Show Log Entry

Adventure Title
DDHC-QftIS-01 The Lost City
Session
1
Date Played
2025-09-12 20:54:00 UTC
Levels Gained
1
GP +/-
60.85
Downtime +/-
10.0
Location Played
Roll20
DM Name
JinxedBear
DM DCI Number
982345456
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (1) Marcelinho700 - Doran Flammenbart - Dwarf - Monk - none (1) Arikatzi - Yildrash Lorarann - Dragonborn - Ranger lvl 1 - none (1) C0ldW0lf - Giuseppe di Castelli - Human - Fighter 1 - di Castelli Handelsimperium (1) Echo - Three Kobolds in a Trenchcoat - Kobold - Warlock 1 (Später dazu 1 Level Fighter / 1 Level Bard) - None (1) Zitzus - Thokk - Orc - Barbarian 1 - None ------------------------------------------------------------------------------------------------------------------------------------------ Info: Lost in the desert, the last great remnant of a once-prosperous civilization rises from the dunes. Within this ziggurat await untold riches and the sunken city of Cynidicea—along with unexpected challenges, deadly threats, and the fallen kingdom's desperate inhabitants. Nafas, the Genie https://files.d20.io/images/397289681/1E56QhTouqcmNPcSmaqi2g/med.png?1718568351 Travelers from all places arrive at the Censer of Dreams, Nafas’s palace on the Infinite Staircase. https://files.d20.io/images/397247873/ic4tZUl6Idu2VbPN0_wEDg/med.png?1718551702 A cadre of marching modrons encounters a section of the Infinite Staircase engulfed by the Iron Shadow. https://files.d20.io/images/397247302/Kkhlo_biwEZEyC6o2gxAMw/med.png?1718551485 A Door to the Lost City https://files.d20.io/images/397248325/nHu92Q9EosIZ9EYrHfjqGw/med.png?1718551890 Gorm, einem Gott der Gerechtigkeit, der Stürme und des Krieges Usamigaras - eine Gottheit der Magie, der Boten und der Diebe Madarua wacht über Geburt, Tod und den Wechsel der Jahreszeiten Gorm Maske https://files.d20.io/images/397249364/fj4Cdj2_emBHVf5ZlgSZag/med.png?1718552230 Kanadius, Oberster Priester des Gorm The Guardians of Gorm drum up a musical storm in honor of Gorm, their stern-faced god. https://files.d20.io/images/397249594/tr-S3sxcccDDC20rqm2FjQ/med.png?1718552333 Cynidicea ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 60gp 8sp 5cp 3x Potion of Healing ------------------------------------------------------------------------------------------------------------------------------------------ Javelin of Lightning Weapon (Javelin), Uncommon Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage. Lightning Bolt. When you throw this weapon at a target no farther than 120 feet from you, you can forgo making a ranged attack roll and instead turn the weapon into a bolt of lightning. This bolt forms a 5-foot-wide Line between you and the target. The target and each other creature in the Line (excluding you) makes a DC 13 Dexterity saving throw, taking 4d6 Lightning damage on a failed save or half as much damage on a successful one. Immediately after dealing this damage, the weapon reappears in your hand. This property can’t be used again until the next dawn. ------------------------------------------------------------------------------------------------------------------------------------------ Helm of Telepathy Wondrous Item, Uncommon (Requires Attunement) While wearing this helm, you have telepathy with a range of 30 feet, and you can cast Detect Thoughts or Suggestion (save DC 13) from the helm. Once either spell is cast from the helm, that spell can’t be cast from it again until the next dawn. ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Javelin of Lightning Uncommon DDHC-QftIS-01 The Lost City true
Javelin of Lightning Weapon (Javelin), Uncommon Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage. Lightning Bolt. When you throw this weapon at a target no farther than 120 feet from you, you can forgo making a ranged attack roll and instead turn the weapon into a bolt of lightning. This bolt forms a 5-foot-wide Line between you and the target. The target and each other creature in the Line (excluding you) makes a DC 13 Dexterity saving throw, taking 4d6 Lightning damage on a failed save or half as much damage on a successful one. Immediately after dealing this damage, the weapon reappears in your hand. This property can’t be used again until the next dawn.
Helm of Telepathy Uncommon DDHC-QftIS-01 The Lost City true
Helm of Telepathy Wondrous Item, Uncommon (Requires Attunement) While wearing this helm, you have telepathy with a range of 30 feet, and you can cast Detect Thoughts or Suggestion (save DC 13) from the helm. Once either spell is cast from the helm, that spell can’t be cast from it again until the next dawn.