Skalli "Frostgaze"
Ring of Warmth,
Amarok´s Favor (Insignia of Claws),
Boots of the Winterlands,
Wand of the War Mage +1,
Pearl of Power,
Staff of Frost,
Bag of Tricks (Gray),
Amulet of Health,
Hook of Fisher's Delight,
Horn of Blasting,
Silver Raven Figurine of Wondrous Power,
Helm of Telepathy,
Eyes of Minute Seeing,
Hat of Disguise,
Piwafwi,
Wand of Web,
Moon Sickle +1,
Frostwolf Armor (Smoldering Breastplate),
Quiver of Ehlonna,
Mithral Armor,
Gray Bag of Tricks,
Trident +2,
Professor Skant,
Alchemy Jug,
Vassavicken's Greataxe,
Chardalyn Ring of the Ram,
Bag of Holding,
Mantle of Spell Resistance,
Chardalyn Staff of Charming,
Thermal Cube,
Driftglobe,
The Trophy of Good Luck (Stone of good luck)
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2025-05-17 20:00 | DDHC-RotF 06 - Caves of Hunger | 38 | 1 | 10 | Show | |||
Loot:Thermal Cube By vanquishing the Orthon, which Avarice has employed to thwart the parties advance into Ythrin, the characters have reached 10th Level! |
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2025-05-23 21:00 | DDHC-RotF Chapter 7: Doom of Ythryn | 39 | 10 | Driftglobe, The Trophy of Good Luck (Stone of good luck) | Show | |||
Teilnehmer: Info: Haben mehrere Tower untersucht und ein Kettenblitz-Spiel gespielt und dabei eine Trophehe erhalten. (Osric ist auf den Bänken dabei eingenickt.) Loot: Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. The Trophy of Good Luck (Stone of good luck) The trophy cup is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
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2025-05-30 20:13 | DDHC-RotF Chapter 7: Doom of Ythryn | 40 | 10 | Show | ||||
Teilnehmer: Info: History: The wizards of Ythryn were on a mission to find relics and ruins of Ostoria, a 40,000-year-old empire of spellcasting giants. Dieser Ort scheint an Elrics ganzem "Sein" zu zehren, er wirkt alt und erschöpft. Dardurch das er ein Clon ist. Loot: Charm of the Illusionist. This charm allows you to cast the minor illusion cantrip as an action at will. After 24 hours, this charm vanishes from you. Chime of Opening This item has a single use remaining. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |
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2025-06-10 20:06 | DDHC-RotF Chapter 7: Doom of Ythryn | 41 | 10 | Show | ||||
Teilnehmer: Info: In the center of the interior, crystal mannequins draped in finery encircle an empty pedestal. If a creature steps onto the pedestal, an illusion of a magnificently dressed human flickers to life before them and introduces itself as Silksmith Mixyll. The illusion welcomes the guest to its emporium and explains the robe-making process. As it speaks, the phase spiders descend silently and use their legs to take the creature’s measurements before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only once. Loot: Necklace of Fireballs (6xBeads) This necklace has 6 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
Date Played | Adventure Title | Tier | Session | ACP ▼ | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2025-05-17 20:00 | DDHC-RotF 06 - Caves of Hunger | 38 | 10 | Show | ||||
Loot:Thermal Cube By vanquishing the Orthon, which Avarice has employed to thwart the parties advance into Ythrin, the characters have reached 10th Level! |
||||||||
2025-05-23 21:00 | DDHC-RotF Chapter 7: Doom of Ythryn | 39 | 10 | Show | ||||
Teilnehmer: Info: Haben mehrere Tower untersucht und ein Kettenblitz-Spiel gespielt und dabei eine Trophehe erhalten. (Osric ist auf den Bänken dabei eingenickt.) Loot: Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. The Trophy of Good Luck (Stone of good luck) The trophy cup is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||||
2025-05-30 20:13 | DDHC-RotF Chapter 7: Doom of Ythryn | 40 | 10 | Show | ||||
Teilnehmer: Info: History: The wizards of Ythryn were on a mission to find relics and ruins of Ostoria, a 40,000-year-old empire of spellcasting giants. Dieser Ort scheint an Elrics ganzem "Sein" zu zehren, er wirkt alt und erschöpft. Dardurch das er ein Clon ist. Loot: Charm of the Illusionist. This charm allows you to cast the minor illusion cantrip as an action at will. After 24 hours, this charm vanishes from you. Chime of Opening This item has a single use remaining. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |
||||||||
2025-06-10 20:06 | DDHC-RotF Chapter 7: Doom of Ythryn | 41 | 10 | Show | ||||
Teilnehmer: Info: In the center of the interior, crystal mannequins draped in finery encircle an empty pedestal. If a creature steps onto the pedestal, an illusion of a magnificently dressed human flickers to life before them and introduces itself as Silksmith Mixyll. The illusion welcomes the guest to its emporium and explains the robe-making process. As it speaks, the phase spiders descend silently and use their legs to take the creature’s measurements before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only once. Loot: Necklace of Fireballs (6xBeads) This necklace has 6 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2025-05-17 20:00 | DDHC-RotF 06 - Caves of Hunger | 38 | 10 | Show | ||||
Loot:Thermal Cube By vanquishing the Orthon, which Avarice has employed to thwart the parties advance into Ythrin, the characters have reached 10th Level! |
||||||||
2025-05-23 21:00 | DDHC-RotF Chapter 7: Doom of Ythryn | 39 | 10 | Driftglobe, The Trophy of Good Luck (Stone of good luck) | Show | |||
Teilnehmer: Info: Haben mehrere Tower untersucht und ein Kettenblitz-Spiel gespielt und dabei eine Trophehe erhalten. (Osric ist auf den Bänken dabei eingenickt.) Loot: Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. The Trophy of Good Luck (Stone of good luck) The trophy cup is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||||
2025-05-30 20:13 | DDHC-RotF Chapter 7: Doom of Ythryn | 40 | 10 | Show | ||||
Teilnehmer: Info: History: The wizards of Ythryn were on a mission to find relics and ruins of Ostoria, a 40,000-year-old empire of spellcasting giants. Dieser Ort scheint an Elrics ganzem "Sein" zu zehren, er wirkt alt und erschöpft. Dardurch das er ein Clon ist. Loot: Charm of the Illusionist. This charm allows you to cast the minor illusion cantrip as an action at will. After 24 hours, this charm vanishes from you. Chime of Opening This item has a single use remaining. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |
||||||||
2025-06-10 20:06 | DDHC-RotF Chapter 7: Doom of Ythryn | 41 | 10 | Show | ||||
Teilnehmer: Info: In the center of the interior, crystal mannequins draped in finery encircle an empty pedestal. If a creature steps onto the pedestal, an illusion of a magnificently dressed human flickers to life before them and introduces itself as Silksmith Mixyll. The illusion welcomes the guest to its emporium and explains the robe-making process. As it speaks, the phase spiders descend silently and use their legs to take the creature’s measurements before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only once. Loot: Necklace of Fireballs (6xBeads) This necklace has 6 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |