Show Log Entry
Adventure Title
CCC-Ziege-01 Shadows of the Blood Moon
CCC-Ziege-01 Shadows of the Blood Moon
Session
1
1
Date Played
2025-12-22 19:01:00 UTC
2025-12-22 19:01:00 UTC
Levels Gained
GP +/-
560
560
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Boerns
Boerns
DM DCI Number
9874213
9874213
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (10) JinxedBear - Kael Dranir - Genie Touched Human (Eladrin Reflavored) - Oath of Noble Genies Paladin 10 - Harpers (10) Karrakasz - Lina the Silent - Human - Rogue - none (10) Echo - Thomir Axebreaker - Zwerch - 2 Warlock / 8 Wild Heart Barbar - Axtbrecher Klan (10) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 10 - none (9) Raimundo_O - Winfried Durnwald - TCL Human - Cleric 1 / Abjurer 8- Order of the Gauntlet ------------------------------------------------------------------------------------------------------------------------------------------ Info: A dark shadow creeps over the small village of Redcraft, leaving deep red trails of blood in its wake. Missing villagers and livestock plague the town and it is up to the adventurers to discover the root of the problem...was that a Goats howl that just broke the silence of the night? Rastul Shan - oberhaupt der Cloak´s - Mulmaster Ellie Oakburst - Tochter des Schmiedes ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 560gp ------------------------------------------------------------------------------------------------------------------------------------------ Silvered Longsword Weapon (Longsword), Common An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. ------------------------------------------------------------------------------------------------------------------------------------------ Ivory Goats Figurine of Wondrous Power Wondrous Item, Rare These small figurines appear to be miniaturized and petrified goats. The first and smallest is brown and white. The second is gray and black. The final goat is teal and purple with golden horns. The owner of these figurines always manages to smell like wet goat. A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Ivory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can (harmlessly) remove its horns and use them as weapons. One horn becomes a +1 Lance, and the other becomes a +2 Longsword. Removing a horn requires a Magic action, and the weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any Hostile creature that starts its turn within a 30-foot Emanation originating from the goat must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the save, a creature is immune to this effect for the next 24 hours. Once the figurine has been used, it can’t be used again until 15 days have passed. Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all expended charges. Goat of Travail. This figurine can become a Giant Goat for up to 3 hours. Once it has been used, it can’t be used again until 30 days have passed. ------------------------------------------------------------------------------------------------------------------------------------------ Story Award: Malar's Bane Werefolk everywhere hear of your exploits against Malar and come to despise you for it. You have disadvantage on all Charisma checks against lycanthropes, whether or not you know they are cursed. CCC-Ziege-01 Shadows of Blood Moon ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (10) JinxedBear - Kael Dranir - Genie Touched Human (Eladrin Reflavored) - Oath of Noble Genies Paladin 10 - Harpers (10) Karrakasz - Lina the Silent - Human - Rogue - none (10) Echo - Thomir Axebreaker - Zwerch - 2 Warlock / 8 Wild Heart Barbar - Axtbrecher Klan (10) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 10 - none (9) Raimundo_O - Winfried Durnwald - TCL Human - Cleric 1 / Abjurer 8- Order of the Gauntlet ------------------------------------------------------------------------------------------------------------------------------------------ Info: A dark shadow creeps over the small village of Redcraft, leaving deep red trails of blood in its wake. Missing villagers and livestock plague the town and it is up to the adventurers to discover the root of the problem...was that a Goats howl that just broke the silence of the night? Rastul Shan - oberhaupt der Cloak´s - Mulmaster Ellie Oakburst - Tochter des Schmiedes ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 560gp ------------------------------------------------------------------------------------------------------------------------------------------ Silvered Longsword Weapon (Longsword), Common An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. ------------------------------------------------------------------------------------------------------------------------------------------ Ivory Goats Figurine of Wondrous Power Wondrous Item, Rare These small figurines appear to be miniaturized and petrified goats. The first and smallest is brown and white. The second is gray and black. The final goat is teal and purple with golden horns. The owner of these figurines always manages to smell like wet goat. A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Ivory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can (harmlessly) remove its horns and use them as weapons. One horn becomes a +1 Lance, and the other becomes a +2 Longsword. Removing a horn requires a Magic action, and the weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any Hostile creature that starts its turn within a 30-foot Emanation originating from the goat must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the save, a creature is immune to this effect for the next 24 hours. Once the figurine has been used, it can’t be used again until 15 days have passed. Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all expended charges. Goat of Travail. This figurine can become a Giant Goat for up to 3 hours. Once it has been used, it can’t be used again until 30 days have passed. ------------------------------------------------------------------------------------------------------------------------------------------ Story Award: Malar's Bane Werefolk everywhere hear of your exploits against Malar and come to despise you for it. You have disadvantage on all Charisma checks against lycanthropes, whether or not you know they are cursed. CCC-Ziege-01 Shadows of Blood Moon ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Ivory Goats Figurine of Wondrous Power | Rare | CCC-Ziege-01 Shadows of the Blood Moon | true | ||
| Ivory Goats Figurine of Wondrous Power Wondrous Item, Rare These small figurines appear to be miniaturized and petrified goats. The first and smallest is brown and white. The second is gray and black. The final goat is teal and purple with golden horns. The owner of these figurines always manages to smell like wet goat. A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Ivory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can (harmlessly) remove its horns and use them as weapons. One horn becomes a +1 Lance, and the other becomes a +2 Longsword. Removing a horn requires a Magic action, and the weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any Hostile creature that starts its turn within a 30-foot Emanation originating from the goat must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the save, a creature is immune to this effect for the next 24 hours. Once the figurine has been used, it can’t be used again until 15 days have passed. Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all expended charges. Goat of Travail. This figurine can become a Giant Goat for up to 3 hours. Once it has been used, it can’t be used again until 30 days have passed. | |||||
| Silvered Longsword | Common | CCC-Ziege-01 Shadows of the Blood Moon | true | ||
| Silvered Longsword Weapon (Longsword), Common An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. | |||||