Eoin, "Red Mist"

Season:
Forgotten Realms S 13
Race:
Halfelf (Elf/Dhampier)
Class:
Phantom Rouge lvl 16
Background:
Lost Coin (Spy)
Lifestyle:
Modest
Current Level:
16
Total GP:
22306.6
Total Downtime:
355
Tag:
Faction:
Golden Vault
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
49
Magic Item Limit:
6
Bag of Holding,
Cloak of Elvenkind,
+1 Rapier,
Gloves of Thievery,
Wand of Magic Missiles,
Ring of Jumping,
Eldritch Claw Tattoo,
Wand of Binding,
Mithral Armor Plate,
Slippers of Spider Climbing,
Cap of Water Breathing,
Rapier of Life Stealing,
Amulet of the Devout +1,
Boots of Striding and Springing,
Driftglobe,
Stone of Good Luck (Luckstone),
Staff of Healing,
Rogue's Mantle,
Necklace of Fireballs (7 Charges),
Lantern of Revealing,
Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.),
Sending Stones,
Flame Tongue Longsword,
Dragon Scale Mail (red),
Necklace of Fireballs (7 Ladungen),
Battleaxe +1,
Shield +1,
+1 Studded Leather Armor,
Rod of the Pact Keeper +2,
Wand of Magic Missiles,
Rod of the Pact Keeper +2,
Decanter of Endless Water,
Dimensional Shackles,
Horn of Valhalla, Silver,
Mithral Armor (Chainmail),
Silvered Greatsword (+3 Greatsword),
Dagger of Venom,
Ring of Evasion,
Gloves of Thievery,
Vidorant's Ring,
Scale Mail +1,
Shortsword +1,
Battleaxe +1,
Serpentine Owl Figurine of Wondrous Power,
Bag of Tricks (Rust-Colored),
Gauntlets of Ogre Power,
Quiver of Ehlonna,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2024-03-24 20:00 Trade Log -5 Staff of the Woodlands > Wand of Fireballs Show Trade Log

Tradet with Arinya https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1116065

2024-05-26 14:16 DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes 1 2500 10 Flame Tongue Longsword, Dragon Scale Mail (red), Necklace of Fireballs (7 Ladungen), Battleaxe +1, Shield +1 Show

Teilnehmer:
(9) Deringston Xa'thon - Gnurlan Menthril - (Forrest)Gnome - Evocation Wizard(9)
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(9) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 8 - Golden Vault
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault


Info:
Striking a match against the rock in the hill,
Whit enveloped himself in the thrill.
As fire and smoke and passion did whisper
Of fluttering and risk the first time you kiss her.
The match held elation and a breath on the edge,
The trust strong between you as you lean in and pledge
To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the tinder, loathing the ease
With which mortals could carry this fervor and fire
Without burning inside out from their pyre.
Three matches to go, the impish fey thought,
The next one would give him all that he sought.
The next match would give him a soul bright and stark,
Three matches to go, while the world faded dark.


Loot: 2500gp
1x Oil of Sharpness
8x Arrows +1


Shield +1
Armor (shield), uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.


Battleaxe +1
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.


Necklace of Fireballs (7 Ladungen)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Dragon Scale Mail (red)
Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.


Flame Tongue Longsword
Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Story Award: King Jhaeros´s Faver
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.


Jalynvyr Nir'Thinn. Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. (2x rare consumable)
1x Spell Scroll of Revivify
1x Spell Scroll of Greater Restoration


Belohnung der Golden Vault:


2024-07-07 14:44 Trade Log -5 Wand of Fireballs > +1 Studded Leather Armor Show Trade Log

Tradet with Azalea https://www.adventurersleaguelog.com/users/36450/characters/88932/trade_log_entries/1130835

2025-01-05 17:42 Trade Log -5 Revenge (Vicious Longbow) > Rod of the Pact Keeper +2 Show Trade Log

Tradet with Veil https://www.adventurersleaguelog.com/users/36450/characters/87837/trade_log_entries/1182335

2025-03-11 20:04 Reworkt Starting Log and Rest Changes for 2024 Rules 1 23 Show

Eoin, "Red Mist"


Size: 170 (medium)
Weigth: 45kg
Eyes: Blut Rot
Hair: Schwarz
Skin: gut gebräunt


Costomizing your Origin:
Race: Halfelf (Dhampier)
Language Proficiencies: Common, Elvish, Abyssal (SRD)
Base Walk Speed: 30 ft.
Darkvision, Half-Elf Fey Ancestry
Skill Versatility: Skill Proficiencies: Perception (SRD), Persuasion (SRD)
Ability Score Point ´Buy:
St 8, Dex 15 (+1+1+1), Con 14 (+1), Int 12, Wis 13 (+1), Cha 10


Choose a Class: Rogue (PHB)
Proficiency Saving Throw: Dexterity, Intelligence
Proficiency Weapon: Simple Weapons
Proficiency Tool: Thieves' Tools
Proficiency Armor: Light Armor
Rogue Martial Weapons Proficiency: You gain the Hand Crossbow, Rapier, Scimitar, Shortsword and Whip proficiencys.
Skill Proficiencies:Acrobatics, Insight, Sleight of Hand, Investigation
Tool Proficiencies: Thieves' Tools
Expertise: Investigation, Perception
Thieves' Cant, Sneak Attack, Weapon Mastery
lvl 2 bis 9:
lvl 2: Cunning Action
lvl3: Chosen Subclass: Phantom Rogue
Whispers of the Dead, Wails from the Grave, Steady Aim
Level 4 Feat: Elven Accuracy +1 Dex
lvl 5: Cunning Strike, Uncanny Dodge, Cunning Strike Poison, Cunning Strike Trip, Cunning Strike Withdraw
lvl 6: Expertise: Sleigth of Hand, Stealth
lvl 7: Evasion, Reliable Talent
Level 8 Feat: Piercer +1 Dex
lvl 9: Tokens of the Departed


Choose a Background: Lost Coin (Spy)
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Forgery kit, Disguise kit
(Prof. Swop: Thieves' Tools für Forgery kit)
(Prof. Swop: Dice Set für Disguise kit)
Source: Ability three +1
Chose: Dex +1, Wis +1, Con +1
Chosen Feat: Magic Initiate
Chose: Wizard
Cantrips: Booming 'Blade, Mage Hand
1lvl Spell: Find Familiar


Class Equipment
8gp, Leather Armor, Dagger (2), Shortsword, Shortbow, Arrows (20), Quiver, Thieves' Tools, Burglar's Pack
Equipment from Background (Spy)
Crowbar, Dark Common Clothes Including a Hood, Belt Pouch 15gp


2025-03-11 21:11 DDHC-KGV-11 Affair on the Concordant Express 1 333 10 Wand of Magic Missiles, Rod of the Pact Keeper +2, Decanter of Endless Water, Dimensional Shackles, Horn of Valhalla, Silver, Mithral Armor (Chainmail), Silvered Greatsword (+3 Greatsword), „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2) Show

Teilnehmer:
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(8) Karrakasz - Luran Trisona - Harengon - Battlemaster 8 - none
(8)Kiri - Purity - Yuan Ti - Abjuration wizard 8
(8) Raimundo-O - Marinus - Plasmoid - Fighter 2 Fathomless Warlock 6 - none
(10) Frederic T. - Reed - Human - Figther 1/Barbarian 9 - nione


Info:
Findet die Wahren Namen der Demonen:
- the pit fiend Karnyros,
- the balor Errtok
- the marilith Hexalanthe
The Stranger ist der einzige der diese weis und ist momentan ein Insasse des Concordant Express.
https://files.d20.io/marketplace/2983685/VtG-lOU2W5HbkLK-v5TeYQ/med.png?1672691811&1675656787
Mörder im Wagong, potenziele Mördervon Quintus Malves dem Aasimar:
Abernathy Vernus Cambion
Ethlynn Stalaczic Drow Female Mage
Meldar the Azer
Gefängniswechter, Omid the Deva
the Syndicate of Terror, Extortion, Assassination, and Larceny (STEAL)


Karnyros’s true name is a series of guttural growls and grimaces, followed by a sound like a popping balloon.
The balor Errtok wahrer Name: Ar-lothe Gothu Ka.
Hexalanthe’s true name is a low-toned, rhythmic chant accompanied by a series of hand gestures, dance moves, and drumrolls.


Loot: 333gp
1x Potion of Greater Healing


True Name´s that told The Stranger:
Sequence of musical notes played on a lyre
“Naelurec” (“cerulean” backward)
“Lamoura”
Nine-second hum of a tuning fork
Seven tolls of an iron bell
“Barak-Shivad of the Night Realm”
“Winterglory”
“Red Rust”
“Myranna Vos Aeldar”
Sad mewling of a kitten
Sound of a lute being smashed to pieces
“The Nameless One”


Story Award: Mysterious Equation
You gain proficiency in one of the following skills of your choice: Deception, History, Insight, Investigation, Medicine, or Performance. Chose: Performance


Story Award: True Name Terror.
Characters who learn the true names of powerful Fiends are marked for death by those Fiends, which send powerful underlings to slay the characters.


Story Award: Trials and Tribulations.
The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel.


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Rod of the Pact Keeper +2
Rod, rare (requires attunement by a warlock)

While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.


Decanter of Endless Water
Wondrous item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

  • “Stream” produces 1 gallon of water.
  • “Fountain” produces 5 gallons of water.
  • “Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Dimensional Shackles
Wondrous item, rare

You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal.

You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.


Horn of Valhalla, Silver
Wondrous item, rare

You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed.

A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands.


Mithral Armor (Chainmail)
Armor (Chainmail), Uncommon

Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Silvered Greatsword (+3 Greatsword)
Martial weapon, melee weapon, very rare
Mastery: Graze

Silvered +3 greatsword that once belonged to a githyanki knight

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Two-Handed. A Two-Handed weapon requires two hands when you attack with it.

Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.


Belohnung der Golden Vault:


„Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2)
(“Shimmering Threads of Lunar Essence”) – Wondrous item, rare

  • “When the moon is silent, my hands speak.” – Inscription in silver embroidery along the inner bands*

These artfully woven hand wraps are made of a fabric that seems to exist somewhere between moonlight and mist. At first glance, they appear like simple, matte bandages – but in the light of the full moon or when the astral form is activated, fine silver threads begin to pulse within them, like veins of light beneath the skin.

The bands extend from the wrist to just below the elbows and feature tiny, woven dragon silver bells at the ends, which swing inaudibly when moved – as if space itself were vibrating. Those who touch them feel a touch of stillness, as if a distant temple were emerging behind closed eyes.

A name is embroidered inside the wraps in delicate, elven script:
"Aranóni Lómeanárë" – "Daughter of the Silent Light"

While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.


2025-05-18 14:17 Trade Log -5 „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2) > Dagger of Venom Show Trade Log

Tradet with Shahana Lómelindë, Lómea Aurë-Lókë https://www.adventurersleaguelog.com/users/36450/characters/104895/trade_log_entries/1206570

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-03-24 20:00 Trade Log -5 Show Trade Log

Tradet with Arinya https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1116065

2024-05-26 14:16 DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes 1 10 Show

Teilnehmer:
(9) Deringston Xa'thon - Gnurlan Menthril - (Forrest)Gnome - Evocation Wizard(9)
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(9) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 8 - Golden Vault
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault


Info:
Striking a match against the rock in the hill,
Whit enveloped himself in the thrill.
As fire and smoke and passion did whisper
Of fluttering and risk the first time you kiss her.
The match held elation and a breath on the edge,
The trust strong between you as you lean in and pledge
To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the tinder, loathing the ease
With which mortals could carry this fervor and fire
Without burning inside out from their pyre.
Three matches to go, the impish fey thought,
The next one would give him all that he sought.
The next match would give him a soul bright and stark,
Three matches to go, while the world faded dark.


Loot: 2500gp
1x Oil of Sharpness
8x Arrows +1


Shield +1
Armor (shield), uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.


Battleaxe +1
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.


Necklace of Fireballs (7 Ladungen)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Dragon Scale Mail (red)
Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.


Flame Tongue Longsword
Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Story Award: King Jhaeros´s Faver
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.


Jalynvyr Nir'Thinn. Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. (2x rare consumable)
1x Spell Scroll of Revivify
1x Spell Scroll of Greater Restoration


Belohnung der Golden Vault:


2024-07-07 14:44 Trade Log -5 Show Trade Log

Tradet with Azalea https://www.adventurersleaguelog.com/users/36450/characters/88932/trade_log_entries/1130835

2025-01-05 17:42 Trade Log -5 Show Trade Log

Tradet with Veil https://www.adventurersleaguelog.com/users/36450/characters/87837/trade_log_entries/1182335

2025-03-11 20:04 Reworkt Starting Log and Rest Changes for 2024 Rules 1 Show

Eoin, "Red Mist"


Size: 170 (medium)
Weigth: 45kg
Eyes: Blut Rot
Hair: Schwarz
Skin: gut gebräunt


Costomizing your Origin:
Race: Halfelf (Dhampier)
Language Proficiencies: Common, Elvish, Abyssal (SRD)
Base Walk Speed: 30 ft.
Darkvision, Half-Elf Fey Ancestry
Skill Versatility: Skill Proficiencies: Perception (SRD), Persuasion (SRD)
Ability Score Point ´Buy:
St 8, Dex 15 (+1+1+1), Con 14 (+1), Int 12, Wis 13 (+1), Cha 10


Choose a Class: Rogue (PHB)
Proficiency Saving Throw: Dexterity, Intelligence
Proficiency Weapon: Simple Weapons
Proficiency Tool: Thieves' Tools
Proficiency Armor: Light Armor
Rogue Martial Weapons Proficiency: You gain the Hand Crossbow, Rapier, Scimitar, Shortsword and Whip proficiencys.
Skill Proficiencies:Acrobatics, Insight, Sleight of Hand, Investigation
Tool Proficiencies: Thieves' Tools
Expertise: Investigation, Perception
Thieves' Cant, Sneak Attack, Weapon Mastery
lvl 2 bis 9:
lvl 2: Cunning Action
lvl3: Chosen Subclass: Phantom Rogue
Whispers of the Dead, Wails from the Grave, Steady Aim
Level 4 Feat: Elven Accuracy +1 Dex
lvl 5: Cunning Strike, Uncanny Dodge, Cunning Strike Poison, Cunning Strike Trip, Cunning Strike Withdraw
lvl 6: Expertise: Sleigth of Hand, Stealth
lvl 7: Evasion, Reliable Talent
Level 8 Feat: Piercer +1 Dex
lvl 9: Tokens of the Departed


Choose a Background: Lost Coin (Spy)
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Forgery kit, Disguise kit
(Prof. Swop: Thieves' Tools für Forgery kit)
(Prof. Swop: Dice Set für Disguise kit)
Source: Ability three +1
Chose: Dex +1, Wis +1, Con +1
Chosen Feat: Magic Initiate
Chose: Wizard
Cantrips: Booming 'Blade, Mage Hand
1lvl Spell: Find Familiar


Class Equipment
8gp, Leather Armor, Dagger (2), Shortsword, Shortbow, Arrows (20), Quiver, Thieves' Tools, Burglar's Pack
Equipment from Background (Spy)
Crowbar, Dark Common Clothes Including a Hood, Belt Pouch 15gp


2025-03-11 21:11 DDHC-KGV-11 Affair on the Concordant Express 1 10 Show

Teilnehmer:
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(8) Karrakasz - Luran Trisona - Harengon - Battlemaster 8 - none
(8)Kiri - Purity - Yuan Ti - Abjuration wizard 8
(8) Raimundo-O - Marinus - Plasmoid - Fighter 2 Fathomless Warlock 6 - none
(10) Frederic T. - Reed - Human - Figther 1/Barbarian 9 - nione


Info:
Findet die Wahren Namen der Demonen:
- the pit fiend Karnyros,
- the balor Errtok
- the marilith Hexalanthe
The Stranger ist der einzige der diese weis und ist momentan ein Insasse des Concordant Express.
https://files.d20.io/marketplace/2983685/VtG-lOU2W5HbkLK-v5TeYQ/med.png?1672691811&1675656787
Mörder im Wagong, potenziele Mördervon Quintus Malves dem Aasimar:
Abernathy Vernus Cambion
Ethlynn Stalaczic Drow Female Mage
Meldar the Azer
Gefängniswechter, Omid the Deva
the Syndicate of Terror, Extortion, Assassination, and Larceny (STEAL)


Karnyros’s true name is a series of guttural growls and grimaces, followed by a sound like a popping balloon.
The balor Errtok wahrer Name: Ar-lothe Gothu Ka.
Hexalanthe’s true name is a low-toned, rhythmic chant accompanied by a series of hand gestures, dance moves, and drumrolls.


Loot: 333gp
1x Potion of Greater Healing


True Name´s that told The Stranger:
Sequence of musical notes played on a lyre
“Naelurec” (“cerulean” backward)
“Lamoura”
Nine-second hum of a tuning fork
Seven tolls of an iron bell
“Barak-Shivad of the Night Realm”
“Winterglory”
“Red Rust”
“Myranna Vos Aeldar”
Sad mewling of a kitten
Sound of a lute being smashed to pieces
“The Nameless One”


Story Award: Mysterious Equation
You gain proficiency in one of the following skills of your choice: Deception, History, Insight, Investigation, Medicine, or Performance. Chose: Performance


Story Award: True Name Terror.
Characters who learn the true names of powerful Fiends are marked for death by those Fiends, which send powerful underlings to slay the characters.


Story Award: Trials and Tribulations.
The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel.


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Rod of the Pact Keeper +2
Rod, rare (requires attunement by a warlock)

While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.


Decanter of Endless Water
Wondrous item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

  • “Stream” produces 1 gallon of water.
  • “Fountain” produces 5 gallons of water.
  • “Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Dimensional Shackles
Wondrous item, rare

You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal.

You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.


Horn of Valhalla, Silver
Wondrous item, rare

You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed.

A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands.


Mithral Armor (Chainmail)
Armor (Chainmail), Uncommon

Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Silvered Greatsword (+3 Greatsword)
Martial weapon, melee weapon, very rare
Mastery: Graze

Silvered +3 greatsword that once belonged to a githyanki knight

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Two-Handed. A Two-Handed weapon requires two hands when you attack with it.

Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.


Belohnung der Golden Vault:


„Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2)
(“Shimmering Threads of Lunar Essence”) – Wondrous item, rare

  • “When the moon is silent, my hands speak.” – Inscription in silver embroidery along the inner bands*

These artfully woven hand wraps are made of a fabric that seems to exist somewhere between moonlight and mist. At first glance, they appear like simple, matte bandages – but in the light of the full moon or when the astral form is activated, fine silver threads begin to pulse within them, like veins of light beneath the skin.

The bands extend from the wrist to just below the elbows and feature tiny, woven dragon silver bells at the ends, which swing inaudibly when moved – as if space itself were vibrating. Those who touch them feel a touch of stillness, as if a distant temple were emerging behind closed eyes.

A name is embroidered inside the wraps in delicate, elven script:
"Aranóni Lómeanárë" – "Daughter of the Silent Light"

While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.


2025-05-18 14:17 Trade Log -5 Show Trade Log

Tradet with Shahana Lómelindë, Lómea Aurë-Lókë https://www.adventurersleaguelog.com/users/36450/characters/104895/trade_log_entries/1206570

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-03-24 20:00 Trade Log -5 Staff of the Woodlands > Wand of Fireballs Show Trade Log

Tradet with Arinya https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1116065

2024-05-26 14:16 DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes 1 2500 10 Flame Tongue Longsword, Dragon Scale Mail (red), Necklace of Fireballs (7 Ladungen), Battleaxe +1, Shield +1 Show

Teilnehmer:
(9) Deringston Xa'thon - Gnurlan Menthril - (Forrest)Gnome - Evocation Wizard(9)
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(9) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 8 - Golden Vault
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault


Info:
Striking a match against the rock in the hill,
Whit enveloped himself in the thrill.
As fire and smoke and passion did whisper
Of fluttering and risk the first time you kiss her.
The match held elation and a breath on the edge,
The trust strong between you as you lean in and pledge
To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the tinder, loathing the ease
With which mortals could carry this fervor and fire
Without burning inside out from their pyre.
Three matches to go, the impish fey thought,
The next one would give him all that he sought.
The next match would give him a soul bright and stark,
Three matches to go, while the world faded dark.


Loot: 2500gp
1x Oil of Sharpness
8x Arrows +1


Shield +1
Armor (shield), uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.


Battleaxe +1
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.


Necklace of Fireballs (7 Ladungen)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Dragon Scale Mail (red)
Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.


Flame Tongue Longsword
Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Story Award: King Jhaeros´s Faver
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.


Jalynvyr Nir'Thinn. Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. (2x rare consumable)
1x Spell Scroll of Revivify
1x Spell Scroll of Greater Restoration


Belohnung der Golden Vault:


2024-07-07 14:44 Trade Log -5 Wand of Fireballs > +1 Studded Leather Armor Show Trade Log

Tradet with Azalea https://www.adventurersleaguelog.com/users/36450/characters/88932/trade_log_entries/1130835

2025-01-05 17:42 Trade Log -5 Revenge (Vicious Longbow) > Rod of the Pact Keeper +2 Show Trade Log

Tradet with Veil https://www.adventurersleaguelog.com/users/36450/characters/87837/trade_log_entries/1182335

2025-03-11 20:04 Reworkt Starting Log and Rest Changes for 2024 Rules 1 23 Show

Eoin, "Red Mist"


Size: 170 (medium)
Weigth: 45kg
Eyes: Blut Rot
Hair: Schwarz
Skin: gut gebräunt


Costomizing your Origin:
Race: Halfelf (Dhampier)
Language Proficiencies: Common, Elvish, Abyssal (SRD)
Base Walk Speed: 30 ft.
Darkvision, Half-Elf Fey Ancestry
Skill Versatility: Skill Proficiencies: Perception (SRD), Persuasion (SRD)
Ability Score Point ´Buy:
St 8, Dex 15 (+1+1+1), Con 14 (+1), Int 12, Wis 13 (+1), Cha 10


Choose a Class: Rogue (PHB)
Proficiency Saving Throw: Dexterity, Intelligence
Proficiency Weapon: Simple Weapons
Proficiency Tool: Thieves' Tools
Proficiency Armor: Light Armor
Rogue Martial Weapons Proficiency: You gain the Hand Crossbow, Rapier, Scimitar, Shortsword and Whip proficiencys.
Skill Proficiencies:Acrobatics, Insight, Sleight of Hand, Investigation
Tool Proficiencies: Thieves' Tools
Expertise: Investigation, Perception
Thieves' Cant, Sneak Attack, Weapon Mastery
lvl 2 bis 9:
lvl 2: Cunning Action
lvl3: Chosen Subclass: Phantom Rogue
Whispers of the Dead, Wails from the Grave, Steady Aim
Level 4 Feat: Elven Accuracy +1 Dex
lvl 5: Cunning Strike, Uncanny Dodge, Cunning Strike Poison, Cunning Strike Trip, Cunning Strike Withdraw
lvl 6: Expertise: Sleigth of Hand, Stealth
lvl 7: Evasion, Reliable Talent
Level 8 Feat: Piercer +1 Dex
lvl 9: Tokens of the Departed


Choose a Background: Lost Coin (Spy)
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Forgery kit, Disguise kit
(Prof. Swop: Thieves' Tools für Forgery kit)
(Prof. Swop: Dice Set für Disguise kit)
Source: Ability three +1
Chose: Dex +1, Wis +1, Con +1
Chosen Feat: Magic Initiate
Chose: Wizard
Cantrips: Booming 'Blade, Mage Hand
1lvl Spell: Find Familiar


Class Equipment
8gp, Leather Armor, Dagger (2), Shortsword, Shortbow, Arrows (20), Quiver, Thieves' Tools, Burglar's Pack
Equipment from Background (Spy)
Crowbar, Dark Common Clothes Including a Hood, Belt Pouch 15gp


2025-03-11 21:11 DDHC-KGV-11 Affair on the Concordant Express 1 333 10 Wand of Magic Missiles, Rod of the Pact Keeper +2, Decanter of Endless Water, Dimensional Shackles, Horn of Valhalla, Silver, Mithral Armor (Chainmail), Silvered Greatsword (+3 Greatsword), „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2) Show

Teilnehmer:
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(8) Karrakasz - Luran Trisona - Harengon - Battlemaster 8 - none
(8)Kiri - Purity - Yuan Ti - Abjuration wizard 8
(8) Raimundo-O - Marinus - Plasmoid - Fighter 2 Fathomless Warlock 6 - none
(10) Frederic T. - Reed - Human - Figther 1/Barbarian 9 - nione


Info:
Findet die Wahren Namen der Demonen:
- the pit fiend Karnyros,
- the balor Errtok
- the marilith Hexalanthe
The Stranger ist der einzige der diese weis und ist momentan ein Insasse des Concordant Express.
https://files.d20.io/marketplace/2983685/VtG-lOU2W5HbkLK-v5TeYQ/med.png?1672691811&1675656787
Mörder im Wagong, potenziele Mördervon Quintus Malves dem Aasimar:
Abernathy Vernus Cambion
Ethlynn Stalaczic Drow Female Mage
Meldar the Azer
Gefängniswechter, Omid the Deva
the Syndicate of Terror, Extortion, Assassination, and Larceny (STEAL)


Karnyros’s true name is a series of guttural growls and grimaces, followed by a sound like a popping balloon.
The balor Errtok wahrer Name: Ar-lothe Gothu Ka.
Hexalanthe’s true name is a low-toned, rhythmic chant accompanied by a series of hand gestures, dance moves, and drumrolls.


Loot: 333gp
1x Potion of Greater Healing


True Name´s that told The Stranger:
Sequence of musical notes played on a lyre
“Naelurec” (“cerulean” backward)
“Lamoura”
Nine-second hum of a tuning fork
Seven tolls of an iron bell
“Barak-Shivad of the Night Realm”
“Winterglory”
“Red Rust”
“Myranna Vos Aeldar”
Sad mewling of a kitten
Sound of a lute being smashed to pieces
“The Nameless One”


Story Award: Mysterious Equation
You gain proficiency in one of the following skills of your choice: Deception, History, Insight, Investigation, Medicine, or Performance. Chose: Performance


Story Award: True Name Terror.
Characters who learn the true names of powerful Fiends are marked for death by those Fiends, which send powerful underlings to slay the characters.


Story Award: Trials and Tribulations.
The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel.


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Rod of the Pact Keeper +2
Rod, rare (requires attunement by a warlock)

While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.


Decanter of Endless Water
Wondrous item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

  • “Stream” produces 1 gallon of water.
  • “Fountain” produces 5 gallons of water.
  • “Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Dimensional Shackles
Wondrous item, rare

You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal.

You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.


Horn of Valhalla, Silver
Wondrous item, rare

You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed.

A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands.


Mithral Armor (Chainmail)
Armor (Chainmail), Uncommon

Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Silvered Greatsword (+3 Greatsword)
Martial weapon, melee weapon, very rare
Mastery: Graze

Silvered +3 greatsword that once belonged to a githyanki knight

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Two-Handed. A Two-Handed weapon requires two hands when you attack with it.

Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.


Belohnung der Golden Vault:


„Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2)
(“Shimmering Threads of Lunar Essence”) – Wondrous item, rare

  • “When the moon is silent, my hands speak.” – Inscription in silver embroidery along the inner bands*

These artfully woven hand wraps are made of a fabric that seems to exist somewhere between moonlight and mist. At first glance, they appear like simple, matte bandages – but in the light of the full moon or when the astral form is activated, fine silver threads begin to pulse within them, like veins of light beneath the skin.

The bands extend from the wrist to just below the elbows and feature tiny, woven dragon silver bells at the ends, which swing inaudibly when moved – as if space itself were vibrating. Those who touch them feel a touch of stillness, as if a distant temple were emerging behind closed eyes.

A name is embroidered inside the wraps in delicate, elven script:
"Aranóni Lómeanárë" – "Daughter of the Silent Light"

While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.


2025-05-18 14:17 Trade Log -5 „Gleaming Threads of Lómeanárë“ (Wraps of Unarmed Power +2) > Dagger of Venom Show Trade Log

Tradet with Shahana Lómelindë, Lómea Aurë-Lókë https://www.adventurersleaguelog.com/users/36450/characters/104895/trade_log_entries/1206570