Shahana Lómelindë, Lómea Aurë-Lókë
Dragonhide Belt +1,
Arrow-Catching Shield,
Insignia of Claws,
Bag of Holding,
Bracers of Defense,
Leather Armor +1,
Longbow +1,
Tankard of Plenty,
Dragontooth Dagger,
Ring of Cold Resistance,
Belt of Hill Giant Strength,
Elemental Gem (Clear sapphire/air elemental),
Wand of Fear,
Driftglobe,
Dagger +1,
Binds of Moon and Stars (Amulet of the Devout +2),
„Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2),
Lingerie of Gleaming (Breastplate of Gleaming),
Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property),
Astral Wraps – Claws of the Silver Veil (Wraps of Unarmed Power +3),
Ring of Telekinesis,
Brazier of Commanding Fire Elementals,
Cli Lyre of the Bards,
Rope of Entanglement,
Figurine of Wondrous Power, Bronze Griffon,
Mace of Terror
Log Entries
| Date Played | Adventure Title | Session | Levels | GP ▼ | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-12-13 21:49 | DDHC-KftGV Fire and Darkness | 1 | 11356.6 | 10 | Ring of Telekinesis, Brazier of Commanding Fire Elementals, Cli Lyre of the Bards, Rope of Entanglement, Figurine of Wondrous Power, Bronze Griffon, Mace of Terror | Show | ||
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Teilnehmer: Info: Loot: 11356gp 6cp Ring of Telekinesis While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Brazier of Commanding Fire Elementals While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied space as close to the brazier as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The brazier can’t be used this way again until the next dawn. Cli Lyre of the Bards The lyre is an instrument of the bards (Cli lyre), decorated with carvings of phoenixes. An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Rope of Entanglement This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target's space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you're still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target's space. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed. Figurine of Wondrous Power, Bronze Griffon A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified below. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. Mace of Terror This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn. Protanther’s Gilded Insight Blessing (reflavor of Blessing of Understanding) When Protanther fixes you with that ancient, sunlit gaze, you feel your thoughts align like coins stacked perfectly—no wasted motion, no missing piece. A faint warmth settles behind your eyes, and for a heartbeat the world makes sense: motives, patterns, and the hidden “why” beneath what people say. From that moment on, you carry a sliver of the Golden Vault’s clarity—an instinct for truth, proportion, and the long view that only an elder gold dragon can grant. Effect: Your Wisdom score increases by 2, to a maximum of 22. Manifestations (pick one or two): -Your pupils briefly gleam like hammered gold when you notice a lie or a crucial detail. Roleplay hook: Protanther’s blessing isn’t loud—it’s certain. You’re harder to mislead, slower to panic, and more likely to see the door everyone else missed. |
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| 2023-12-04 19:00 | DDHC-HotDQ Hoard of the Dragon Queen Chapter 8: Castle in the Clouds | 17 | 1 | 10060 | 10 | Bag of Holding, Bracers of Defense, Leather Armor +1, Longbow +1 | Show | |
|
Teilnehmer: Info: Loot: 10060 gp Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Leather Armor +1 You have a +1 bonus to AC while wearing this armor. Longbow +1 You have a +1 bonus to attack and damage rolls made with this magic weapon. Longsword +1 You have a +1 bonus to attack and damage rolls made with this magic weapon. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. +1 lvl Twilight Domain Cleric |
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| 2025-12-04 15:48 | Assignment 7. Season 2025 Version 2 | 10000 | Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property) | Show DM Log | ||||
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Shahana Lómelindë, Lómea Aurë-Lókë a Tier 3 adventure reward (Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property)) + 10,000 gp Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property) This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn. Flavor: This dragonhide belt is made from the scales of then ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. |
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| 2024-05-20 20:00 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 14 | 1 | 9875 | 10 | Show | ||
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Teilnehmer: Info: Loot: 10000
gekauft: |
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| 2025-05-18 19:30 | PS-DC-LIL-01 Lost in Limbo | 1 | 8333.33 | 10 | Lingerie of Gleaming (Breastplate of Gleaming), Holy Symbol of Mistra (Amulet of the Devout +3) | Show | ||
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Teilnehmer: Info: Loot: 8333,33gp Holy Symbol of Mistra (Amulet of the Devout +3) "This amulet was totally not stolen from the chosen of mystra because it has the ability to detect humanoids and especially Volo." This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. Minor Property: Sentinel: This item detects humanoids in a 120ft radius and especially Volo! Lingerie of Gleaming (Breastplate of Gleaming) "Filled with the wrath of a scorned husband (and worn by a fearful Volo) this set of Lingerie seems to be magically enchanted and is sturdier than a metal plate." This armor never gets dirty. Minor Property: Unusual Material, this magic item is made out of a strange material. Volo´s Charm of the Maincharakter (Charm of the Comet) |
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| 2024-03-18 19:12 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 7 | 1 | 2160 | 10 | Ring of Cold Resistance | Show | |
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Teilnehmer: Info:
-Delan Winterhound+Emerald Enclave haben neue Infos: Drachenangriffe im Misty Forest (King Melendrach weist das zurück) Loot: 2160 gp Ring of Cold Resistance You have resistance to cold damage while wearing this ring. +1 lvl Cleric |
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| 2025-12-04 18:39 | Purchase Log | 2000 | Show Purchase | |||||
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Shopping: |
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| 2024-02-26 20:30 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 6 | 278 | 10 | Show | |||
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Teilnehmer: Info: Loot: 278 |
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| 2023-08-07 20:32 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 2 Raiders' Camp | 4 | 1 | 250 | 10 | Show | ||
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(2) Ivanow - Tarhun - Dragonborn - Socerer - none Infos: Loot: 250 gp
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| 2024-04-08 18:34 | DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker | 9 | 1 | 190 | 10 | Belt of Hill Giant Strength | Show | |
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Teilnehmer: Info: Tagebuch von Neronvain Loot: 190gp Belt of Hill Giant Strength While wearing this belt, your Strength score changes 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. +1 lvl Cleric |
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| 2023-08-21 19:12 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3: Dragon Hatchery | 6 | 180 | 10 | Show | |||
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Teilnehmer: Infos: Loot: 180gp |
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| 2023-08-28 21:00 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3: Dragon Hatchery | 7 | 1 | 162 | 10 | Show | ||
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Teilnehmer: Infos: Loot: 162gp
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| 2024-05-13 19:05 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 13 | 100 | 10 | Show | |||
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Teilnehmer: Info: Loot: 100gp verbraucht: |
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| 2023-08-14 20:53 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3: Dragon Hatchery | 5 | 38 | 10 | Show | |||
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Teilnehmer: Der Wandermönch Leosin Erlanthar hat sich selbst befreit und bittet uns die Höhle ansehen ob da etwas wichtiges rein oder rausgetragen wird. Infos: Loot: 38 gp |
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| 2025-05-18 12:53 | Reworkt Starting Log and Rest Changes for 2024 Rules | 16 | Show | |||||
Shahana Lómelindë, Lómea Aurë-LókëSize: 179 (medium) Costomizing your Origin: Choose a Class: Monk (PHB) Choose a Background: Far Traveler (SCAG) Class Equipment |
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| 2023-11-20 19:16 | DDHC-HotDQ Hoard of the Dragon Queen Chapter 8: Castle in the Clouds | 15 | -3 | 10 | Tankard of Plenty | Show | ||
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Teilnehmer: Info von Talis the White: Gekauft: Loot: Tankard of Plenty This golden stein is decorated with dancing dwarves and grain patterns. If you speak the command word (“Illefarn”) while grasping the handle, the tankard fills with three pints of rich dwarven ale. The tankard has 3 charges. Using the tankard’s property expends 1 charge, and the tankard regains all expended charges daily at dawn. |
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| 2023-09-18 19:00 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 4: On the road | 8 | -25 | Longbow, +1 | Show | |||
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Teilnehmer: Infos: Trat den Harpers bei. Trögt ein Armband mit verschiedenen teilen die zusammengeschoben die Harfe der Harpers ergibt. In Baldus Gate eingekauft: Lohn von der Karavane: 10 GP / Tenday = 60 GP Loot: 56gp + 60gp Longbow, +1 The bow appears to be made from platinum-colored Stag antler. (Fluff) You have a +1 bonus to attack and damage rolls made with this weapon. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. |
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| 2023-10-09 20:38 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 5: Construction ahead | 10 | -300 | 10 | Show | |||
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Teilnehmer: Info: Einkaufen in Waterdeep: |
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| 2025-05-18 19:21 | Purchase Log | -400 | Show Purchase | |||||
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gekauft: |
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| 2024-06-17 19:00 | DDHC-RoT Rise of Tiamat: Chapter 17 - Tiamat´s Return | 16 | -700 | 10 | Show | |||
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Teilnehmer: Info: Loot: |
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| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-12-13 21:49 | DDHC-KftGV Fire and Darkness | 1 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: 11356gp 6cp Ring of Telekinesis While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Brazier of Commanding Fire Elementals While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied space as close to the brazier as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The brazier can’t be used this way again until the next dawn. Cli Lyre of the Bards The lyre is an instrument of the bards (Cli lyre), decorated with carvings of phoenixes. An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Rope of Entanglement This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target's space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you're still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target's space. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed. Figurine of Wondrous Power, Bronze Griffon A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified below. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. Mace of Terror This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn. Protanther’s Gilded Insight Blessing (reflavor of Blessing of Understanding) When Protanther fixes you with that ancient, sunlit gaze, you feel your thoughts align like coins stacked perfectly—no wasted motion, no missing piece. A faint warmth settles behind your eyes, and for a heartbeat the world makes sense: motives, patterns, and the hidden “why” beneath what people say. From that moment on, you carry a sliver of the Golden Vault’s clarity—an instinct for truth, proportion, and the long view that only an elder gold dragon can grant. Effect: Your Wisdom score increases by 2, to a maximum of 22. Manifestations (pick one or two): -Your pupils briefly gleam like hammered gold when you notice a lie or a crucial detail. Roleplay hook: Protanther’s blessing isn’t loud—it’s certain. You’re harder to mislead, slower to panic, and more likely to see the door everyone else missed. |
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| 2023-12-04 19:00 | DDHC-HotDQ Hoard of the Dragon Queen Chapter 8: Castle in the Clouds | 17 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: 10060 gp Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Leather Armor +1 You have a +1 bonus to AC while wearing this armor. Longbow +1 You have a +1 bonus to attack and damage rolls made with this magic weapon. Longsword +1 You have a +1 bonus to attack and damage rolls made with this magic weapon. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. +1 lvl Twilight Domain Cleric |
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| 2025-12-04 15:48 | Assignment 7. Season 2025 Version 2 | 3 | Show DM Log | |||||
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Shahana Lómelindë, Lómea Aurë-Lókë a Tier 3 adventure reward (Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property)) + 10,000 gp Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property) This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn. Flavor: This dragonhide belt is made from the scales of then ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. |
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| 2024-05-20 20:00 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 14 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: 10000
gekauft: |
||||||||
| 2025-05-18 19:30 | PS-DC-LIL-01 Lost in Limbo | 1 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: 8333,33gp Holy Symbol of Mistra (Amulet of the Devout +3) "This amulet was totally not stolen from the chosen of mystra because it has the ability to detect humanoids and especially Volo." This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. Minor Property: Sentinel: This item detects humanoids in a 120ft radius and especially Volo! Lingerie of Gleaming (Breastplate of Gleaming) "Filled with the wrath of a scorned husband (and worn by a fearful Volo) this set of Lingerie seems to be magically enchanted and is sturdier than a metal plate." This armor never gets dirty. Minor Property: Unusual Material, this magic item is made out of a strange material. Volo´s Charm of the Maincharakter (Charm of the Comet) |
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| 2024-03-18 19:12 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 7 | 10 | Show | ||||
|
Teilnehmer: Info:
-Delan Winterhound+Emerald Enclave haben neue Infos: Drachenangriffe im Misty Forest (King Melendrach weist das zurück) Loot: 2160 gp Ring of Cold Resistance You have resistance to cold damage while wearing this ring. +1 lvl Cleric |
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| 2025-12-04 18:39 | Purchase Log | Show Purchase | ||||||
|
Shopping: |
||||||||
| 2024-02-26 20:30 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 6 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: 278 |
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| 2023-08-07 20:32 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 2 Raiders' Camp | 4 | 10 | Show | ||||
|
(2) Ivanow - Tarhun - Dragonborn - Socerer - none Infos: Loot: 250 gp
|
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| 2024-04-08 18:34 | DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker | 9 | 10 | Show | ||||
|
Teilnehmer: Info: Tagebuch von Neronvain Loot: 190gp Belt of Hill Giant Strength While wearing this belt, your Strength score changes 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. +1 lvl Cleric |
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| 2023-08-21 19:12 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3: Dragon Hatchery | 6 | 10 | Show | ||||
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Teilnehmer: Infos: Loot: 180gp |
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| 2023-08-28 21:00 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3: Dragon Hatchery | 7 | 10 | Show | ||||
|
Teilnehmer: Infos: Loot: 162gp
|
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| 2024-05-13 19:05 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 13 | 10 | Show | ||||
|
Teilnehmer: Info: Loot: 100gp verbraucht: |
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| 2023-08-14 20:53 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3: Dragon Hatchery | 5 | 10 | Show | ||||
|
Teilnehmer: Der Wandermönch Leosin Erlanthar hat sich selbst befreit und bittet uns die Höhle ansehen ob da etwas wichtiges rein oder rausgetragen wird. Infos: Loot: 38 gp |
||||||||
| 2025-05-18 12:53 | Reworkt Starting Log and Rest Changes for 2024 Rules | Show | ||||||
Shahana Lómelindë, Lómea Aurë-LókëSize: 179 (medium) Costomizing your Origin: Choose a Class: Monk (PHB) Choose a Background: Far Traveler (SCAG) Class Equipment |
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| 2023-11-20 19:16 | DDHC-HotDQ Hoard of the Dragon Queen Chapter 8: Castle in the Clouds | 15 | 10 | Show | ||||
|
Teilnehmer: Info von Talis the White: Gekauft: Loot: Tankard of Plenty This golden stein is decorated with dancing dwarves and grain patterns. If you speak the command word (“Illefarn”) while grasping the handle, the tankard fills with three pints of rich dwarven ale. The tankard has 3 charges. Using the tankard’s property expends 1 charge, and the tankard regains all expended charges daily at dawn. |
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| 2023-09-18 19:00 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 4: On the road | 8 | Show | |||||
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Teilnehmer: Infos: Trat den Harpers bei. Trögt ein Armband mit verschiedenen teilen die zusammengeschoben die Harfe der Harpers ergibt. In Baldus Gate eingekauft: Lohn von der Karavane: 10 GP / Tenday = 60 GP Loot: 56gp + 60gp Longbow, +1 The bow appears to be made from platinum-colored Stag antler. (Fluff) You have a +1 bonus to attack and damage rolls made with this weapon. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. |
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| 2023-10-09 20:38 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 5: Construction ahead | 10 | 10 | Show | ||||
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Teilnehmer: Info: Einkaufen in Waterdeep: |
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| 2025-05-18 19:21 | Purchase Log | Show Purchase | ||||||
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gekauft: |
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| 2024-06-17 19:00 | DDHC-RoT Rise of Tiamat: Chapter 17 - Tiamat´s Return | 16 | 10 | Show | ||||
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Teilnehmer: Info: Loot: |
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| Date Played | Adventure Title | Session | XP | GP ▼ | Downtime | Renown | Magic Items | |
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| 2025-12-13 21:49 | DDHC-KftGV Fire and Darkness | 1 | 11356.6 | 10 | Ring of Telekinesis, Brazier of Commanding Fire Elementals, Cli Lyre of the Bards, Rope of Entanglement, Figurine of Wondrous Power, Bronze Griffon, Mace of Terror | Show | ||
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Teilnehmer: Info: Loot: 11356gp 6cp Ring of Telekinesis While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Brazier of Commanding Fire Elementals While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied space as close to the brazier as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The brazier can’t be used this way again until the next dawn. Cli Lyre of the Bards The lyre is an instrument of the bards (Cli lyre), decorated with carvings of phoenixes. An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Rope of Entanglement This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target's space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you're still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target's space. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed. Figurine of Wondrous Power, Bronze Griffon A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified below. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. Mace of Terror This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn. Protanther’s Gilded Insight Blessing (reflavor of Blessing of Understanding) When Protanther fixes you with that ancient, sunlit gaze, you feel your thoughts align like coins stacked perfectly—no wasted motion, no missing piece. A faint warmth settles behind your eyes, and for a heartbeat the world makes sense: motives, patterns, and the hidden “why” beneath what people say. From that moment on, you carry a sliver of the Golden Vault’s clarity—an instinct for truth, proportion, and the long view that only an elder gold dragon can grant. Effect: Your Wisdom score increases by 2, to a maximum of 22. Manifestations (pick one or two): -Your pupils briefly gleam like hammered gold when you notice a lie or a crucial detail. Roleplay hook: Protanther’s blessing isn’t loud—it’s certain. You’re harder to mislead, slower to panic, and more likely to see the door everyone else missed. |
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| 2023-12-04 19:00 | DDHC-HotDQ Hoard of the Dragon Queen Chapter 8: Castle in the Clouds | 17 | 10060 | 10 | Bag of Holding, Bracers of Defense, Leather Armor +1, Longbow +1 | Show | ||
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Teilnehmer: Info: Loot: 10060 gp Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Leather Armor +1 You have a +1 bonus to AC while wearing this armor. Longbow +1 You have a +1 bonus to attack and damage rolls made with this magic weapon. Longsword +1 You have a +1 bonus to attack and damage rolls made with this magic weapon. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. +1 lvl Twilight Domain Cleric |
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| 2025-12-04 15:48 | Assignment 7. Season 2025 Version 2 | 10000 | Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property) | Show DM Log | ||||
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Shahana Lómelindë, Lómea Aurë-Lókë a Tier 3 adventure reward (Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property)) + 10,000 gp Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property) This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn. Flavor: This dragonhide belt is made from the scales of then ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. |
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| 2024-05-20 20:00 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 14 | 9875 | 10 | Show | |||
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Teilnehmer: Info: Loot: 10000
gekauft: |
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| 2025-05-18 19:30 | PS-DC-LIL-01 Lost in Limbo | 1 | 8333.33 | 10 | Lingerie of Gleaming (Breastplate of Gleaming), Holy Symbol of Mistra (Amulet of the Devout +3) | Show | ||
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Teilnehmer: Info: Loot: 8333,33gp Holy Symbol of Mistra (Amulet of the Devout +3) "This amulet was totally not stolen from the chosen of mystra because it has the ability to detect humanoids and especially Volo." This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. Minor Property: Sentinel: This item detects humanoids in a 120ft radius and especially Volo! Lingerie of Gleaming (Breastplate of Gleaming) "Filled with the wrath of a scorned husband (and worn by a fearful Volo) this set of Lingerie seems to be magically enchanted and is sturdier than a metal plate." This armor never gets dirty. Minor Property: Unusual Material, this magic item is made out of a strange material. Volo´s Charm of the Maincharakter (Charm of the Comet) |
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| 2024-03-18 19:12 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 7 | 2160 | 10 | Ring of Cold Resistance | Show | ||
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Teilnehmer: Info:
-Delan Winterhound+Emerald Enclave haben neue Infos: Drachenangriffe im Misty Forest (King Melendrach weist das zurück) Loot: 2160 gp Ring of Cold Resistance You have resistance to cold damage while wearing this ring. +1 lvl Cleric |
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| 2025-12-04 18:39 | Purchase Log | 2000 | Show Purchase | |||||
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Shopping: |
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| 2024-02-26 20:30 | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | 6 | 278 | 10 | Show | |||
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Teilnehmer: Info: Loot: 278 |
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| 2023-08-07 20:32 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 2 Raiders' Camp | 4 | 250 | 10 | Show | |||
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(2) Ivanow - Tarhun - Dragonborn - Socerer - none Infos: Loot: 250 gp
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| 2024-04-08 18:34 | DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker | 9 | 190 | 10 | Belt of Hill Giant Strength | Show | ||
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Teilnehmer: Info: Tagebuch von Neronvain Loot: 190gp Belt of Hill Giant Strength While wearing this belt, your Strength score changes 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. +1 lvl Cleric |
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| 2023-08-21 19:12 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3: Dragon Hatchery | 6 | 180 | 10 | Show | |||
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Teilnehmer: Infos: Loot: 180gp |
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| 2023-08-28 21:00 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3: Dragon Hatchery | 7 | 162 | 10 | Show | |||
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Teilnehmer: Infos: Loot: 162gp
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| 2024-05-13 19:05 | DDHC-RoT Rise of Tiamat: Chapter 15 - Xonthal's Tower | 13 | 100 | 10 | Show | |||
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Teilnehmer: Info: Loot: 100gp verbraucht: |
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| 2023-08-14 20:53 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 3: Dragon Hatchery | 5 | 38 | 10 | Show | |||
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Teilnehmer: Der Wandermönch Leosin Erlanthar hat sich selbst befreit und bittet uns die Höhle ansehen ob da etwas wichtiges rein oder rausgetragen wird. Infos: Loot: 38 gp |
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| 2025-05-18 12:53 | Reworkt Starting Log and Rest Changes for 2024 Rules | 16 | Show | |||||
Shahana Lómelindë, Lómea Aurë-LókëSize: 179 (medium) Costomizing your Origin: Choose a Class: Monk (PHB) Choose a Background: Far Traveler (SCAG) Class Equipment |
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| 2023-11-20 19:16 | DDHC-HotDQ Hoard of the Dragon Queen Chapter 8: Castle in the Clouds | 15 | -3 | 10 | Tankard of Plenty | Show | ||
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Teilnehmer: Info von Talis the White: Gekauft: Loot: Tankard of Plenty This golden stein is decorated with dancing dwarves and grain patterns. If you speak the command word (“Illefarn”) while grasping the handle, the tankard fills with three pints of rich dwarven ale. The tankard has 3 charges. Using the tankard’s property expends 1 charge, and the tankard regains all expended charges daily at dawn. |
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| 2023-09-18 19:00 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 4: On the road | 8 | -25 | Longbow, +1 | Show | |||
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Teilnehmer: Infos: Trat den Harpers bei. Trögt ein Armband mit verschiedenen teilen die zusammengeschoben die Harfe der Harpers ergibt. In Baldus Gate eingekauft: Lohn von der Karavane: 10 GP / Tenday = 60 GP Loot: 56gp + 60gp Longbow, +1 The bow appears to be made from platinum-colored Stag antler. (Fluff) You have a +1 bonus to attack and damage rolls made with this weapon. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. |
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| 2023-10-09 20:38 | DDHC-HotDQ Hoard of the Dragon Queen: Chapter 5: Construction ahead | 10 | -300 | 10 | Show | |||
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Teilnehmer: Info: Einkaufen in Waterdeep: |
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| 2025-05-18 19:21 | Purchase Log | -400 | Show Purchase | |||||
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gekauft: |
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| 2024-06-17 19:00 | DDHC-RoT Rise of Tiamat: Chapter 17 - Tiamat´s Return | 16 | -700 | 10 | Show | |||
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Teilnehmer: Info: Loot: |
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