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Adventure Title
FR-DC-GHG-01 The Griffons of Longsaddle
Session
1
Date Played
2023-12-23 18:02:00 UTC
Levels Gained
1
GP +/-
75
Downtime +/-
10.0
Location Played
Roll20
DM Name
Claudia N.
DM DCI Number
0000000000
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (2)Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 2 Captain Blackeye - Gizmo - Kenku - Warlock 1 - none (2) Arikatzi020 - Kish Loneheart Akannathi - Halforc (Orc/Goliath) - Ranger lvl 2 - none (zum Aufspühren) (1) Madlech - Clynus Unshod - Aasimar - Celestial Warlock 1 - Zhentarim (2) PetKola - Sinophael - Aasimar - Paladin 2 - Order of the Gauntlet 2) Talak - Erevan Ostoroth - Eladrin - rogue 1/ranger 1 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: The Glockenberg Hunters Guild is looking for adventurers to take care of a Griffon problem in the Starmetal Hills west of Longsaddle. Gundar Shornshield is waiting in the Guilded Horseshoe in Longsaddle with more details and the bounty! . Die Griffens sind von Icewind dale hier hergeimigratet und auf der Reise irgenwo von einen Maticor angegriffen worden. . Randall Skygale, der Glockeberghuntersgilde. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 75gp 1x Potion of Healing 1x Spell Scroll of Featherfall ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Glockeberg Hunter's License You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures. ------------------------------------------------------------------------------------------------------------------------------------------ Gloves of Swimming and Climbing Wondrous Item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. This pair of webbed leather gloves has a small clockwork piston built into it. A small plate on the back of the gloves labels these as “Gnomengarde Explorer’s Gloves” in gnomish. Harmonious. Attuning to this item takes only 1 minute. ------------------------------------------------------------------------------------------------------------------------------------------ Staff of Birdcalls Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. ------------------------------------------------------------------------------------------------------------------------------------------ Mind Crystal (Subtle) Consumeble Wonderous Item, common These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Subtle. You cast the spell without any somatic or verbal components for this casting. ------------------------------------------------------------------------------------------------------------------------------------------ + 1 lvl Ranger = Fey Wanderer Ranger 3 Otherworldly Glamour: Prof. Intimidation ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Gloves of Swimming and Climbing Uncommon FR-DC-GHG-01 The Griffons of Longsaddle true
Gloves of Swimming and Climbing Wondrous Item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. This pair of webbed leather gloves has a small clockwork piston built into it. A small plate on the back of the gloves labels these as “Gnomengarde Explorer’s Gloves” in gnomish. Harmonious. Attuning to this item takes only 1 minute.
Staff of Birdcalls Common FR-DC-GHG-01 The Griffons of Longsaddle true
Staff of Birdcalls Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.