denen wir kleine Schätze finden und nach kurzer Untersuchtung ein Geheimgang gefunden wird der in die nächste Etage führt. Im letzten Raum fanden wir einen schöneren Sarg der als wir ihn versucht zu öffnen ein Untoter Namens Brysis’s und einer Leibwache, die wir in einen spannenden Kampf besiegten (Suigetsu Smitete beide ins Jenseits). Als wir seine Habselichkeiten durchsuchten, fanden wir ein Schwert namens Dawnbringer (Story Item), das sich sofort auf Suigetsu einstimmte.

Als wir endlich in der Cuatoa Siedlung ankamen wurden wir erst von drei Wachen begrüßt die uns zu einer Statur ihrer Göttin Blibdoolvpoolp (Meeresmutter) bringen. Dort täuschte die Bewohner und deren Hohepreisterin Ploopploopeen, das wir mit Wohlwollend auf uns herabblick (Mit Minor Ilusion usw.).

Bloppblippodd, Tochter der Hohepriesterin.
Leemooggoogoon (Tiefen Vater) neuer Gott der hier neu angebettet wird (Die halten einen Dämon für einen Gott). Die Hohepriesterin will das wir dessen Schrein und Anhänger zerstören. Trojanisches Pferd Plan.
Glooglugogg, weis nichts von den Plan das wir ihnen helfen sollen. Die Opfer der Anhänger haben die Aufmerksamkeit des Demonlords auf sich gezogen und er erschien im See. Wir fingen an die beine in die Hand zu nehmen. Ein anderer Demonlord Taucht auf und fäng diesen an anzugreifen und wie finden uns in einen Kampf der Giganten wieder den wir versuchen zu enkommen. Mit vielen Knappen sachen konnten wir dem Schlachtfeld entkommen.


Pilze im Underdark:
Barrelstalk
Ein Fassstiel ist ein großer, fassförmiger Pilz, der angezapft und von dem darin gespeicherten Süßwasser befreit werden kann. Ein einzelner Fassstiel enthält 1W4 + 4 Gallonen Wasser und liefert 1W6 + 4 Pfund Nahrung.


Zurkhwood
Zurkhholz ist ein riesiger Pilz, der eine Höhe von neun bis zwölf Metern erreichen kann. Seine großen, kornartigen Sporen sind essbar und entsprechen ernährungsphysiologisch 1W4 + 4 Pfund Nahrung. Wichtiger ist Zurkhholz jedoch wegen seiner harten, holzigen Stängel. Zurkhholz ist eine der wenigen Holzquellen im Unterreich und wird unter anderem zur Herstellung von Möbeln, Behältern, Brücken und Flößen verwendet. Erfahrene Handwerker können durch Beizen, Schleifen und Polieren verschiedene Muster im Zurkhholz hervorheben.


Loot: 664gp 1sp
1x Potion of animal friendship
1x Potion of Greater Healing
1x Necklace of Fireballs (6 Beads)
1x spell scroll of light
1x Potion of Healing
1x Potion of Water Breathing


+1 lvl Ranger lvl 4 Feat: Skulker +1 Dex


2025-06-08 18:14 Starting Log 1 10 Show

Shiori, Adept of the Jade Hare


Size: 175 (medium)
Weigth: 40
Eyes: Himmelblau
Hair: Weiß, Braun, Grautöne, Lang zu einen losen Zopf gebunden
Skin: Fell: Weiß, Braun, Grautöne mit streifen
Fey Mark: Your skin (Furr) sparkles in moonlight.
Fey Mark: You have a sweet scent, like that of a White Lotus.


Costomizing your Origin:
Race: Harengon
Languages: Common, Elvish, Sylvan
Base Walk Speed: 30 ft.
Hare-Trigger, Leporine Senses, Lucky Footwork, Rabbit Hop
Ability Score Point ´Buy:
St 8, Dex 15 (+2), Con 14, Int 10, Wis 15 (+1), Cha 8


Chosen Class: Ranger
Proficiency: Saving Throw: Strength, Dexterity
Proficiency: Weapon: Simple Weapons, Martial Weapons
Proficiency: Armor: Light Armor, Medium Armor, Shields
Ranger Skill Proficiency Choice: Athletics, Medicine, Stealth
Ranger Spellcasting, Favored Enemy, Weapon Mastery


Background: Moon Twins (Feylost)
Background Proficiencies Skill: Acrobatics, Survival
(Prof. Switsch Deception to Acrobatics)
Tool Proficiencies: Woodcarver's Tools
(Prof. Switsch musical instrument to Woodcarver's Tools)
Source: Ability one +1, one +2
Chose: Dex +2, Wis +1
Feat: Lucky


Ranger Starting Equipment Choice
Druidic Focus (sprig of mistletoe) (1), 7gp, Arrows (20), Explorer's Pack, Longbow, Quiver, Scimitar, Shortsword, Studded Leather Armor
Background: Moon Twins (Feylost)
Feywild Trinkets (3), Pouch, Traveler's Clothes, Feylost Musical Instrument (Switscht to Woodcarver´s Tools), 8gp
Feywild Trinkets: Pendant that shows the phases of the moon.
Feywild Trinkets: Gossamer shawl that glows faintly in moonlight.
Feywild Trinkets: Delicate silver cameo with pictures of twin children opposite one another
eingekauft:
1x Cook's Utensils -1gp
4x Bells on Fabric Cords -4gp


Out of the Abyss erlaubt es den Spielern auf lvl 2 zu starten.


Biography


Suigetsu & Shiori: Children of the Moon Palace
Suigetsu and Shiori were not born to the same parents, yet their lives have been braided together since their very first breaths. On the night of a rare lunar conjunction, when Chandra, the silver moon, shone brighter than any recorded in the Palace archives, two children came into the world in distant corners of the realm. Each birth was marked by the same strange omens: silver light flooding the room, alchemical reagents resonating, and the faint echo of Feywild song on the air.
Both infants were entrusted—on the very same night—to the Moon Palace. Raised together, studied together, and watched closely by the Jade Hare and the Archfey, they became inseparable. To the scholars and servants who saw them grow—always side by side, always moving in uncanny harmony—they might as well have been siblings. The Palace began to call them the Moon Twins, a name that clung to them even as they grew into their own distinct destinies.


Suigetsu, the Paladin of Flowing Water
Born under the silver glare of the conjunction, Suigetsu carried in his soul a quiet resonance with Chandra’s light. His fosterers quickly discovered that, alongside a sharp scholarly mind, he possessed a natural instinct for movement and martial discipline. Where other students studied footwork, Suigetsu flowed. Where others struck, he cut—clean, sharp, and precise.
Under the tutelage of the Jade Hare, Suigetsu’s training was relentless. He studied forms drawn from the Bladesingers and adapted them into something uniquely his own: a style that mirrored the behavior of water—yielding, circling, then crashing down with inexorable force. His steps were as smooth as a moonlit river, his strikes as sudden and unforgiving as ice breaking beneath a traveler’s feet.
The Archfey, ever interested in the children of that strange lunar night, gifted Suigetsu a Jade and Moonstone amulet. Its soft silver glow deepened his connection to the moon’s power, bolstering his resilience and sharpening his focus. To him, it is not just an artifact, but a visible pledge: a reminder of the path he’s chosen.
Suigetsu swore an oath to protect the balance of nature, forged from years studying the Palace’s alchemical chambers and watching the delicate interplay between experiment, environment, and consequence. To him, imbalance is a wound in the world—one he will stand against, blade in hand, as long as the moon still shines.


Shiori, the Ranger of Whispering Paths
Shiori, the other child of that fateful night, bears a different expression of the same moon-touched power. From the time she could walk, she vanished into the hidden gardens and forgotten hallways of the Moon Palace, returning with pockets full of strange herbs, scraps of moss, and stories of flickering lights no one else could see.
The Palace scholars studied scrolls; Shiori studied the spaces between places. She learned the language of leaves, the mood of the wind, and the distant murmur of spirits that lingered just beyond mortal sight. With each passing year, her attunement to the Feywild deepened, and it became clear she could sense the seams where planes brushed against each other.
Her Jade and Moonstone amulet hums in harmony with those subtle boundaries, letting her slip through pathways others would mistake for nothing more than shadows. As she honed her skills as a Ranger, she mastered tracking, healing, and the art of moving across terrain—and sometimes across worlds—without leaving a trace. Her vow is not a formal Paladin’s oath, but a quiet, fierce promise to defend the balance of the Feywild and the fragile bonds that connect all living things.


The Moon-Touched Pair
Though not bound by blood, Suigetsu and Shiori grew up as if they shared the same heartbeat. They sparred together in the training halls, debated theories in the library, and whispered plans under starlit balconies. Where he brought discipline and structure, she brought instinct and intuition. Where he anchored, she guided.
Sent on pilgrimage by the Jade Hare, the two set out from the Moon Palace as devoted Adepts—researchers, emissaries, and guardians. Their task is to gather arcane, alchemic, and healing knowledge from many planes, bringing it back to enrich the Palace’s already vast store of lore. Yet this journey is more than academic.
Unbeknownst to them, their shared birth-night bound them to an ancient moon seal, an old magic that stirs once more in the depths of the Feywild and beyond. The Archfey’s watchful gaze follows them, for their discoveries—and their choices—will influence much more than a collection of scrolls or potions. Together, they are pieces in a larger design that neither yet comprehends.


Their Shared Destiny

Suigetsu and Shiori travel as the “Moon Twins” in the stories whispered by those who meet them—two moon-born wanderers whose steps fall into perfect rhythm, whose abilities seem to mirror and complete each other. To outsiders, their bond appears unshakable, forged by destiny under the light of Chandra’s rarest phase.

And to Shiori… it is more than truth.

Raised as twins in the Moon Palace, Shiori has never questioned the tale told by their caretakers, nor the name given to them by scholars and servants alike. She remembers no moment before Suigetsu. He has always been there: beside her in study, behind her in battle, ahead of her when the shadows grew long. He is her brother. He must be.

And yet, in the quiet hours, something stirs.

She cannot explain why her heart flutters when he catches her after a misstep, why her breath stills when their hands brush in passing, or why warmth pools in her chest at the way his voice softens when he says her name. These feelings rise like tidewater—quiet, persistent, uninvited. So she buries them beneath duty, beneath the certainty that they are family. Anything else would be… wrong. Wouldn’t it?

But the truth remains veiled, even from her.

Suigetsu may know the origins of their bond—but Shiori does not. She believes herself his twin, body and soul, and has never heard otherwise. Until the day truth comes to light, she will carry both her fierce loyalty and her silent confusion like twin weights on her heart.

Their path is still one of growth and revelation. Suigetsu’s unwavering faith and flowing swordplay, and Shiori’s uncanny sense for unseen paths, create a balance that shapes their steps more surely than any map. Whether walking quiet forest trails or skimming the shimmering folds of the Feywild, their greatest strength lies not in their moon-touched gifts—but in the way their spirits, knowingly or not, continue to reach for each other.

What they uncover about the ancient seal of the Moon Palace may shift not only their own fates, but the tides of entire planes. And when the balance teeters on a blade’s edge, it may fall to the so-called Moon Twins to decide—how they will stand, and whether they can still stand together.


Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2025-07-26 18:00 DDHC - Out of the Abyss - Chapter 3: The Darklake 4 10 Show

Teilnehmer:
(4) Myathethir "Mia" Durothil - High Elf - Eldritch Knight Fighter 4 - none
(4) JinxedBear - Suigetsu - Harengon - Paladin lvl 4 - none
(4) Arikatzi020 - Shiori - Harengon - Ranger lvl 4 - none
(4) Echo - Victor Cromwell - Human?? - Artificer Alchemist lvl 4 - none
(4) Karrakasz - Sylas Crown - Human?? -Warlock lvl 4 - none


Infos:
Als Shiori, nachdem sie vor dem Demonenkampf geflohen waren und Allis die Witch kennengelernt haben - die sie in ihren Turm einlud, in einen Heufen von kissen zu schlafen begann hatte sie wieder einen traum. Suigetsu hatte wieder das seltsame aussehen die sie schon in ihren ersten Traum hatte. Suigetsu hatte sie vor dem bettgehn nochmal getadelt (Stirnschnips) das sie nicht zu ihm zurücklaufen sollte wenn sowas wie auf den Demonenschlachtfeld (ihn zurücklassen). Für einen kurzen Moment sah sie dort auch das seltsame verborgene Gesicht aus ihren Träumen an ihn als sie ihn umarmte. Suigetsu hat nach einen Albtaum aufgehört zu schlafen und das macht Shiori Sorgen. Sie versucht ihn jeden Tag am abend einzuschläfern indem sie ihn ein altes Schlaflied vorsummt das sie beide kennen. Auch die anderen haben dies Bemerkt und fangen an sich sorgen zu machen. Nach mehreren Tagen Reise und verschiedenen enkountern von unfreundlichen Creaturen haben sie verschiedene Stadien der Madness erhalten. Bei der letzten rast versuchte Syles Suigetsu dazu zu "überreden" zu schlafen doch er blieb unbeindruckt und stur. Victor verschwindet in einen der Nebengänge während die Leute rasten. Still und heimlich während Jeder mit Suigetsu beschäftigt war.


Die Note die Mia Shiori zugesteckt hat:
Hallo Shiori,
Ich bin zwar schlecht mit worten, aber dafür umso besser im zuhören. So wie ich das mitbekomme verlässt du dich sehr auf die Führung von deinem Bruder, doch solltest du jemals mit jemandem reden wollen, der eine ganz neue Perspektive aufzeigen kann bin ich für dich da. Ich verstehe vielleicht nicht alles, aber kann genau das auch ein Vorteil sein. Auch kann eine sanftere Stimme ab und zu kann das Selbstvertrauen stärken, etwas was dir gut tun würde.
-Myathethir Durithil


Fungy aus dem Underdark:
Die blass orange-weiße Feuerflechte gedeiht in Wärme und wächst daher in Regionen mit geothermischer Hitze. Sie kann gemahlen und zu einer scharfen, würzigen Paste fermentiert werden, die auf Sporenbrot gestrichen oder Suppen und Eintöpfen zum Würzen hinzugefügt wird. Duergar fermentieren Feuerflechten auch zu einem glühend heißen Likör.


Loot:
1x Potion of growth
1x Potion of fire breath
20x Arrows +1
1x Potion of greater healing


Windrunner´s Shroud (Glamoured Studded Leather)
Armor (Studded Leather Armor), Rare

While wearing this armor, you gain a +1 bonus to Armor Class. You can also take a Bonus Action to cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like—including color, style, and accessories—but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or doff the armor.

Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song.
https://www.youtube.com/watch?v=g-jGHbkM8e4

This studed leather armor is embroidered with fine linings of silver and pearl. Alice has woven them into it herself, formed from strands of moonlight and her own hair. With them she has woven in wishes of protection, good health and save journeys. White roc feathers cushion the joints of its shoulder pads. While not quite sentient, Alices wishes have granted this armor somewhat of a will. It harbors the desire to protect its master from harm. Its favorite glamour for traveling appears to be that of a bright grey cloak that glitters like a starry sky.

Heroic. A great hero once wielded this item. Anyone who knows the item’s history expects great deeds from the new owner.

"Everyone gets lost at times. They may hesitate and doubt which way to to. But don't worry. Everyone goes through moments of uncertainty and hesitation. Whether it's calming, angry, happy or sad. All they need is a little nudge to take that step where they truely belong. I'm leaving that little nudge with you and I hope you will share it with others. Such is the essence of adventure, the will of the Hexenzirkel."


Oathkeepers Memento (Necklace of Prayer Beads)
Wondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

1d20 Bead Spell
1-6 Bead of Blessing Bless
7-12 Bead of Curing Cure Wounds (level 2 version)
13-16 Bead of Favor Greater Restoration
17-18 Bead of Smiting Shining Smite
19 Bead of Summons Guardian of Faith
20 Bead of Wind Walking Wind Walk

The Necklace has 5 beads. One of Blessing, Curing, Favor, Smiting and Wind Walking.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.

This necklace depicts Yggdrasil, the world ash. Woven into the knots that build its crown are five gems. Blue Alexandrite, Green Emerald, Red Garnet, Black Onyx and Yellow Peridot. At its roots a White Diamond lies, representing the wearers journey up the tree, the hardships they might endure and the anweres one might find along the path.

Alexandrite. To navigate changes.
Emerald. For new beginnings.
Garnet. To remember confidence and inner strength.
Onyx. For resolve in difficult challenges
Peridot. To remind of potential and personal growth.
Diamond. To represent commitment and resilience.

*"Keep this as a reminder, in dark places you find yourself in. Look to the light within, so you may continue to serve, as a beacon for others. No one is unbreakable. Whatever pain one person may endure can bring others to tears. But therein lies our strength, for when we fall, our brothers and sisters are there to lift us up. Again and again, without end."
*


A Warrior's Promise (Ring of Free Action)
Ring, Rare (Requires Attunement)

While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.

War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.

https://files.d20.io/images/450195463/y0Ftv7DQ9t2nIeFOuwDg7A/med.png?1753545905
This ring features a platinum band around a beautiful blue sapphire, cut to refract the light like shimmering ice deep within a glacier. Engraved on the ring are the words: "May the gods of hope and breeze forever guide those whose hearts still hold the will for freedom." You can always feel a gentle wind when looking at this ring.

Confident. This ring helps you feel self-assured.

"As fragmented, imperfect beings, yours is a never-ending quest. To find your purpose, knowing your end is assured. To find the strength to carry on, when all strength has left you. To find joy even when darkness falls. And, amidst the deepest despair, light everlasting."


Asklepios' Panacea (Staff of Healing)
Staff, Rare (Requires Attunement by an Bard, Cleric, or Druid)

This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell)
Lesser Restoration 2
Mass Cure Wounds 5

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.

Strange material. This staff is crafted by an ancient metal, whose origin and remains have long been lost from this world, erased from histories weave. Orichalcum.

This Staff is formed like a walking cane for a doctor, with a black shaft and a golden handle depicting a snake slithering up towards an orb with wings. Meant for examining patients without touching them, as well as for self-defense against the jaded.

Magic mouth. Courtesy of Alice, this weapon is enchanted with a Magic Mouth spells, whispering "T'is time for an injection." whenever it is used to cast Cure Wounds from it to the recipient. Further, it shouts out "For life!", every time Mass Cure Wounds is cast from it in an heroic manner.

"The most important lesson i've learned, is that learning isn't simply passing once eyes over words. Nay. It is when understanding for oneself, that knowledge attains its true value."


Odin, the Faithful Guardian (Onyx Dog)
Wondrous Item, Rare

A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Onyx Dog. This onyx statuette of a dog can become a Mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has Blindsight with a range of 60 feet. Once it has been used, it can’t be used again until 7 days have passed.

Sentinel. This item glows faintly when demons are within 120 feet of it. It yearns to protect its master.

This onyx figurine for some reason fails to summon a black Mastiff. Instead it is a black and white staffordshire terrier and the goodest of boys. It wears a collar with the name "Odin" written on it. The terrier fiercly protects its master and will often ignore its own recharge limitations to comfort them or go for walks.

"For my understanding it isn't more power you require. Another will see to that. Instead, I would offer this: companionship. This one will never stray far and he will never die, rest assured. What love and joy has been torn from your life, I hope can be rekindled with this at least a little. Whatever you decide to do, I firmly believe you will do well. For you have the strength to forge your own path. You will leave countless lives better than you found them, and the souls you touch will never forget your kindness. Then, in difficult times, when you question your worth and your choices, they will raise their voices to remind you of the difference you have made. And so your actions will affirm your path."


Helm of Comprehending Languages
Wondrous Item, Uncommon

While wearing this helm, you can cast Comprehend Languages from it.


+1 lvl Ranger


Level 5 Item Chose:


2025-07-08 19:08 DDHC - Out of the Abyss - Chapter 3: The Darklake 3 10 Show

Teilnehmer:
(3) Myathethir "Mia" Durothil - High Elf - Eldritch Knight Fighter 3 - none
(3) JinxedBear - Suigetsu - Harengon - Paladin lvl 3 - none
(3) Arikatzi020 - Shiori - Harengon - Ranger lvl 3 - none
(3) Echo - Victor Cromwell - Human?? - Artificer Alchemist lvl 3 - none
(3) Karrakasz - Sylas Crown - Human?? -Warlock lvl 3 - none


Infos:
In der Nacht verschwanden plötzlich Victor mit den Duregar auf den wir getroffen sind, und als wir die beiden Fanden, stand Victor über dessen toten Körper mit einen blutigen Messer in der Hand. Er hat ihn offensichtlich getötet, doch als er nach dem geholdet werden von Sylas wieder zusich kam erinnerte er sich an nichts. (hat die gleichen symtome wie der Duregar hatte)

https://files.d20.io/images/105903670/9oUYPvnHy2IZF_TZB67lGg/med.png?1582762363
Als wir an den Ufern eines Sees ankamen, mussten wir uns eine Möglichkeit suchen diesen zu überqueren. Shiori fand einen Pilz (Zurkhwood) und machte kleine Boote daraus.
In der Zweiten Nacht am rand des Sees hat Shiori einen seltsamen Traum.
https://cdn.discordapp.com/attachments/1188891489909096458/1398725391346171954/image.png?ex=68866808&is=68851688&hm=07ee5a90edbc100bfd0e64088199713dab99f0a4ec8a7ad5eedb99fe28235924& (Suigetsu ist verändert)
Am dritten Tag kommt uns ein Boot in Duregar Machart entgegen, darin finden wir eine Kiste in der sich eine Potion und Gold gefunden haben.
https://files.d20.io/images/105904055/rwm9M80QVM1VhRkClDRE-A/max.png?1582762627
Am vierten Tag sind ihnen zwei Fischköpfe entgegen gekommen die allerdings nicht besonders freundlich waren.
Am fünften Tag hören wir eine seltsame Feminine Stimme aus einer Tempelartigen Struktur. Wir erkunden diesen und finden eine kammer mit einer Falle darin die Mia und Shiori für 24 Stunden verflucht wurden. In der Zweiten Kammer waren 4 Särge in denen wir kleine Schätze finden und nach kurzer Untersuchtung ein Geheimgang gefunden wird der in die nächste Etage führt. Im letzten Raum fanden wir einen schöneren Sarg der als wir ihn versucht zu öffnen ein Untoter Namens Brysis’s und einer Leibwache, die wir in einen spannenden Kampf besiegten (Suigetsu Smitete beide ins Jenseits). Als wir seine Habselichkeiten durchsuchten, fanden wir ein Schwert namens Dawnbringer (Story Item), das sich sofort auf Suigetsu einstimmte.

Als wir endlich in der Cuatoa Siedlung ankamen wurden wir erst von drei Wachen begrüßt die uns zu einer Statur ihrer Göttin Blibdoolvpoolp (Meeresmutter) bringen. Dort täuschte die Bewohner und deren Hohepreisterin Ploopploopeen, das wir mit Wohlwollend auf uns herabblick (Mit Minor Ilusion usw.).

Bloppblippodd, Tochter der Hohepriesterin.
Leemooggoogoon (Tiefen Vater) neuer Gott der hier neu angebettet wird (Die halten einen Dämon für einen Gott). Die Hohepriesterin will das wir dessen Schrein und Anhänger zerstören. Trojanisches Pferd Plan.
Glooglugogg, weis nichts von den Plan das wir ihnen helfen sollen. Die Opfer der Anhänger haben die Aufmerksamkeit des Demonlords auf sich gezogen und er erschien im See. Wir fingen an die beine in die Hand zu nehmen. Ein anderer Demonlord Taucht auf und fäng diesen an anzugreifen und wie finden uns in einen Kampf der Giganten wieder den wir versuchen zu enkommen. Mit vielen Knappen sachen konnten wir dem Schlachtfeld entkommen.


Pilze im Underdark:
Barrelstalk
Ein Fassstiel ist ein großer, fassförmiger Pilz, der angezapft und von dem darin gespeicherten Süßwasser befreit werden kann. Ein einzelner Fassstiel enthält 1W4 + 4 Gallonen Wasser und liefert 1W6 + 4 Pfund Nahrung.


Zurkhwood
Zurkhholz ist ein riesiger Pilz, der eine Höhe von neun bis zwölf Metern erreichen kann. Seine großen, kornartigen Sporen sind essbar und entsprechen ernährungsphysiologisch 1W4 + 4 Pfund Nahrung. Wichtiger ist Zurkhholz jedoch wegen seiner harten, holzigen Stängel. Zurkhholz ist eine der wenigen Holzquellen im Unterreich und wird unter anderem zur Herstellung von Möbeln, Behältern, Brücken und Flößen verwendet. Erfahrene Handwerker können durch Beizen, Schleifen und Polieren verschiedene Muster im Zurkhholz hervorheben.


Loot: 664gp 1sp
1x Potion of animal friendship
1x Potion of Greater Healing
1x Necklace of Fireballs (6 Beads)
1x spell scroll of light
1x Potion of Healing
1x Potion of Water Breathing


+1 lvl Ranger lvl 4 Feat: Skulker +1 Dex


2025-06-08 18:14 Starting Log Show

Shiori, Adept of the Jade Hare


Size: 175 (medium)
Weigth: 40
Eyes: Himmelblau
Hair: Weiß, Braun, Grautöne, Lang zu einen losen Zopf gebunden
Skin: Fell: Weiß, Braun, Grautöne mit streifen
Fey Mark: Your skin (Furr) sparkles in moonlight.
Fey Mark: You have a sweet scent, like that of a White Lotus.


Costomizing your Origin:
Race: Harengon
Languages: Common, Elvish, Sylvan
Base Walk Speed: 30 ft.
Hare-Trigger, Leporine Senses, Lucky Footwork, Rabbit Hop
Ability Score Point ´Buy:
St 8, Dex 15 (+2), Con 14, Int 10, Wis 15 (+1), Cha 8


Chosen Class: Ranger
Proficiency: Saving Throw: Strength, Dexterity
Proficiency: Weapon: Simple Weapons, Martial Weapons
Proficiency: Armor: Light Armor, Medium Armor, Shields
Ranger Skill Proficiency Choice: Athletics, Medicine, Stealth
Ranger Spellcasting, Favored Enemy, Weapon Mastery


Background: Moon Twins (Feylost)
Background Proficiencies Skill: Acrobatics, Survival
(Prof. Switsch Deception to Acrobatics)
Tool Proficiencies: Woodcarver's Tools
(Prof. Switsch musical instrument to Woodcarver's Tools)
Source: Ability one +1, one +2
Chose: Dex +2, Wis +1
Feat: Lucky


Ranger Starting Equipment Choice
Druidic Focus (sprig of mistletoe) (1), 7gp, Arrows (20), Explorer's Pack, Longbow, Quiver, Scimitar, Shortsword, Studded Leather Armor
Background: Moon Twins (Feylost)
Feywild Trinkets (3), Pouch, Traveler's Clothes, Feylost Musical Instrument (Switscht to Woodcarver´s Tools), 8gp
Feywild Trinkets: Pendant that shows the phases of the moon.
Feywild Trinkets: Gossamer shawl that glows faintly in moonlight.
Feywild Trinkets: Delicate silver cameo with pictures of twin children opposite one another
eingekauft:
1x Cook's Utensils -1gp
4x Bells on Fabric Cords -4gp


Out of the Abyss erlaubt es den Spielern auf lvl 2 zu starten.


Biography


Suigetsu & Shiori: Children of the Moon Palace
Suigetsu and Shiori were not born to the same parents, yet their lives have been braided together since their very first breaths. On the night of a rare lunar conjunction, when Chandra, the silver moon, shone brighter than any recorded in the Palace archives, two children came into the world in distant corners of the realm. Each birth was marked by the same strange omens: silver light flooding the room, alchemical reagents resonating, and the faint echo of Feywild song on the air.
Both infants were entrusted—on the very same night—to the Moon Palace. Raised together, studied together, and watched closely by the Jade Hare and the Archfey, they became inseparable. To the scholars and servants who saw them grow—always side by side, always moving in uncanny harmony—they might as well have been siblings. The Palace began to call them the Moon Twins, a name that clung to them even as they grew into their own distinct destinies.


Suigetsu, the Paladin of Flowing Water
Born under the silver glare of the conjunction, Suigetsu carried in his soul a quiet resonance with Chandra’s light. His fosterers quickly discovered that, alongside a sharp scholarly mind, he possessed a natural instinct for movement and martial discipline. Where other students studied footwork, Suigetsu flowed. Where others struck, he cut—clean, sharp, and precise.
Under the tutelage of the Jade Hare, Suigetsu’s training was relentless. He studied forms drawn from the Bladesingers and adapted them into something uniquely his own: a style that mirrored the behavior of water—yielding, circling, then crashing down with inexorable force. His steps were as smooth as a moonlit river, his strikes as sudden and unforgiving as ice breaking beneath a traveler’s feet.
The Archfey, ever interested in the children of that strange lunar night, gifted Suigetsu a Jade and Moonstone amulet. Its soft silver glow deepened his connection to the moon’s power, bolstering his resilience and sharpening his focus. To him, it is not just an artifact, but a visible pledge: a reminder of the path he’s chosen.
Suigetsu swore an oath to protect the balance of nature, forged from years studying the Palace’s alchemical chambers and watching the delicate interplay between experiment, environment, and consequence. To him, imbalance is a wound in the world—one he will stand against, blade in hand, as long as the moon still shines.


Shiori, the Ranger of Whispering Paths
Shiori, the other child of that fateful night, bears a different expression of the same moon-touched power. From the time she could walk, she vanished into the hidden gardens and forgotten hallways of the Moon Palace, returning with pockets full of strange herbs, scraps of moss, and stories of flickering lights no one else could see.
The Palace scholars studied scrolls; Shiori studied the spaces between places. She learned the language of leaves, the mood of the wind, and the distant murmur of spirits that lingered just beyond mortal sight. With each passing year, her attunement to the Feywild deepened, and it became clear she could sense the seams where planes brushed against each other.
Her Jade and Moonstone amulet hums in harmony with those subtle boundaries, letting her slip through pathways others would mistake for nothing more than shadows. As she honed her skills as a Ranger, she mastered tracking, healing, and the art of moving across terrain—and sometimes across worlds—without leaving a trace. Her vow is not a formal Paladin’s oath, but a quiet, fierce promise to defend the balance of the Feywild and the fragile bonds that connect all living things.


The Moon-Touched Pair
Though not bound by blood, Suigetsu and Shiori grew up as if they shared the same heartbeat. They sparred together in the training halls, debated theories in the library, and whispered plans under starlit balconies. Where he brought discipline and structure, she brought instinct and intuition. Where he anchored, she guided.
Sent on pilgrimage by the Jade Hare, the two set out from the Moon Palace as devoted Adepts—researchers, emissaries, and guardians. Their task is to gather arcane, alchemic, and healing knowledge from many planes, bringing it back to enrich the Palace’s already vast store of lore. Yet this journey is more than academic.
Unbeknownst to them, their shared birth-night bound them to an ancient moon seal, an old magic that stirs once more in the depths of the Feywild and beyond. The Archfey’s watchful gaze follows them, for their discoveries—and their choices—will influence much more than a collection of scrolls or potions. Together, they are pieces in a larger design that neither yet comprehends.


Their Shared Destiny

Suigetsu and Shiori travel as the “Moon Twins” in the stories whispered by those who meet them—two moon-born wanderers whose steps fall into perfect rhythm, whose abilities seem to mirror and complete each other. To outsiders, their bond appears unshakable, forged by destiny under the light of Chandra’s rarest phase.

And to Shiori… it is more than truth.

Raised as twins in the Moon Palace, Shiori has never questioned the tale told by their caretakers, nor the name given to them by scholars and servants alike. She remembers no moment before Suigetsu. He has always been there: beside her in study, behind her in battle, ahead of her when the shadows grew long. He is her brother. He must be.

And yet, in the quiet hours, something stirs.

She cannot explain why her heart flutters when he catches her after a misstep, why her breath stills when their hands brush in passing, or why warmth pools in her chest at the way his voice softens when he says her name. These feelings rise like tidewater—quiet, persistent, uninvited. So she buries them beneath duty, beneath the certainty that they are family. Anything else would be… wrong. Wouldn’t it?

But the truth remains veiled, even from her.

Suigetsu may know the origins of their bond—but Shiori does not. She believes herself his twin, body and soul, and has never heard otherwise. Until the day truth comes to light, she will carry both her fierce loyalty and her silent confusion like twin weights on her heart.

Their path is still one of growth and revelation. Suigetsu’s unwavering faith and flowing swordplay, and Shiori’s uncanny sense for unseen paths, create a balance that shapes their steps more surely than any map. Whether walking quiet forest trails or skimming the shimmering folds of the Feywild, their greatest strength lies not in their moon-touched gifts—but in the way their spirits, knowingly or not, continue to reach for each other.

What they uncover about the ancient seal of the Moon Palace may shift not only their own fates, but the tides of entire planes. And when the balance teeters on a blade’s edge, it may fall to the so-called Moon Twins to decide—how they will stand, and whether they can still stand together.


Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2025-07-26 18:00 DDHC - Out of the Abyss - Chapter 3: The Darklake 4 10 Windrunner´s Shroud (Glamoured Studded Leather), Oathkeepers Memento (Necklace of Prayer Beads), A Warrior's Promise (Ring of Free Action), Asklepios' Panacea (Staff of Healing), Odin, the Faithful Guardian (Onyx Dog), Helm of Comprehending Languages Show

Teilnehmer:
(4) Myathethir "Mia" Durothil - High Elf - Eldritch Knight Fighter 4 - none
(4) JinxedBear - Suigetsu - Harengon - Paladin lvl 4 - none
(4) Arikatzi020 - Shiori - Harengon - Ranger lvl 4 - none
(4) Echo - Victor Cromwell - Human?? - Artificer Alchemist lvl 4 - none
(4) Karrakasz - Sylas Crown - Human?? -Warlock lvl 4 - none


Infos:
Als Shiori, nachdem sie vor dem Demonenkampf geflohen waren und Allis die Witch kennengelernt haben - die sie in ihren Turm einlud, in einen Heufen von kissen zu schlafen begann hatte sie wieder einen traum. Suigetsu hatte wieder das seltsame aussehen die sie schon in ihren ersten Traum hatte. Suigetsu hatte sie vor dem bettgehn nochmal getadelt (Stirnschnips) das sie nicht zu ihm zurücklaufen sollte wenn sowas wie auf den Demonenschlachtfeld (ihn zurücklassen). Für einen kurzen Moment sah sie dort auch das seltsame verborgene Gesicht aus ihren Träumen an ihn als sie ihn umarmte. Suigetsu hat nach einen Albtaum aufgehört zu schlafen und das macht Shiori Sorgen. Sie versucht ihn jeden Tag am abend einzuschläfern indem sie ihn ein altes Schlaflied vorsummt das sie beide kennen. Auch die anderen haben dies Bemerkt und fangen an sich sorgen zu machen. Nach mehreren Tagen Reise und verschiedenen enkountern von unfreundlichen Creaturen haben sie verschiedene Stadien der Madness erhalten. Bei der letzten rast versuchte Syles Suigetsu dazu zu "überreden" zu schlafen doch er blieb unbeindruckt und stur. Victor verschwindet in einen der Nebengänge während die Leute rasten. Still und heimlich während Jeder mit Suigetsu beschäftigt war.


Die Note die Mia Shiori zugesteckt hat:
Hallo Shiori,
Ich bin zwar schlecht mit worten, aber dafür umso besser im zuhören. So wie ich das mitbekomme verlässt du dich sehr auf die Führung von deinem Bruder, doch solltest du jemals mit jemandem reden wollen, der eine ganz neue Perspektive aufzeigen kann bin ich für dich da. Ich verstehe vielleicht nicht alles, aber kann genau das auch ein Vorteil sein. Auch kann eine sanftere Stimme ab und zu kann das Selbstvertrauen stärken, etwas was dir gut tun würde.
-Myathethir Durithil


Fungy aus dem Underdark:
Die blass orange-weiße Feuerflechte gedeiht in Wärme und wächst daher in Regionen mit geothermischer Hitze. Sie kann gemahlen und zu einer scharfen, würzigen Paste fermentiert werden, die auf Sporenbrot gestrichen oder Suppen und Eintöpfen zum Würzen hinzugefügt wird. Duergar fermentieren Feuerflechten auch zu einem glühend heißen Likör.


Loot:
1x Potion of growth
1x Potion of fire breath
20x Arrows +1
1x Potion of greater healing


Windrunner´s Shroud (Glamoured Studded Leather)
Armor (Studded Leather Armor), Rare

While wearing this armor, you gain a +1 bonus to Armor Class. You can also take a Bonus Action to cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like—including color, style, and accessories—but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or doff the armor.

Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song.
https://www.youtube.com/watch?v=g-jGHbkM8e4

This studed leather armor is embroidered with fine linings of silver and pearl. Alice has woven them into it herself, formed from strands of moonlight and her own hair. With them she has woven in wishes of protection, good health and save journeys. White roc feathers cushion the joints of its shoulder pads. While not quite sentient, Alices wishes have granted this armor somewhat of a will. It harbors the desire to protect its master from harm. Its favorite glamour for traveling appears to be that of a bright grey cloak that glitters like a starry sky.

Heroic. A great hero once wielded this item. Anyone who knows the item’s history expects great deeds from the new owner.

"Everyone gets lost at times. They may hesitate and doubt which way to to. But don't worry. Everyone goes through moments of uncertainty and hesitation. Whether it's calming, angry, happy or sad. All they need is a little nudge to take that step where they truely belong. I'm leaving that little nudge with you and I hope you will share it with others. Such is the essence of adventure, the will of the Hexenzirkel."


Oathkeepers Memento (Necklace of Prayer Beads)
Wondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

1d20 Bead Spell
1-6 Bead of Blessing Bless
7-12 Bead of Curing Cure Wounds (level 2 version)
13-16 Bead of Favor Greater Restoration
17-18 Bead of Smiting Shining Smite
19 Bead of Summons Guardian of Faith
20 Bead of Wind Walking Wind Walk

The Necklace has 5 beads. One of Blessing, Curing, Favor, Smiting and Wind Walking.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.

This necklace depicts Yggdrasil, the world ash. Woven into the knots that build its crown are five gems. Blue Alexandrite, Green Emerald, Red Garnet, Black Onyx and Yellow Peridot. At its roots a White Diamond lies, representing the wearers journey up the tree, the hardships they might endure and the anweres one might find along the path.

Alexandrite. To navigate changes.
Emerald. For new beginnings.
Garnet. To remember confidence and inner strength.
Onyx. For resolve in difficult challenges
Peridot. To remind of potential and personal growth.
Diamond. To represent commitment and resilience.

*"Keep this as a reminder, in dark places you find yourself in. Look to the light within, so you may continue to serve, as a beacon for others. No one is unbreakable. Whatever pain one person may endure can bring others to tears. But therein lies our strength, for when we fall, our brothers and sisters are there to lift us up. Again and again, without end."
*


A Warrior's Promise (Ring of Free Action)
Ring, Rare (Requires Attunement)

While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.

War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.

https://files.d20.io/images/450195463/y0Ftv7DQ9t2nIeFOuwDg7A/med.png?1753545905
This ring features a platinum band around a beautiful blue sapphire, cut to refract the light like shimmering ice deep within a glacier. Engraved on the ring are the words: "May the gods of hope and breeze forever guide those whose hearts still hold the will for freedom." You can always feel a gentle wind when looking at this ring.

Confident. This ring helps you feel self-assured.

"As fragmented, imperfect beings, yours is a never-ending quest. To find your purpose, knowing your end is assured. To find the strength to carry on, when all strength has left you. To find joy even when darkness falls. And, amidst the deepest despair, light everlasting."


Asklepios' Panacea (Staff of Healing)
Staff, Rare (Requires Attunement by an Bard, Cleric, or Druid)

This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell)
Lesser Restoration 2
Mass Cure Wounds 5

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.

Strange material. This staff is crafted by an ancient metal, whose origin and remains have long been lost from this world, erased from histories weave. Orichalcum.

This Staff is formed like a walking cane for a doctor, with a black shaft and a golden handle depicting a snake slithering up towards an orb with wings. Meant for examining patients without touching them, as well as for self-defense against the jaded.

Magic mouth. Courtesy of Alice, this weapon is enchanted with a Magic Mouth spells, whispering "T'is time for an injection." whenever it is used to cast Cure Wounds from it to the recipient. Further, it shouts out "For life!", every time Mass Cure Wounds is cast from it in an heroic manner.

"The most important lesson i've learned, is that learning isn't simply passing once eyes over words. Nay. It is when understanding for oneself, that knowledge attains its true value."


Odin, the Faithful Guardian (Onyx Dog)
Wondrous Item, Rare

A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Onyx Dog. This onyx statuette of a dog can become a Mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has Blindsight with a range of 60 feet. Once it has been used, it can’t be used again until 7 days have passed.

Sentinel. This item glows faintly when demons are within 120 feet of it. It yearns to protect its master.

This onyx figurine for some reason fails to summon a black Mastiff. Instead it is a black and white staffordshire terrier and the goodest of boys. It wears a collar with the name "Odin" written on it. The terrier fiercly protects its master and will often ignore its own recharge limitations to comfort them or go for walks.

"For my understanding it isn't more power you require. Another will see to that. Instead, I would offer this: companionship. This one will never stray far and he will never die, rest assured. What love and joy has been torn from your life, I hope can be rekindled with this at least a little. Whatever you decide to do, I firmly believe you will do well. For you have the strength to forge your own path. You will leave countless lives better than you found them, and the souls you touch will never forget your kindness. Then, in difficult times, when you question your worth and your choices, they will raise their voices to remind you of the difference you have made. And so your actions will affirm your path."


Helm of Comprehending Languages
Wondrous Item, Uncommon

While wearing this helm, you can cast Comprehend Languages from it.


+1 lvl Ranger


Level 5 Item Chose:


2025-07-08 19:08 DDHC - Out of the Abyss - Chapter 3: The Darklake 3 664.1 10 Show

Teilnehmer:
(3) Myathethir "Mia" Durothil - High Elf - Eldritch Knight Fighter 3 - none
(3) JinxedBear - Suigetsu - Harengon - Paladin lvl 3 - none
(3) Arikatzi020 - Shiori - Harengon - Ranger lvl 3 - none
(3) Echo - Victor Cromwell - Human?? - Artificer Alchemist lvl 3 - none
(3) Karrakasz - Sylas Crown - Human?? -Warlock lvl 3 - none


Infos:
In der Nacht verschwanden plötzlich Victor mit den Duregar auf den wir getroffen sind, und als wir die beiden Fanden, stand Victor über dessen toten Körper mit einen blutigen Messer in der Hand. Er hat ihn offensichtlich getötet, doch als er nach dem geholdet werden von Sylas wieder zusich kam erinnerte er sich an nichts. (hat die gleichen symtome wie der Duregar hatte)

https://files.d20.io/images/105903670/9oUYPvnHy2IZF_TZB67lGg/med.png?1582762363
Als wir an den Ufern eines Sees ankamen, mussten wir uns eine Möglichkeit suchen diesen zu überqueren. Shiori fand einen Pilz (Zurkhwood) und machte kleine Boote daraus.
In der Zweiten Nacht am rand des Sees hat Shiori einen seltsamen Traum.
https://cdn.discordapp.com/attachments/1188891489909096458/1398725391346171954/image.png?ex=68866808&is=68851688&hm=07ee5a90edbc100bfd0e64088199713dab99f0a4ec8a7ad5eedb99fe28235924& (Suigetsu ist verändert)
Am dritten Tag kommt uns ein Boot in Duregar Machart entgegen, darin finden wir eine Kiste in der sich eine Potion und Gold gefunden haben.
https://files.d20.io/images/105904055/rwm9M80QVM1VhRkClDRE-A/max.png?1582762627
Am vierten Tag sind ihnen zwei Fischköpfe entgegen gekommen die allerdings nicht besonders freundlich waren.
Am fünften Tag hören wir eine seltsame Feminine Stimme aus einer Tempelartigen Struktur. Wir erkunden diesen und finden eine kammer mit einer Falle darin die Mia und Shiori für 24 Stunden verflucht wurden. In der Zweiten Kammer waren 4 Särge in denen wir kleine Schätze finden und nach kurzer Untersuchtung ein Geheimgang gefunden wird der in die nächste Etage führt. Im letzten Raum fanden wir einen schöneren Sarg der als wir ihn versucht zu öffnen ein Untoter Namens Brysis’s und einer Leibwache, die wir in einen spannenden Kampf besiegten (Suigetsu Smitete beide ins Jenseits). Als wir seine Habselichkeiten durchsuchten, fanden wir ein Schwert namens Dawnbringer (Story Item), das sich sofort auf Suigetsu einstimmte.

Als wir endlich in der Cuatoa Siedlung ankamen wurden wir erst von drei Wachen begrüßt die uns zu einer Statur ihrer Göttin Blibdoolvpoolp (Meeresmutter) bringen. Dort täuschte die Bewohner und deren Hohepreisterin Ploopploopeen, das wir mit Wohlwollend auf uns herabblick (Mit Minor Ilusion usw.).

Bloppblippodd, Tochter der Hohepriesterin.
Leemooggoogoon (Tiefen Vater) neuer Gott der hier neu angebettet wird (Die halten einen Dämon für einen Gott). Die Hohepriesterin will das wir dessen Schrein und Anhänger zerstören. Trojanisches Pferd Plan.
Glooglugogg, weis nichts von den Plan das wir ihnen helfen sollen. Die Opfer der Anhänger haben die Aufmerksamkeit des Demonlords auf sich gezogen und er erschien im See. Wir fingen an die beine in die Hand zu nehmen. Ein anderer Demonlord Taucht auf und fäng diesen an anzugreifen und wie finden uns in einen Kampf der Giganten wieder den wir versuchen zu enkommen. Mit vielen Knappen sachen konnten wir dem Schlachtfeld entkommen.


Pilze im Underdark:
Barrelstalk
Ein Fassstiel ist ein großer, fassförmiger Pilz, der angezapft und von dem darin gespeicherten Süßwasser befreit werden kann. Ein einzelner Fassstiel enthält 1W4 + 4 Gallonen Wasser und liefert 1W6 + 4 Pfund Nahrung.


Zurkhwood
Zurkhholz ist ein riesiger Pilz, der eine Höhe von neun bis zwölf Metern erreichen kann. Seine großen, kornartigen Sporen sind essbar und entsprechen ernährungsphysiologisch 1W4 + 4 Pfund Nahrung. Wichtiger ist Zurkhholz jedoch wegen seiner harten, holzigen Stängel. Zurkhholz ist eine der wenigen Holzquellen im Unterreich und wird unter anderem zur Herstellung von Möbeln, Behältern, Brücken und Flößen verwendet. Erfahrene Handwerker können durch Beizen, Schleifen und Polieren verschiedene Muster im Zurkhholz hervorheben.


Loot: 664gp 1sp
1x Potion of animal friendship
1x Potion of Greater Healing
1x Necklace of Fireballs (6 Beads)
1x spell scroll of light
1x Potion of Healing
1x Potion of Water Breathing


+1 lvl Ranger lvl 4 Feat: Skulker +1 Dex


2025-06-08 18:14 Starting Log 10 Show

Shiori, Adept of the Jade Hare


Size: 175 (medium)
Weigth: 40
Eyes: Himmelblau
Hair: Weiß, Braun, Grautöne, Lang zu einen losen Zopf gebunden
Skin: Fell: Weiß, Braun, Grautöne mit streifen
Fey Mark: Your skin (Furr) sparkles in moonlight.
Fey Mark: You have a sweet scent, like that of a White Lotus.


Costomizing your Origin:
Race: Harengon
Languages: Common, Elvish, Sylvan
Base Walk Speed: 30 ft.
Hare-Trigger, Leporine Senses, Lucky Footwork, Rabbit Hop
Ability Score Point ´Buy:
St 8, Dex 15 (+2), Con 14, Int 10, Wis 15 (+1), Cha 8


Chosen Class: Ranger
Proficiency: Saving Throw: Strength, Dexterity
Proficiency: Weapon: Simple Weapons, Martial Weapons
Proficiency: Armor: Light Armor, Medium Armor, Shields
Ranger Skill Proficiency Choice: Athletics, Medicine, Stealth
Ranger Spellcasting, Favored Enemy, Weapon Mastery


Background: Moon Twins (Feylost)
Background Proficiencies Skill: Acrobatics, Survival
(Prof. Switsch Deception to Acrobatics)
Tool Proficiencies: Woodcarver's Tools
(Prof. Switsch musical instrument to Woodcarver's Tools)
Source: Ability one +1, one +2
Chose: Dex +2, Wis +1
Feat: Lucky


Ranger Starting Equipment Choice
Druidic Focus (sprig of mistletoe) (1), 7gp, Arrows (20), Explorer's Pack, Longbow, Quiver, Scimitar, Shortsword, Studded Leather Armor
Background: Moon Twins (Feylost)
Feywild Trinkets (3), Pouch, Traveler's Clothes, Feylost Musical Instrument (Switscht to Woodcarver´s Tools), 8gp
Feywild Trinkets: Pendant that shows the phases of the moon.
Feywild Trinkets: Gossamer shawl that glows faintly in moonlight.
Feywild Trinkets: Delicate silver cameo with pictures of twin children opposite one another
eingekauft:
1x Cook's Utensils -1gp
4x Bells on Fabric Cords -4gp


Out of the Abyss erlaubt es den Spielern auf lvl 2 zu starten.


Biography


Suigetsu & Shiori: Children of the Moon Palace
Suigetsu and Shiori were not born to the same parents, yet their lives have been braided together since their very first breaths. On the night of a rare lunar conjunction, when Chandra, the silver moon, shone brighter than any recorded in the Palace archives, two children came into the world in distant corners of the realm. Each birth was marked by the same strange omens: silver light flooding the room, alchemical reagents resonating, and the faint echo of Feywild song on the air.
Both infants were entrusted—on the very same night—to the Moon Palace. Raised together, studied together, and watched closely by the Jade Hare and the Archfey, they became inseparable. To the scholars and servants who saw them grow—always side by side, always moving in uncanny harmony—they might as well have been siblings. The Palace began to call them the Moon Twins, a name that clung to them even as they grew into their own distinct destinies.


Suigetsu, the Paladin of Flowing Water
Born under the silver glare of the conjunction, Suigetsu carried in his soul a quiet resonance with Chandra’s light. His fosterers quickly discovered that, alongside a sharp scholarly mind, he possessed a natural instinct for movement and martial discipline. Where other students studied footwork, Suigetsu flowed. Where others struck, he cut—clean, sharp, and precise.
Under the tutelage of the Jade Hare, Suigetsu’s training was relentless. He studied forms drawn from the Bladesingers and adapted them into something uniquely his own: a style that mirrored the behavior of water—yielding, circling, then crashing down with inexorable force. His steps were as smooth as a moonlit river, his strikes as sudden and unforgiving as ice breaking beneath a traveler’s feet.
The Archfey, ever interested in the children of that strange lunar night, gifted Suigetsu a Jade and Moonstone amulet. Its soft silver glow deepened his connection to the moon’s power, bolstering his resilience and sharpening his focus. To him, it is not just an artifact, but a visible pledge: a reminder of the path he’s chosen.
Suigetsu swore an oath to protect the balance of nature, forged from years studying the Palace’s alchemical chambers and watching the delicate interplay between experiment, environment, and consequence. To him, imbalance is a wound in the world—one he will stand against, blade in hand, as long as the moon still shines.


Shiori, the Ranger of Whispering Paths
Shiori, the other child of that fateful night, bears a different expression of the same moon-touched power. From the time she could walk, she vanished into the hidden gardens and forgotten hallways of the Moon Palace, returning with pockets full of strange herbs, scraps of moss, and stories of flickering lights no one else could see.
The Palace scholars studied scrolls; Shiori studied the spaces between places. She learned the language of leaves, the mood of the wind, and the distant murmur of spirits that lingered just beyond mortal sight. With each passing year, her attunement to the Feywild deepened, and it became clear she could sense the seams where planes brushed against each other.
Her Jade and Moonstone amulet hums in harmony with those subtle boundaries, letting her slip through pathways others would mistake for nothing more than shadows. As she honed her skills as a Ranger, she mastered tracking, healing, and the art of moving across terrain—and sometimes across worlds—without leaving a trace. Her vow is not a formal Paladin’s oath, but a quiet, fierce promise to defend the balance of the Feywild and the fragile bonds that connect all living things.


The Moon-Touched Pair
Though not bound by blood, Suigetsu and Shiori grew up as if they shared the same heartbeat. They sparred together in the training halls, debated theories in the library, and whispered plans under starlit balconies. Where he brought discipline and structure, she brought instinct and intuition. Where he anchored, she guided.
Sent on pilgrimage by the Jade Hare, the two set out from the Moon Palace as devoted Adepts—researchers, emissaries, and guardians. Their task is to gather arcane, alchemic, and healing knowledge from many planes, bringing it back to enrich the Palace’s already vast store of lore. Yet this journey is more than academic.
Unbeknownst to them, their shared birth-night bound them to an ancient moon seal, an old magic that stirs once more in the depths of the Feywild and beyond. The Archfey’s watchful gaze follows them, for their discoveries—and their choices—will influence much more than a collection of scrolls or potions. Together, they are pieces in a larger design that neither yet comprehends.


Their Shared Destiny

Suigetsu and Shiori travel as the “Moon Twins” in the stories whispered by those who meet them—two moon-born wanderers whose steps fall into perfect rhythm, whose abilities seem to mirror and complete each other. To outsiders, their bond appears unshakable, forged by destiny under the light of Chandra’s rarest phase.

And to Shiori… it is more than truth.

Raised as twins in the Moon Palace, Shiori has never questioned the tale told by their caretakers, nor the name given to them by scholars and servants alike. She remembers no moment before Suigetsu. He has always been there: beside her in study, behind her in battle, ahead of her when the shadows grew long. He is her brother. He must be.

And yet, in the quiet hours, something stirs.

She cannot explain why her heart flutters when he catches her after a misstep, why her breath stills when their hands brush in passing, or why warmth pools in her chest at the way his voice softens when he says her name. These feelings rise like tidewater—quiet, persistent, uninvited. So she buries them beneath duty, beneath the certainty that they are family. Anything else would be… wrong. Wouldn’t it?

But the truth remains veiled, even from her.

Suigetsu may know the origins of their bond—but Shiori does not. She believes herself his twin, body and soul, and has never heard otherwise. Until the day truth comes to light, she will carry both her fierce loyalty and her silent confusion like twin weights on her heart.

Their path is still one of growth and revelation. Suigetsu’s unwavering faith and flowing swordplay, and Shiori’s uncanny sense for unseen paths, create a balance that shapes their steps more surely than any map. Whether walking quiet forest trails or skimming the shimmering folds of the Feywild, their greatest strength lies not in their moon-touched gifts—but in the way their spirits, knowingly or not, continue to reach for each other.

What they uncover about the ancient seal of the Moon Palace may shift not only their own fates, but the tides of entire planes. And when the balance teeters on a blade’s edge, it may fall to the so-called Moon Twins to decide—how they will stand, and whether they can still stand together.