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Adventure Title
WBW-DC-JOQ-03 Giant Serenade
WBW-DC-JOQ-03 Giant Serenade
Session
1
1
Date Played
2025-06-08 19:00:00 UTC
2025-06-08 19:00:00 UTC
Levels Gained
GP +/-
60
60
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Eike
Eike
DM DCI Number
08742454
08742454
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (4) Dixer - Osborn "Edelstein" Dickdorn - Halfling - Path of the Giant Barbarian 4 - no faction (4) Echo - Mitoss "Argentum" the (not so) Brave - TCL Silver Dragon Wyrm - Devo Paladin 4 - None (4) Stephan - Thoran - Human - Cleric (Light Domain) 4 - none Thoran hat die Vorgänger gespielt. (4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 (4) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, The Archfey Warlock lvl 3 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: Rufstand: 12 Pippen Vertrauenswürdig, begrüßt uns in der Taverne. Solitude ist ihr name mal wieder. Boss, Gloss und Foss, Panker Gnome, Stechen Solitude ein tolles Tattoo auf der Jungesellenparty. Fernando Schickt uns mit einer Karte auf die suche nach einer Magischen Laute als Hochzeitsgeschenk für seine Angebetete Zoe. https://files.d20.io/images/443303898/O1jcQFzkvklSycmxZw4GZw/med.jpg?1748791032 ------------------------------------------------------------------------------------------------------------------------------------------ Die Dryade die den Tempel Bewacht ist eine Uralte die gegen die Queen of of Air and Darkness gekämpft hat, um diese Domain zu beschützen. Sie sammelte alle Namen ihrer Untertanen um sie vor dem Gesichtslosen zu schützen. (der Tall Man ist mit der Queen of Ari and Darkness verbündet, da diese ihm Joquit geschenkt hat) Vaeranya Sammelte während die anderen mit dem Wasser beschäftig waren, die letzten Erinnerungen die sich an diesen Ort klamerten. ------------------------------------------------------------------------------------------------------------------------------------------ Onkel Herba, isttazächlich Tiras Eheman, diese hatte ihre Erinnerungen verloren. Zoe Ist die Tochter von Tira. In der Hochzeit hatte Tira die Kontolle verloren und wollte Fernando dazu bringen sie zu heiraten doch wir konnten sie überzeugen und sie erhilt ihre Erinnerungen wieder. Doch Zoe wurde bewusstlos in einen raum zurück gelassen und hat jetz ihre Erinnerungen verloren. Der Tall Mann steckte hinter der ganze Sache. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 60gp und Ruf=17 1x Potion of Psychic Resistance 1x potion of growth which smells faintly of fertilized soil. 5x Magische Eicheln (bullets +1) +1 Ruf von der Jungeselen Party von Fernando. 10 zusätzliche Namen vom Schrei der Alten Dryade. Cursd bis sie weniger Namen hat. Whenever you tell a lie, you lose the ability to speak for 1d8 hours. +3 Ruf Das wir den Namenlosen unsere Überschüssigen Namen gegeben haben. +1 Ruf das wir Tira überzeugt haben, auf der Hochzeit. Trinket: Memory Crystal - Dryad: Die Erinnerung einer Archfey die mit ihren Geliebten ein letztes aufbegehren gegen die Queen of Air and Darkness. ------------------------------------------------------------------------------------------------------------------------------------------ Masquerade Tattoo Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. [Tattoo des Jungesellen abschiedes](https://files.d20.io/images/444216698/9v3ohRc-Fn1U7BoSgy9q-w/med.png] ------------------------------------------------------------------------------------------------------------------------------------------ The Soothsinger (Doss Lute - Instrument of the Bards) Wonderous Item, Uncommon (Requires attunement by a bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison. This lute is the Soothsinger, a treasure of the former arch fey of the domain of Joquiet. Its body is made of pure, transparent crystal, and it has the word “Truth” carved into the neck. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (4) Dixer - Osborn "Edelstein" Dickdorn - Halfling - Path of the Giant Barbarian 4 - no faction (4) Echo - Mitoss "Argentum" the (not so) Brave - TCL Silver Dragon Wyrm - Devo Paladin 4 - None (4) Stephan - Thoran - Human - Cleric (Light Domain) 4 - none Thoran hat die Vorgänger gespielt. (4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 (4) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, The Archfey Warlock lvl 3 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: Rufstand: 12 Pippen Vertrauenswürdig, begrüßt uns in der Taverne. Solitude ist ihr name mal wieder. Boss, Gloss und Foss, Panker Gnome, Stechen Solitude ein tolles Tattoo auf der Jungesellenparty. Fernando Schickt uns mit einer Karte auf die suche nach einer Magischen Laute als Hochzeitsgeschenk für seine Angebetete Zoe. https://files.d20.io/images/443303898/O1jcQFzkvklSycmxZw4GZw/med.jpg?1748791032 ------------------------------------------------------------------------------------------------------------------------------------------ Die Dryade die den Tempel Bewacht ist eine Uralte die gegen die Queen of of Air and Darkness gekämpft hat, um diese Domain zu beschützen. Sie sammelte alle Namen ihrer Untertanen um sie vor dem Gesichtslosen zu schützen. (der Tall Man ist mit der Queen of Ari and Darkness verbündet, da diese ihm Joquit geschenkt hat) Vaeranya Sammelte während die anderen mit dem Wasser beschäftig waren, die letzten Erinnerungen die sich an diesen Ort klamerten. ------------------------------------------------------------------------------------------------------------------------------------------ Onkel Herba, isttazächlich Tiras Eheman, diese hatte ihre Erinnerungen verloren. Zoe Ist die Tochter von Tira. In der Hochzeit hatte Tira die Kontolle verloren und wollte Fernando dazu bringen sie zu heiraten doch wir konnten sie überzeugen und sie erhilt ihre Erinnerungen wieder. Doch Zoe wurde bewusstlos in einen raum zurück gelassen und hat jetz ihre Erinnerungen verloren. Der Tall Mann steckte hinter der ganze Sache. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 60gp und Ruf=17 1x Potion of Psychic Resistance 1x potion of growth which smells faintly of fertilized soil. 5x Magische Eicheln (bullets +1) +1 Ruf von der Jungeselen Party von Fernando. 10 zusätzliche Namen vom Schrei der Alten Dryade. Cursd bis sie weniger Namen hat. Whenever you tell a lie, you lose the ability to speak for 1d8 hours. +3 Ruf Das wir den Namenlosen unsere Überschüssigen Namen gegeben haben. +1 Ruf das wir Tira überzeugt haben, auf der Hochzeit. Trinket: Memory Crystal - Dryad: Die Erinnerung einer Archfey die mit ihren Geliebten ein letztes aufbegehren gegen die Queen of Air and Darkness. ------------------------------------------------------------------------------------------------------------------------------------------ Masquerade Tattoo Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. [Tattoo des Jungesellen abschiedes](https://files.d20.io/images/444216698/9v3ohRc-Fn1U7BoSgy9q-w/med.png] ------------------------------------------------------------------------------------------------------------------------------------------ The Soothsinger (Doss Lute - Instrument of the Bards) Wonderous Item, Uncommon (Requires attunement by a bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison. This lute is the Soothsinger, a treasure of the former arch fey of the domain of Joquiet. Its body is made of pure, transparent crystal, and it has the word “Truth” carved into the neck. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Masquerade Tattoo | Common | WBW-DC-JOQ-03 Giant Serenade | true | ||
Masquerade Tattoo Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. [Tattoo des Jungesellen abschiedes](https://files.d20.io/images/444216698/9v3ohRc-Fn1U7BoSgy9q-w/med.png] | |||||
The Soothsinger (Doss Lute - Instrument of the Bards) | Uncommon | WBW-DC-JOQ-03 Giant Serenade | true | ||
The Soothsinger (Doss Lute - Instrument of the Bards) Wonderous Item, Uncommon (Requires attunement by a bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison This lute is the Soothsinger, a treasure of the former arch fey of the domain of Joquiet. Its body is made of pure, transparent crystal, and it has the word “Truth” carved into the neck. |