Skalli "Frostgaze"

Season:
Forgotten Realms S 13 (50?)
Race:
Shifter
Class:
Circel of the Moon Druid lvl 10
Background:
White Wolf of the Wolf Tribe (Reghed Barbarian)
Lifestyle:
Modest
Current Level:
19
Total GP:
3912.375
Total Downtime:
795
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
35
Magic Item Limit:
10
Lantern of Tracking (Elementals),
Ring of Warmth,
Amarok´s Favor (Insignia of Claws),
Boots of the Winterlands,
Wand of the War Mage +1,
Pearl of Power,
Staff of Frost,
Bag of Tricks (Gray),
Amulet of Health,
Hook of Fisher's Delight,
Horn of Blasting,
Silver Raven Figurine of Wondrous Power,
Helm of Telepathy,
Eyes of Minute Seeing,
Hat of Disguise,
Piwafwi,
Wand of Web,
Moon Sickle +1,
Frostwolf Armor (Smoldering Breastplate),
Quiver of Ehlonna,
Mithral Armor,
Gray Bag of Tricks,
Trident +2,
Professor Skant,
Alchemy Jug,
Vassavicken's Greataxe,
Chardalyn Ring of the Ram,
Bag of Holding,
Mantle of Spell Resistance,
Chardalyn Staff of Charming,
Thermal Cube,
Driftglobe,
The Trophy of Good Luck (Stone of good luck),
Abracadabrus,
Staff of Power

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-05-17 20:00 DDHC-RotF 06 - Caves of Hunger 38 1 10 Show

Loot:

Thermal Cube
Wondrous item, common
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
Yilsebek's Spellbook
Yilsebek’s spellbook has black leather covers and pages made from sheets of trillimac (an Underdark fungus). The book contains the following spells:
1st. Comprehend Languages, Detect Magic, Mage Armor, Magic Missile, Shield, Witch Bolt
2nd. Alter Self, Misty Step, Suggestion, Web
3rd. Fly, Lightning Bolt, Sending
4th. Evard's Black Tentacles, Fabricate, Greater Invisibility
5th. Cloudkill


By vanquishing the Orthon, which Avarice has employed to thwart the parties advance into Ythrin, the characters have reached 10th Level!

2025-05-23 21:00 DDHC-RotF Chapter 7: Doom of Ythryn 39 10 Driftglobe, The Trophy of Good Luck (Stone of good luck) Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
First, shield thy heart with a wand from the Nether Oak
High Abjurer Taruth
Anvil of Disjunction, Zwerstört magicitem.
Wonders from across the world of Toril were sold at the enclave’s Bazaar of the Bizarre.


Haben mehrere Tower untersucht und ein Kettenblitz-Spiel gespielt und dabei eine Trophehe erhalten. (Osric ist auf den Bänken dabei eingenickt.)
In einen der Tower haben wir einen Ambos gefunden der Magische gegenstände zerstören kann. dazu brauchen wir aber eine Wand aus Nether Oak.
Wir sind auf den Weg zum Bazaar of the Bizarre.


Loot:
1x 100gp Diamanten


Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


The Trophy of Good Luck (Stone of good luck)
Wondrous Item, Uncommon (Requires Attunement)

The trophy cup is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck.

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


2025-05-30 20:13 DDHC-RotF Chapter 7: Doom of Ythryn 40 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Durch einen Detect Magic hat Vilin herrausgefunden das das Weave (verzerrt) in Ythryn ihrgenwie seltsam ist und das beeinträchtigt Zauberwirker.
https://www.dndbeyond.com/attachments/2/708/conjuration.png Das zeichen des Towers of Conjuration.
"Second, summon a flame in the palm of your hand."
History: Meditation in the Hall of Weightless Wonder was an invaluable pursuit for the city’s elite.
Thufeus, der Libirian hat den sturz von Ythryn überlebt. (Sein Tagebuch gefunden)
Books of Keeping - 4 Bücher die alle Namen von Jogolofs die erschaffen worden sind.
Kingsport’s ein erwachter Pinguin wurde
History: In times of trouble, the wizards raised a force field around the enclave’s central spire that only they could pass through.
History: An ancient obelisk stands in the shadow of the Spire of Iriolarthas. Using this obelisk and a staff of power, one can turn back time.
History: Ythryn was held aloft by the magic of an arcane sphere known as a mythallar. The mythallar also had the power to recharge magic items and control the weather.
History: The wizards imbued certain spells with their own life force, turning them into living entities.
Commune with Nature im Garten
- Im Turm über Nythalar ist einer Mächtiger Untoter.
- Y28 Hat einen Mächtigen Fient und andere spürbar familiar Creaturen.
- Y19 Ein Portal im Turm des Untoten über Nythalar.

History: The wizards of Ythryn were on a mission to find relics and ruins of Ostoria, a 40,000-year-old empire of spellcasting giants.


Dieser Ort scheint an Elrics ganzem "Sein" zu zehren, er wirkt alt und erschöpft. Dardurch das er ein Clon ist.


Loot:
1x Potion of Longevity
1x Potion of Invisibility
1x spell scrolls Leomund's tiny
1x spell scrolls plane shift
1x spell scrolls wall of ice


Charm of the Illusionist. This charm allows you to cast the minor illusion cantrip as an action at will. After 24 hours, this charm vanishes from you.
Secret Effect: When this charm vanishes from you, illusory music accompanies you for the next 24 hours. It can be heard out to a range of 60 feet. Casting dispel magic on you ends the music.


Chime of Opening
Wondrous item, rare

This item has a single use remaining.

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


2025-06-10 20:06 DDHC-RotF Chapter 7: Doom of Ythryn 41 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Cadavix, ein Erzmagier der Necromanti der erschlagen wurde von seinen Turm.
(Er wurde von Beru zur ruhe gebettet, und Vilyn hat sich einen kleinen Knochen für das Ritual mitgenommen)
Obelisk der im Norden steht. Kann die Zeit zurückdrehen.
„Siebtens, ziehe einen Kreis mit der Asche der Toten.“
Inscription. The chunk of wall from the Tower of Divination (area Y11) bears the following inscription in Draconic: “Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to hear.” This is a passage from the Rite of the Arcane Octad.
Wir haben den Körper des Golemkopfes gefunden und ihn wieder zusammen gefügt. (Defekte Eisemgolem kompanion)
Historisches Wissen:
Many of the city’s residents owned strange chimeric pets, with winged hares and venomous baboons being particularly popular.
Ythryn’s mages could extend their lives indefinitely by preserving their brains inside jars.
The wizards of Ythryn were entertained by a competitive sport called Chain Lightning.
Apprentice mages would graduate from the House of the Arcane and join one of eight arcane towers, each one dedicated to a different school of magic.


In the center of the interior, crystal mannequins draped in finery encircle an empty pedestal. If a creature steps onto the pedestal, an illusion of a magnificently dressed human flickers to life before them and introduces itself as Silksmith Mixyll. The illusion welcomes the guest to its emporium and explains the robe-making process. As it speaks, the phase spiders descend silently and use their legs to take the creature’s measurements before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only once.


Loot:
1x Treasure. A silk robe spun by the spiders is worth 250 gp.


Necklace of Fireballs (6xBeads)
Wondrous item, rare

This necklace has 6 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


2025-06-24 20:05 DDHC-RotF Chapter 7: Doom of Ythryn 42 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Tower of Ilusion: “Sixth, hide thyself behind a mask.”
High Illusionist Ajamar: "Hatte einen leichten Minderwertichkjeitskomplex da alle anderen Schulen seine immer als schwach bezeichnet haben."
Tower of Enchantment: “Fourth, coax a secret from another.” This is a passage from the Rite of the Arcane Octad.
Inscription. The damaged inscription is a passage from the Rite of the Arcane Octad. Written in Draconic, it reads “Eighth, stand firm in thy circle of death and consume ——.” = Poisen


Ythryn was under the command of a lich named Iriolarthas. He was obsessed with finding relics and magic from Faerûn’s ancient past.
The city’s creators used giant mimics as construction tools and beasts of burden.
Many of the city’s residents owned strange chimeric pets, with winged hares and venomous baboons being particularly popular.
The wizards used humanlike constructs called magen as guards, workers, and valets. These constructs were created using a powerful spell.
In times of trouble, the wizards raised a force field around the enclave’s central spire that only they could pass through.


Loot:


Charm of Project Image


Bag of Beans (4)
Wondrous item, rare

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

If you dump the bag’s contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.
d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50

1d6+6 shriekers sprout.
51-60 1d4+8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10+20 fruit, 1d8 of which act as randomly determined magic potions while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4+3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.


2025-07-04 20:00 DDHC-RotF Chapter 7: Doom of Ythryn 43 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Avaris wurde von Elric in Flammen gesteckt und von ihrne Patron in die siebte Hölle zurück gezogen.
Step 1. Hold a wand crafted from the Nether Oak over your heart.
Step 2. Summon a flame in your palm.
Step 3. Speak a secret about yourself aloud. (The secrets in appendix B might come into play here and in step 4.)
Step 4. Compel another to share a secret with you.
Step 5. Quench the flame in ice.
Step 6. Mask your appearance.
Step 7. Draw a circle on the ground using the ashes of a corpse.
Step 8. Stand inside the circle and consume poison.


Loot:


  • 1 lvl Druid

2025-07-18 21:15 DDHC-RotF Chapter 7: Doom of Ythryn 44 10 Abracadabrus, Staff of Power Show

Teilnehmer:
(11) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(11) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(11) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(11) Frederick - Elric - Human - Wizard - none
(11) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Veneranda, Erzzauberin sehr Potetische Reisende zwischen den Sternen. Liebt die Lebewesen und Völker der Welten.
Passwort für Mithalar ist in Irialathar's Büro aufgeschrieben (hohes Sicherheitsrisiko, später bei der IT-sec melden...)
Everlast in der STernförmigen Kammer rufen
Namen der 8 High Mages:
High Abjurer Taruth
High Evoker Zadulus
High Conjurer Damorith
High Illusionist Ajamar
High Diviner Apius
High Necromancer Cadavix
High Enchanter Ivira
High Transmuter Metaltra


The city was held aloft by the Ythryn mythallar (area Y23). Up to eight mages could attune to this device at one time. If all of them agreed, they could use its power to move the city through the skies or control the weather for miles around it.
If disaster ever struck the city, the wizards could exploit the power of the obelisk (area Y21) to turn back time and avert ruin. The schematics contain instructions for activating the obelisk, which requires a staff of power as a power source.
The command word to reopen the magic door to area Y19m is “Saldrinar,” which also happens to be the name of a long-dead Netherese archmage.
The command word to deactivate the force field around the spire is “Olostin.” If this name is spoken aloud within Iriolarthas’s study, the force field surrounding the spire and the Ythryn mythallar (area Y23) deactivates permanent


Loot:
Staff 1: is a straight stick of pale ash with a stern-looking owl’s head carved into its top.
Trinket: A tuffed Badger.
1x The Incantations of Iriolarthas


The Incantations of Iriolarthas

The Incantations of Iriolarthas is a weighty spellbook. Its black leather covers have dead, toothy worms glued to them, sheathed in glossy varnish. Set into this morbid display on the front cover is a gold rune that resembles a stylized eye with a pupil shaped like a candle flame—the sigil of Iriolarthas, a Netherese lich.

The book contains sixty pages of brittle yellow vellum. Written on these pages are the following wizard spells:
1st

alarm
detect magic
identify
magic missile
shield
Tasha's hideous laughter
thunderwave

2nd

arcane lock
continual flame
invisibility
knock
levitate
Melf's acid arrow
mirror image

3rd

animate dead
bestow curse
clairvoyance
counterspell
dispel magic
fireball
glyph of warding

4th

arcane eye
banishment
blight
dimension door
Evard's black tentacles
phantasmal killer

5th

Bigby's hand
cloudkill
dominate person
planar binding
scrying
telekinesis

6th

create undead
disintegrate
globe of invulnerability
move earth
Otto's irresistible dance

7th

create magen
finger of death
prismatic spray
teleport

8th

demiplane
dominate monster
mind blank
power word stun

9th

blade of disaster
power word kill


Abracadabrus
Wondrous item, very rare

An abracadabrus is an ornate, gemstone-studded wooden chest that weighs 25 pounds while empty. Its interior compartment is a cube measuring 1½ feet on a side.

The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including raw materials, foodstuffs, and liquids) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.

The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Damage: 1d6
Damage Type: Bludgeoning
Properties: Versatile

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff



Date Played Adventure Title Tier ▼ Session ACP TCP Downtime Renown
2025-05-17 20:00 DDHC-RotF 06 - Caves of Hunger 38 10 Show

Loot:

Thermal Cube
Wondrous item, common
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
Yilsebek's Spellbook
Yilsebek’s spellbook has black leather covers and pages made from sheets of trillimac (an Underdark fungus). The book contains the following spells:
1st. Comprehend Languages, Detect Magic, Mage Armor, Magic Missile, Shield, Witch Bolt
2nd. Alter Self, Misty Step, Suggestion, Web
3rd. Fly, Lightning Bolt, Sending
4th. Evard's Black Tentacles, Fabricate, Greater Invisibility
5th. Cloudkill


By vanquishing the Orthon, which Avarice has employed to thwart the parties advance into Ythrin, the characters have reached 10th Level!

2025-05-23 21:00 DDHC-RotF Chapter 7: Doom of Ythryn 39 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
First, shield thy heart with a wand from the Nether Oak
High Abjurer Taruth
Anvil of Disjunction, Zwerstört magicitem.
Wonders from across the world of Toril were sold at the enclave’s Bazaar of the Bizarre.


Haben mehrere Tower untersucht und ein Kettenblitz-Spiel gespielt und dabei eine Trophehe erhalten. (Osric ist auf den Bänken dabei eingenickt.)
In einen der Tower haben wir einen Ambos gefunden der Magische gegenstände zerstören kann. dazu brauchen wir aber eine Wand aus Nether Oak.
Wir sind auf den Weg zum Bazaar of the Bizarre.


Loot:
1x 100gp Diamanten


Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


The Trophy of Good Luck (Stone of good luck)
Wondrous Item, Uncommon (Requires Attunement)

The trophy cup is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck.

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


2025-05-30 20:13 DDHC-RotF Chapter 7: Doom of Ythryn 40 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Durch einen Detect Magic hat Vilin herrausgefunden das das Weave (verzerrt) in Ythryn ihrgenwie seltsam ist und das beeinträchtigt Zauberwirker.
https://www.dndbeyond.com/attachments/2/708/conjuration.png Das zeichen des Towers of Conjuration.
"Second, summon a flame in the palm of your hand."
History: Meditation in the Hall of Weightless Wonder was an invaluable pursuit for the city’s elite.
Thufeus, der Libirian hat den sturz von Ythryn überlebt. (Sein Tagebuch gefunden)
Books of Keeping - 4 Bücher die alle Namen von Jogolofs die erschaffen worden sind.
Kingsport’s ein erwachter Pinguin wurde
History: In times of trouble, the wizards raised a force field around the enclave’s central spire that only they could pass through.
History: An ancient obelisk stands in the shadow of the Spire of Iriolarthas. Using this obelisk and a staff of power, one can turn back time.
History: Ythryn was held aloft by the magic of an arcane sphere known as a mythallar. The mythallar also had the power to recharge magic items and control the weather.
History: The wizards imbued certain spells with their own life force, turning them into living entities.
Commune with Nature im Garten
- Im Turm über Nythalar ist einer Mächtiger Untoter.
- Y28 Hat einen Mächtigen Fient und andere spürbar familiar Creaturen.
- Y19 Ein Portal im Turm des Untoten über Nythalar.

History: The wizards of Ythryn were on a mission to find relics and ruins of Ostoria, a 40,000-year-old empire of spellcasting giants.


Dieser Ort scheint an Elrics ganzem "Sein" zu zehren, er wirkt alt und erschöpft. Dardurch das er ein Clon ist.


Loot:
1x Potion of Longevity
1x Potion of Invisibility
1x spell scrolls Leomund's tiny
1x spell scrolls plane shift
1x spell scrolls wall of ice


Charm of the Illusionist. This charm allows you to cast the minor illusion cantrip as an action at will. After 24 hours, this charm vanishes from you.
Secret Effect: When this charm vanishes from you, illusory music accompanies you for the next 24 hours. It can be heard out to a range of 60 feet. Casting dispel magic on you ends the music.


Chime of Opening
Wondrous item, rare

This item has a single use remaining.

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


2025-06-10 20:06 DDHC-RotF Chapter 7: Doom of Ythryn 41 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Cadavix, ein Erzmagier der Necromanti der erschlagen wurde von seinen Turm.
(Er wurde von Beru zur ruhe gebettet, und Vilyn hat sich einen kleinen Knochen für das Ritual mitgenommen)
Obelisk der im Norden steht. Kann die Zeit zurückdrehen.
„Siebtens, ziehe einen Kreis mit der Asche der Toten.“
Inscription. The chunk of wall from the Tower of Divination (area Y11) bears the following inscription in Draconic: “Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to hear.” This is a passage from the Rite of the Arcane Octad.
Wir haben den Körper des Golemkopfes gefunden und ihn wieder zusammen gefügt. (Defekte Eisemgolem kompanion)
Historisches Wissen:
Many of the city’s residents owned strange chimeric pets, with winged hares and venomous baboons being particularly popular.
Ythryn’s mages could extend their lives indefinitely by preserving their brains inside jars.
The wizards of Ythryn were entertained by a competitive sport called Chain Lightning.
Apprentice mages would graduate from the House of the Arcane and join one of eight arcane towers, each one dedicated to a different school of magic.


In the center of the interior, crystal mannequins draped in finery encircle an empty pedestal. If a creature steps onto the pedestal, an illusion of a magnificently dressed human flickers to life before them and introduces itself as Silksmith Mixyll. The illusion welcomes the guest to its emporium and explains the robe-making process. As it speaks, the phase spiders descend silently and use their legs to take the creature’s measurements before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only once.


Loot:
1x Treasure. A silk robe spun by the spiders is worth 250 gp.


Necklace of Fireballs (6xBeads)
Wondrous item, rare

This necklace has 6 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


2025-06-24 20:05 DDHC-RotF Chapter 7: Doom of Ythryn 42 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Tower of Ilusion: “Sixth, hide thyself behind a mask.”
High Illusionist Ajamar: "Hatte einen leichten Minderwertichkjeitskomplex da alle anderen Schulen seine immer als schwach bezeichnet haben."
Tower of Enchantment: “Fourth, coax a secret from another.” This is a passage from the Rite of the Arcane Octad.
Inscription. The damaged inscription is a passage from the Rite of the Arcane Octad. Written in Draconic, it reads “Eighth, stand firm in thy circle of death and consume ——.” = Poisen


Ythryn was under the command of a lich named Iriolarthas. He was obsessed with finding relics and magic from Faerûn’s ancient past.
The city’s creators used giant mimics as construction tools and beasts of burden.
Many of the city’s residents owned strange chimeric pets, with winged hares and venomous baboons being particularly popular.
The wizards used humanlike constructs called magen as guards, workers, and valets. These constructs were created using a powerful spell.
In times of trouble, the wizards raised a force field around the enclave’s central spire that only they could pass through.


Loot:


Charm of Project Image


Bag of Beans (4)
Wondrous item, rare

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

If you dump the bag’s contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.
d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50

1d6+6 shriekers sprout.
51-60 1d4+8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10+20 fruit, 1d8 of which act as randomly determined magic potions while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4+3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.


2025-07-04 20:00 DDHC-RotF Chapter 7: Doom of Ythryn 43 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Avaris wurde von Elric in Flammen gesteckt und von ihrne Patron in die siebte Hölle zurück gezogen.
Step 1. Hold a wand crafted from the Nether Oak over your heart.
Step 2. Summon a flame in your palm.
Step 3. Speak a secret about yourself aloud. (The secrets in appendix B might come into play here and in step 4.)
Step 4. Compel another to share a secret with you.
Step 5. Quench the flame in ice.
Step 6. Mask your appearance.
Step 7. Draw a circle on the ground using the ashes of a corpse.
Step 8. Stand inside the circle and consume poison.


Loot:


  • 1 lvl Druid

2025-07-18 21:15 DDHC-RotF Chapter 7: Doom of Ythryn 44 10 Show

Teilnehmer:
(11) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(11) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(11) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(11) Frederick - Elric - Human - Wizard - none
(11) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Veneranda, Erzzauberin sehr Potetische Reisende zwischen den Sternen. Liebt die Lebewesen und Völker der Welten.
Passwort für Mithalar ist in Irialathar's Büro aufgeschrieben (hohes Sicherheitsrisiko, später bei der IT-sec melden...)
Everlast in der STernförmigen Kammer rufen
Namen der 8 High Mages:
High Abjurer Taruth
High Evoker Zadulus
High Conjurer Damorith
High Illusionist Ajamar
High Diviner Apius
High Necromancer Cadavix
High Enchanter Ivira
High Transmuter Metaltra


The city was held aloft by the Ythryn mythallar (area Y23). Up to eight mages could attune to this device at one time. If all of them agreed, they could use its power to move the city through the skies or control the weather for miles around it.
If disaster ever struck the city, the wizards could exploit the power of the obelisk (area Y21) to turn back time and avert ruin. The schematics contain instructions for activating the obelisk, which requires a staff of power as a power source.
The command word to reopen the magic door to area Y19m is “Saldrinar,” which also happens to be the name of a long-dead Netherese archmage.
The command word to deactivate the force field around the spire is “Olostin.” If this name is spoken aloud within Iriolarthas’s study, the force field surrounding the spire and the Ythryn mythallar (area Y23) deactivates permanent


Loot:
Staff 1: is a straight stick of pale ash with a stern-looking owl’s head carved into its top.
Trinket: A tuffed Badger.
1x The Incantations of Iriolarthas


The Incantations of Iriolarthas

The Incantations of Iriolarthas is a weighty spellbook. Its black leather covers have dead, toothy worms glued to them, sheathed in glossy varnish. Set into this morbid display on the front cover is a gold rune that resembles a stylized eye with a pupil shaped like a candle flame—the sigil of Iriolarthas, a Netherese lich.

The book contains sixty pages of brittle yellow vellum. Written on these pages are the following wizard spells:
1st

alarm
detect magic
identify
magic missile
shield
Tasha's hideous laughter
thunderwave

2nd

arcane lock
continual flame
invisibility
knock
levitate
Melf's acid arrow
mirror image

3rd

animate dead
bestow curse
clairvoyance
counterspell
dispel magic
fireball
glyph of warding

4th

arcane eye
banishment
blight
dimension door
Evard's black tentacles
phantasmal killer

5th

Bigby's hand
cloudkill
dominate person
planar binding
scrying
telekinesis

6th

create undead
disintegrate
globe of invulnerability
move earth
Otto's irresistible dance

7th

create magen
finger of death
prismatic spray
teleport

8th

demiplane
dominate monster
mind blank
power word stun

9th

blade of disaster
power word kill


Abracadabrus
Wondrous item, very rare

An abracadabrus is an ornate, gemstone-studded wooden chest that weighs 25 pounds while empty. Its interior compartment is a cube measuring 1½ feet on a side.

The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including raw materials, foodstuffs, and liquids) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.

The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Damage: 1d6
Damage Type: Bludgeoning
Properties: Versatile

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff



Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-05-17 20:00 DDHC-RotF 06 - Caves of Hunger 38 10 Show

Loot:

Thermal Cube
Wondrous item, common
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
Yilsebek's Spellbook
Yilsebek’s spellbook has black leather covers and pages made from sheets of trillimac (an Underdark fungus). The book contains the following spells:
1st. Comprehend Languages, Detect Magic, Mage Armor, Magic Missile, Shield, Witch Bolt
2nd. Alter Self, Misty Step, Suggestion, Web
3rd. Fly, Lightning Bolt, Sending
4th. Evard's Black Tentacles, Fabricate, Greater Invisibility
5th. Cloudkill


By vanquishing the Orthon, which Avarice has employed to thwart the parties advance into Ythrin, the characters have reached 10th Level!

2025-05-23 21:00 DDHC-RotF Chapter 7: Doom of Ythryn 39 10 Driftglobe, The Trophy of Good Luck (Stone of good luck) Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
First, shield thy heart with a wand from the Nether Oak
High Abjurer Taruth
Anvil of Disjunction, Zwerstört magicitem.
Wonders from across the world of Toril were sold at the enclave’s Bazaar of the Bizarre.


Haben mehrere Tower untersucht und ein Kettenblitz-Spiel gespielt und dabei eine Trophehe erhalten. (Osric ist auf den Bänken dabei eingenickt.)
In einen der Tower haben wir einen Ambos gefunden der Magische gegenstände zerstören kann. dazu brauchen wir aber eine Wand aus Nether Oak.
Wir sind auf den Weg zum Bazaar of the Bizarre.


Loot:
1x 100gp Diamanten


Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


The Trophy of Good Luck (Stone of good luck)
Wondrous Item, Uncommon (Requires Attunement)

The trophy cup is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck.

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


2025-05-30 20:13 DDHC-RotF Chapter 7: Doom of Ythryn 40 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Durch einen Detect Magic hat Vilin herrausgefunden das das Weave (verzerrt) in Ythryn ihrgenwie seltsam ist und das beeinträchtigt Zauberwirker.
https://www.dndbeyond.com/attachments/2/708/conjuration.png Das zeichen des Towers of Conjuration.
"Second, summon a flame in the palm of your hand."
History: Meditation in the Hall of Weightless Wonder was an invaluable pursuit for the city’s elite.
Thufeus, der Libirian hat den sturz von Ythryn überlebt. (Sein Tagebuch gefunden)
Books of Keeping - 4 Bücher die alle Namen von Jogolofs die erschaffen worden sind.
Kingsport’s ein erwachter Pinguin wurde
History: In times of trouble, the wizards raised a force field around the enclave’s central spire that only they could pass through.
History: An ancient obelisk stands in the shadow of the Spire of Iriolarthas. Using this obelisk and a staff of power, one can turn back time.
History: Ythryn was held aloft by the magic of an arcane sphere known as a mythallar. The mythallar also had the power to recharge magic items and control the weather.
History: The wizards imbued certain spells with their own life force, turning them into living entities.
Commune with Nature im Garten
- Im Turm über Nythalar ist einer Mächtiger Untoter.
- Y28 Hat einen Mächtigen Fient und andere spürbar familiar Creaturen.
- Y19 Ein Portal im Turm des Untoten über Nythalar.

History: The wizards of Ythryn were on a mission to find relics and ruins of Ostoria, a 40,000-year-old empire of spellcasting giants.


Dieser Ort scheint an Elrics ganzem "Sein" zu zehren, er wirkt alt und erschöpft. Dardurch das er ein Clon ist.


Loot:
1x Potion of Longevity
1x Potion of Invisibility
1x spell scrolls Leomund's tiny
1x spell scrolls plane shift
1x spell scrolls wall of ice


Charm of the Illusionist. This charm allows you to cast the minor illusion cantrip as an action at will. After 24 hours, this charm vanishes from you.
Secret Effect: When this charm vanishes from you, illusory music accompanies you for the next 24 hours. It can be heard out to a range of 60 feet. Casting dispel magic on you ends the music.


Chime of Opening
Wondrous item, rare

This item has a single use remaining.

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


2025-06-10 20:06 DDHC-RotF Chapter 7: Doom of Ythryn 41 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Cadavix, ein Erzmagier der Necromanti der erschlagen wurde von seinen Turm.
(Er wurde von Beru zur ruhe gebettet, und Vilyn hat sich einen kleinen Knochen für das Ritual mitgenommen)
Obelisk der im Norden steht. Kann die Zeit zurückdrehen.
„Siebtens, ziehe einen Kreis mit der Asche der Toten.“
Inscription. The chunk of wall from the Tower of Divination (area Y11) bears the following inscription in Draconic: “Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to hear.” This is a passage from the Rite of the Arcane Octad.
Wir haben den Körper des Golemkopfes gefunden und ihn wieder zusammen gefügt. (Defekte Eisemgolem kompanion)
Historisches Wissen:
Many of the city’s residents owned strange chimeric pets, with winged hares and venomous baboons being particularly popular.
Ythryn’s mages could extend their lives indefinitely by preserving their brains inside jars.
The wizards of Ythryn were entertained by a competitive sport called Chain Lightning.
Apprentice mages would graduate from the House of the Arcane and join one of eight arcane towers, each one dedicated to a different school of magic.


In the center of the interior, crystal mannequins draped in finery encircle an empty pedestal. If a creature steps onto the pedestal, an illusion of a magnificently dressed human flickers to life before them and introduces itself as Silksmith Mixyll. The illusion welcomes the guest to its emporium and explains the robe-making process. As it speaks, the phase spiders descend silently and use their legs to take the creature’s measurements before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only once.


Loot:
1x Treasure. A silk robe spun by the spiders is worth 250 gp.


Necklace of Fireballs (6xBeads)
Wondrous item, rare

This necklace has 6 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


2025-06-24 20:05 DDHC-RotF Chapter 7: Doom of Ythryn 42 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Tower of Ilusion: “Sixth, hide thyself behind a mask.”
High Illusionist Ajamar: "Hatte einen leichten Minderwertichkjeitskomplex da alle anderen Schulen seine immer als schwach bezeichnet haben."
Tower of Enchantment: “Fourth, coax a secret from another.” This is a passage from the Rite of the Arcane Octad.
Inscription. The damaged inscription is a passage from the Rite of the Arcane Octad. Written in Draconic, it reads “Eighth, stand firm in thy circle of death and consume ——.” = Poisen


Ythryn was under the command of a lich named Iriolarthas. He was obsessed with finding relics and magic from Faerûn’s ancient past.
The city’s creators used giant mimics as construction tools and beasts of burden.
Many of the city’s residents owned strange chimeric pets, with winged hares and venomous baboons being particularly popular.
The wizards used humanlike constructs called magen as guards, workers, and valets. These constructs were created using a powerful spell.
In times of trouble, the wizards raised a force field around the enclave’s central spire that only they could pass through.


Loot:


Charm of Project Image


Bag of Beans (4)
Wondrous item, rare

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

If you dump the bag’s contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.
d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d12 rounds.
11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50

1d6+6 shriekers sprout.
51-60 1d4+8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10+20 fruit, 1d8 of which act as randomly determined magic potions while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4+3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM's choice.
00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.


2025-07-04 20:00 DDHC-RotF Chapter 7: Doom of Ythryn 43 10 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Avaris wurde von Elric in Flammen gesteckt und von ihrne Patron in die siebte Hölle zurück gezogen.
Step 1. Hold a wand crafted from the Nether Oak over your heart.
Step 2. Summon a flame in your palm.
Step 3. Speak a secret about yourself aloud. (The secrets in appendix B might come into play here and in step 4.)
Step 4. Compel another to share a secret with you.
Step 5. Quench the flame in ice.
Step 6. Mask your appearance.
Step 7. Draw a circle on the ground using the ashes of a corpse.
Step 8. Stand inside the circle and consume poison.


Loot:


  • 1 lvl Druid

2025-07-18 21:15 DDHC-RotF Chapter 7: Doom of Ythryn 44 10 Abracadabrus, Staff of Power Show

Teilnehmer:
(11) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(11) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(11) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(11) Frederick - Elric - Human - Wizard - none
(11) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Veneranda, Erzzauberin sehr Potetische Reisende zwischen den Sternen. Liebt die Lebewesen und Völker der Welten.
Passwort für Mithalar ist in Irialathar's Büro aufgeschrieben (hohes Sicherheitsrisiko, später bei der IT-sec melden...)
Everlast in der STernförmigen Kammer rufen
Namen der 8 High Mages:
High Abjurer Taruth
High Evoker Zadulus
High Conjurer Damorith
High Illusionist Ajamar
High Diviner Apius
High Necromancer Cadavix
High Enchanter Ivira
High Transmuter Metaltra


The city was held aloft by the Ythryn mythallar (area Y23). Up to eight mages could attune to this device at one time. If all of them agreed, they could use its power to move the city through the skies or control the weather for miles around it.
If disaster ever struck the city, the wizards could exploit the power of the obelisk (area Y21) to turn back time and avert ruin. The schematics contain instructions for activating the obelisk, which requires a staff of power as a power source.
The command word to reopen the magic door to area Y19m is “Saldrinar,” which also happens to be the name of a long-dead Netherese archmage.
The command word to deactivate the force field around the spire is “Olostin.” If this name is spoken aloud within Iriolarthas’s study, the force field surrounding the spire and the Ythryn mythallar (area Y23) deactivates permanent


Loot:
Staff 1: is a straight stick of pale ash with a stern-looking owl’s head carved into its top.
Trinket: A tuffed Badger.
1x The Incantations of Iriolarthas


The Incantations of Iriolarthas

The Incantations of Iriolarthas is a weighty spellbook. Its black leather covers have dead, toothy worms glued to them, sheathed in glossy varnish. Set into this morbid display on the front cover is a gold rune that resembles a stylized eye with a pupil shaped like a candle flame—the sigil of Iriolarthas, a Netherese lich.

The book contains sixty pages of brittle yellow vellum. Written on these pages are the following wizard spells:
1st

alarm
detect magic
identify
magic missile
shield
Tasha's hideous laughter
thunderwave

2nd

arcane lock
continual flame
invisibility
knock
levitate
Melf's acid arrow
mirror image

3rd

animate dead
bestow curse
clairvoyance
counterspell
dispel magic
fireball
glyph of warding

4th

arcane eye
banishment
blight
dimension door
Evard's black tentacles
phantasmal killer

5th

Bigby's hand
cloudkill
dominate person
planar binding
scrying
telekinesis

6th

create undead
disintegrate
globe of invulnerability
move earth
Otto's irresistible dance

7th

create magen
finger of death
prismatic spray
teleport

8th

demiplane
dominate monster
mind blank
power word stun

9th

blade of disaster
power word kill


Abracadabrus
Wondrous item, very rare

An abracadabrus is an ornate, gemstone-studded wooden chest that weighs 25 pounds while empty. Its interior compartment is a cube measuring 1½ feet on a side.

The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including raw materials, foodstuffs, and liquids) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.

The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Damage: 1d6
Damage Type: Bludgeoning
Properties: Versatile

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff