Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Silvered Dagger
common
DDHC-QftIS-01 The Lost City
DDHC-QftIS-01 The Lost City
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Notes:
Silvered Dagger
Weapon (Dagger), Common
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Silvered Dagger
common
DDHC-QftIS-01 The Lost City
DDHC-QftIS-01 The Lost City
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Notes:
Silvered Dagger
Weapon (Dagger), Common
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Wand of Magic Detection
uncommon
DDHC-QftIS-01 The Lost City
DDHC-QftIS-01 The Lost City
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Notes:
Wand of Magic Detection
Wand, uncommon
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.
Wand of Paralysis
rare
DDHC-QftIS-01 The Lost City
DDHC-QftIS-01 The Lost City
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Notes:
Wand of Paralysis
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a success.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Wand of Secrets
uncommon
DDHC-QftIS-01 The Lost City
DDHC-QftIS-01 The Lost City
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Notes:
Wand of Secrets
Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Silvered Dagger | common | DDHC-QftIS-01 The Lost City | DDHC-QftIS-01 The Lost City | Show | ||
|
Notes:
Silvered Dagger An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. |
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| Silvered Dagger | common | DDHC-QftIS-01 The Lost City | DDHC-QftIS-01 The Lost City | Show | ||
|
Notes:
Silvered Dagger An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. |
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| Wand of Magic Detection | uncommon | DDHC-QftIS-01 The Lost City | DDHC-QftIS-01 The Lost City | Show | ||
|
Notes:
Wand of Magic Detection This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn. |
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| Wand of Paralysis | rare | DDHC-QftIS-01 The Lost City | DDHC-QftIS-01 The Lost City | Show | ||
|
Notes:
Wand of Paralysis This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a success. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| Wand of Secrets | uncommon | DDHC-QftIS-01 The Lost City | DDHC-QftIS-01 The Lost City | Show | ||
|
Notes:
Wand of Secrets The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. |
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