Eoin, "Red Mist"
Cloak of Elvenkind,
+1 Rapier,
Gloves of Thievery,
Wand of Magic Missiles,
Ring of Jumping,
Eldritch Claw Tattoo,
Wand of Binding,
Mithral Armor Plate,
Slippers of Spider Climbing,
Cap of Water Breathing,
Rapier of Life Stealing,
Amulet of the Devout +1,
Boots of Striding and Springing,
Driftglobe,
Stone of Good Luck (Luckstone),
Staff of Healing,
Rogue's Mantle,
Necklace of Fireballs (7 Charges),
Lantern of Revealing,
Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.),
Sending Stones,
Flame Tongue Longsword,
Dragon Scale Mail (red),
Necklace of Fireballs (7 Ladungen),
Battleaxe +1,
Shield +1,
+1 Studded Leather Armor,
Rod of the Pact Keeper +2,
Wand of Magic Missiles,
Rod of the Pact Keeper +2,
Decanter of Endless Water,
Dimensional Shackles,
Horn of Valhalla, Silver,
Mithral Armor (Chainmail),
Silvered Greatsword (+3 Greatsword),
Dagger of Venom,
Ring of Evasion,
Gloves of Thievery,
Vidorant's Ring,
Scale Mail +1,
Shortsword +1,
Battleaxe +1,
Serpentine Owl Figurine of Wondrous Power,
Bag of Tricks (Rust-Colored),
Gauntlets of Ogre Power,
Quiver of Ehlonna,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis
Log Entries
Date Played | Adventure Title | Session | Levels ▲ | GP | Downtime | Magic Items | ||
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2024-03-24 20:00 | Trade Log | -5 | Staff of the Woodlands > Wand of Fireballs | Show Trade Log | ||||
Tradet with Arinya https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1116065 |
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2024-05-26 14:16 | DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes | 1 | 2500 | 10 | Flame Tongue Longsword, Dragon Scale Mail (red), Necklace of Fireballs (7 Ladungen), Battleaxe +1, Shield +1 | Show | ||
Teilnehmer: Info: Loot: 2500gp Shield +1 Battleaxe +1 Necklace of Fireballs (7 Ladungen) This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Dragon Scale Mail (red) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. Flame Tongue Longsword You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Story Award: King Jhaeros´s Faver Jalynvyr Nir'Thinn. Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. (2x rare consumable) Belohnung der Golden Vault: |
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2024-07-07 14:44 | Trade Log | -5 | Wand of Fireballs > +1 Studded Leather Armor | Show Trade Log | ||||
Tradet with Azalea https://www.adventurersleaguelog.com/users/36450/characters/88932/trade_log_entries/1130835 |
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2025-01-05 17:42 | Trade Log | -5 | Revenge (Vicious Longbow) > Rod of the Pact Keeper +2 | Show Trade Log | ||||
Tradet with Veil https://www.adventurersleaguelog.com/users/36450/characters/87837/trade_log_entries/1182335 |
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2025-03-11 20:04 | Reworkt Starting Log and Rest Changes for 2024 Rules | 1 | 23 | Show | ||||
Eoin, "Red Mist"Size: 170 (medium) Costomizing your Origin: Choose a Class: Rogue (PHB) Choose a Background: Lost Coin (Spy) Class Equipment |
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2025-03-11 21:11 | DDHC-KGV-11 Affair on the Concordant Express | 1 | 333 | 10 | Wand of Magic Missiles, Rod of the Pact Keeper +2, Decanter of Endless Water, Dimensional Shackles, Horn of Valhalla, Silver, Mithral Armor (Chainmail), Silvered Greatsword (+3 Greatsword), „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2) | Show | ||
Teilnehmer: Info: Karnyros’s true name is a series of guttural growls and grimaces, followed by a sound like a popping balloon. Loot: 333gp True Name´s that told The Stranger: Story Award: Mysterious Equation Story Award: True Name Terror. Story Award: Trials and Tribulations. Wand of Magic Missiles This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Rod of the Pact Keeper +2 While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
Dimensional Shackles You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. Horn of Valhalla, Silver You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed. A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands. Mithral Armor (Chainmail) Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Silvered Greatsword (+3 Greatsword) Silvered +3 greatsword that once belonged to a githyanki knight You have a +3 bonus to attack and damage rolls made with this magic weapon. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. Belohnung der Golden Vault: „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2)
These artfully woven hand wraps are made of a fabric that seems to exist somewhere between moonlight and mist. At first glance, they appear like simple, matte bandages – but in the light of the full moon or when the astral form is activated, fine silver threads begin to pulse within them, like veins of light beneath the skin. The bands extend from the wrist to just below the elbows and feature tiny, woven dragon silver bells at the ends, which swing inaudibly when moved – as if space itself were vibrating. Those who touch them feel a touch of stillness, as if a distant temple were emerging behind closed eyes. A name is embroidered inside the wraps in delicate, elven script: While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type. |
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2025-05-18 14:17 | Trade Log | -5 | „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2) > Dagger of Venom | Show Trade Log | ||||
Tradet with Shahana Lómelindë, Lómea Aurë-Lókë https://www.adventurersleaguelog.com/users/36450/characters/104895/trade_log_entries/1206570 |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2024-03-24 20:00 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Arinya https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1116065 |
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2024-05-26 14:16 | DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: 2500gp Shield +1 Battleaxe +1 Necklace of Fireballs (7 Ladungen) This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Dragon Scale Mail (red) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. Flame Tongue Longsword You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Story Award: King Jhaeros´s Faver Jalynvyr Nir'Thinn. Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. (2x rare consumable) Belohnung der Golden Vault: |
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2024-07-07 14:44 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Azalea https://www.adventurersleaguelog.com/users/36450/characters/88932/trade_log_entries/1130835 |
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2025-01-05 17:42 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Veil https://www.adventurersleaguelog.com/users/36450/characters/87837/trade_log_entries/1182335 |
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2025-03-11 20:04 | Reworkt Starting Log and Rest Changes for 2024 Rules | 1 | Show | |||||
Eoin, "Red Mist"Size: 170 (medium) Costomizing your Origin: Choose a Class: Rogue (PHB) Choose a Background: Lost Coin (Spy) Class Equipment |
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2025-03-11 21:11 | DDHC-KGV-11 Affair on the Concordant Express | 1 | 10 | Show | ||||
Teilnehmer: Info: Karnyros’s true name is a series of guttural growls and grimaces, followed by a sound like a popping balloon. Loot: 333gp True Name´s that told The Stranger: Story Award: Mysterious Equation Story Award: True Name Terror. Story Award: Trials and Tribulations. Wand of Magic Missiles This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Rod of the Pact Keeper +2 While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
Dimensional Shackles You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. Horn of Valhalla, Silver You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed. A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands. Mithral Armor (Chainmail) Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Silvered Greatsword (+3 Greatsword) Silvered +3 greatsword that once belonged to a githyanki knight You have a +3 bonus to attack and damage rolls made with this magic weapon. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. Belohnung der Golden Vault: „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2)
These artfully woven hand wraps are made of a fabric that seems to exist somewhere between moonlight and mist. At first glance, they appear like simple, matte bandages – but in the light of the full moon or when the astral form is activated, fine silver threads begin to pulse within them, like veins of light beneath the skin. The bands extend from the wrist to just below the elbows and feature tiny, woven dragon silver bells at the ends, which swing inaudibly when moved – as if space itself were vibrating. Those who touch them feel a touch of stillness, as if a distant temple were emerging behind closed eyes. A name is embroidered inside the wraps in delicate, elven script: While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type. |
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2025-05-18 14:17 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Shahana Lómelindë, Lómea Aurë-Lókë https://www.adventurersleaguelog.com/users/36450/characters/104895/trade_log_entries/1206570 |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-03-24 20:00 | Trade Log | -5 | Staff of the Woodlands > Wand of Fireballs | Show Trade Log | ||||
Tradet with Arinya https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1116065 |
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2024-05-26 14:16 | DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes | 1 | 2500 | 10 | Flame Tongue Longsword, Dragon Scale Mail (red), Necklace of Fireballs (7 Ladungen), Battleaxe +1, Shield +1 | Show | ||
Teilnehmer: Info: Loot: 2500gp Shield +1 Battleaxe +1 Necklace of Fireballs (7 Ladungen) This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Dragon Scale Mail (red) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. Flame Tongue Longsword You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Story Award: King Jhaeros´s Faver Jalynvyr Nir'Thinn. Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. (2x rare consumable) Belohnung der Golden Vault: |
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2024-07-07 14:44 | Trade Log | -5 | Wand of Fireballs > +1 Studded Leather Armor | Show Trade Log | ||||
Tradet with Azalea https://www.adventurersleaguelog.com/users/36450/characters/88932/trade_log_entries/1130835 |
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2025-01-05 17:42 | Trade Log | -5 | Revenge (Vicious Longbow) > Rod of the Pact Keeper +2 | Show Trade Log | ||||
Tradet with Veil https://www.adventurersleaguelog.com/users/36450/characters/87837/trade_log_entries/1182335 |
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2025-03-11 20:04 | Reworkt Starting Log and Rest Changes for 2024 Rules | 1 | 23 | Show | ||||
Eoin, "Red Mist"Size: 170 (medium) Costomizing your Origin: Choose a Class: Rogue (PHB) Choose a Background: Lost Coin (Spy) Class Equipment |
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2025-03-11 21:11 | DDHC-KGV-11 Affair on the Concordant Express | 1 | 333 | 10 | Wand of Magic Missiles, Rod of the Pact Keeper +2, Decanter of Endless Water, Dimensional Shackles, Horn of Valhalla, Silver, Mithral Armor (Chainmail), Silvered Greatsword (+3 Greatsword), „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2) | Show | ||
Teilnehmer: Info: Karnyros’s true name is a series of guttural growls and grimaces, followed by a sound like a popping balloon. Loot: 333gp True Name´s that told The Stranger: Story Award: Mysterious Equation Story Award: True Name Terror. Story Award: Trials and Tribulations. Wand of Magic Missiles This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Rod of the Pact Keeper +2 While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
Dimensional Shackles You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. Horn of Valhalla, Silver You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed. A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands. Mithral Armor (Chainmail) Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Silvered Greatsword (+3 Greatsword) Silvered +3 greatsword that once belonged to a githyanki knight You have a +3 bonus to attack and damage rolls made with this magic weapon. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. Belohnung der Golden Vault: „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2)
These artfully woven hand wraps are made of a fabric that seems to exist somewhere between moonlight and mist. At first glance, they appear like simple, matte bandages – but in the light of the full moon or when the astral form is activated, fine silver threads begin to pulse within them, like veins of light beneath the skin. The bands extend from the wrist to just below the elbows and feature tiny, woven dragon silver bells at the ends, which swing inaudibly when moved – as if space itself were vibrating. Those who touch them feel a touch of stillness, as if a distant temple were emerging behind closed eyes. A name is embroidered inside the wraps in delicate, elven script: While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type. |
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2025-05-18 14:17 | Trade Log | -5 | „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2) > Dagger of Venom | Show Trade Log | ||||
Tradet with Shahana Lómelindë, Lómea Aurë-Lókë https://www.adventurersleaguelog.com/users/36450/characters/104895/trade_log_entries/1206570 |