Adventure Logsheet
Iris Laevigata Size: 2 ft. - 2,5 ft (Small) Weigth: 10 Eyes: Meerblau Hair: Blond und schulterlang Skin: leicht gebräunt Costomizing your Origin: Race: Fairy Language Proficiencies: Common, Sylvan Fey Charackteristic: A noticeable, harmless chill surrounds you. Source: Ability drei mal +1 Chose: Dex +1, Wis +1, Con +1 Ability Score Point ´Buy: St 8, Dex 15, Con 13, Int 10, Wis 15, Cha 10 Choose a Class: Cleric Weapon Proficiencies: Simple weapons Armor Proficiencies: Light Armor, Medium Armor, Shields Skill Proficiencies: Medicine, Persuation Choose a Divine Domain: Live Domain Armor Proficiencies: Heavy Armor Choose a Background: Water Drop (Feylost) Skill Proficiencies: Stealth, Survival (Prof Swop: Deception zu Stealth) Tool Proficiencies: Pan Flute Language Proficiencies: Elvish Feywild Connection: Dryad (geflaffte Naiad) Naiads were a rarely seen fey water spirits that lived in the Sisters along with nereids, sylphs, pixies, and leprechauns Fey Mark: Your skin sparkles in moonlight. Free Feat: Skilled Skill Proficiencies: Perception, Insigth, Acrobatics Class Equipment Shield, Holy Symbol, Mace, Chain Mail (if proficient), Light Crossbow and Crossbow Bolts (20), Explorer's Pack Equipment from Background Water Drop (Feylost) Traveler's Clothes, Feywild Trinket, Feywild Trinket, Feywild Trinket, Pouch 8gp A Musical Instrument: Lute (EK) Feywild Trinket: Trinket 1: Wooden pan flute that attracts harmless local fauna when played Trinket 2: 8-ounce, glass wine bottle that magically reassembles itself 1 minute after being broken Trinket 3: Tiny electrum whistle that only Fey can hear Biography Iris Laevigata, eine Fairy Cleric der Eldath, wurde in einem abgelegenen Hain geboren, der der Göttin Eldath geweiht war. Ihr Leben war eng mit der Magie des Feywildes verknüpft, und sie verließ nur selten ihre Heimat, um die Schönheit und Ruhe des natürlichen Lebens zu erleben. Eines Tages jedoch hörte Iris aus der Ferne das sanfte Plätschern von Wasser, das sie in eine unbekannte Richtung lockte. Ihr Herz wurde von einer unbekannten Sehnsucht ergriffen, und sie spürte, dass sie Eldaths Ruf folgen musste. Mit einem Gefühl der Vorfreude und Neugier machte sie sich auf den Weg, um ihrer Göttin zu dienen und ihre Bestimmung zu finden. Während ihrer Reise durchquerte Iris majestätische Wälder, folgte dem Rauschen von Flüssen und dem Gesang der Vögel. Sie begegnete verschiedenen Kreaturen des Waldes und half ihnen, wenn sie in Not waren. Ihre heilenden Kräfte als Lifecleric wurden zu einem Segen für diejenigen, die ihre Hilfe benötigten. Schließlich führte sie der Ruf des Wassers zu einem idyllischen See, in dessen Mitte ein schimmernder Wasserfall emporstieg. Iris spürte die Präsenz Eldaths in der erfrischenden Brise und dem sanften Fluss des Wassers um sie herum. Sie kniete nieder und weihte sich Eldath vollkommen, um ihre Dienste als Fairy Cleric anzubieten. Seit diesem Tag widmet sich Iris der Bewahrung des Friedens, der Harmonie und des Schutzes der Gewässer. Als Botschafterin der Eldath reist sie durch die Länder, um den Menschen die Bedeutung des Gleichgewichts in der Natur zu lehren. Sie ist eine friedliebende und gütige Seele, die stets danach strebt, Ruhe und Harmonie in der Welt zu verbreiten. Iris' Reise und ihr Treffen mit Eldath haben sie zu einer mächtigen Verfechterin des natürlichen Lebens gemacht. Sie nutzt ihre magischen Fähigkeiten, um die Wunden der Natur zu heilen, verlorene Tiere zu beschützen und den Menschen den Wert des Friedens und des respektvollen Umgangs mit der Umwelt zu vermitteln. Iris Laevigata, die Fairy Clericin der Eldath, ist zu einer inspirierenden Figur geworden, die die Schönheit der Natur ehrt und die Stimme der Grünen Göttin in sich trägt. Iris Laevigata, Fairy Cleric der Eldath, ist eine zierliche und zerbrechlich wirkende Gestalt, die gerade einmal 70 cm groß ist. Ihre Haut schimmert im Mondschein und umgibt sie mit einem sanften, ungefährlichen Schauer, der an den Nebel eines Wasserfalls oder die Gischt des Meeres erinnert. Dennoch strahlt sie eine immense Kraft und Entschlossenheit aus. Iris trägt ein wunderschön verziertes Plattenkleid, das von einem dunkelblauen Rock unterstützt wird. Sie kombiniert es mit knielangen Strümpfen in den gleichen Farben und Plattenstiefeln sowie Handschuhen. Ihre leicht gebräunte Haut bildet einen Kontrast zu ihren Augen, die die Farbe des Meeres haben. Vier Libellenflügel, die silbrig glänzen, zieren ihren Rücken und verleihen ihr ein anmutiges Erscheinungsbild. In ihrer Hand hält Iris einen Holzschlagstock, der in silberfarben bemalt ist und ebenfalls kunstvoll verziert wurde. Auf ihrem blonden Haar ruht ein Blumenkranz aus Asiatischen Sumpf-Schwertlilien. Iris strahlt Ruhe und Gelassenheit aus, während ihre freie Hand an der Hüfte ruht. Sie wirkt stets kontrolliert und behält ihre Umgebung aufmerksam im Blick. Trotz ihrer zierlichen Statur ist Iris eine mächtige Kämpferin. Sie verfügt über die Fähigkeit, das Leben anderer zu heilen und zu schützen. Als eine wichtige Stütze für ihre Gruppe sorgt sie stets dafür, dass alle sicher und geschützt sind. Iris Laevigata verkörpert die sanfte Stärke der Natur und ist eine inspirierende Präsenz in jeder Schlacht und in jedem Moment der Ruhe.
Teilnehmer: (2) Stephan - Thar - Human - Wizard 2 -none (1) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 1 - EE (2) JinxedBear - Jon "McRibbs" Bone Jovi - Skeleton (Shadar-kai) - Rogue 1, Grave Domain Cleric 1 - Harpers (2) Yaidz - Nalgar Barriviir - Half-Drow (TCL) - Ranger 2 (2) Cassiopeia - Zimmy - Gnom - Rouge 2 (2) Bramymond - Will - Half Elf (Drow) - Ranger: Beast Master 2 - none (2)Claudia - Crih - Lizardfolk - Barde (2) Mission 1-5: Quest 1: The Meeting at Deepnight 200gp, 1x Potion of Healing Quest 2: The Screamsat Dawn 200gp, 1x Potion of Climbing, 1x Black Dragon Scale Shield Quest 3: The Dead at Highsun 150gp, Spell Scrolls: 1x Protection from Evil and Good, 1x Comprehend Languages Quest 4: A Shock at Evenfeast 150gp, 1x Potion of Healing Quest 5: The Danger at Dusk 150gp, 1x Potion of Healing Loot: 1x Potion of Healing 1x Potion of Climbing 1x Spell Scroll: Protection from Evil and Good 1x Spell Scroll: Comprehend Languages 1lvl Druid gekauft: 3x Holy Water (flask) -75 gp
Teilnehmer: (2) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer 2 (3) Cassiopeia - Zimmy - Gnome - Rogue 4 (1) Dixer - Kragor Drachenherz - Hobgoblin - Barbarian 1 - none (2) Brennjie - Stella, the Lucky - Human (Variant) - Rogue 2 - none (3) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Druid lvl 1 - EE (1) Herr Klamauk - Cryn Funkel - Satyr - Cleric 1 - none (1) death-bringer - boss mafier - changeling - monk 1 - none Loot: 71,42 1x Spell Scroll of Beast Bond 1x Spell Scroll of Snare Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide. Story Award: Feline Friend While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it. Aveola (Male) You are the prettiest of all cats. All others should look upon you with despair they will never approach your fluffy, white glory! You need not worry about plans, work, or effort for you deserve to be worshipped and someone else will figure it out. 1x Holywater verbraucht +1 lvl Stars Druid
Adventure Logsheet
Teilnehmer: (3) Cassiopeia - Zimmy - Gnome - Rogue 3 (2) NeOn - Phu - Lizardfolk - Ranger 2 (4) Jannis D. - Loopy Oneclaw - Tabaxi - Celestial Warlock 4 (4) Christian K. - Eddy Warg - Bugbear - Roady 4 (Hexblade 1 Rogue 1 Bard 2) (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE Infos: Sokol Keep das von Geisterpriester (Tyr) beschützt werden soll. (Insel) Geisterschiff vor dem Wachen gesichtet. Haus Sokol, Saschent Horn fragen ob man auf die Insel darf. Grim ein freund zweier Fraun im Gasthaus ist verschwunden. Er Spielt und hat Geldnot. Hat herrausgefunden das es auf der Insel ein Schatz gibt.... Dawok, Sharkan, Sohn der Köchin, Ignan und 6 Wachen leben auf der Insel. An ihn wenden wegen der Lampe im Leuchtturm. Korst, Fährmann zum Sokol Keep - ThornIiland. Blackfist, ist nur Deco und gibt den Sold von Grim wenn wir sein verschienden aufklären. Bestrafung für Blackfistmitglieder, wenn sie da hin versetzt werden. Klagegeräusch als das Licht ausgegangen ist und sie denken das es spuckt. Beacons are Lit You brought the Blackfist guards responsible for the death of Igan Sokol to justice and acted in the will of Tyr. The lighthouse shines again. Loot: 91gp Wand of Magic Detection Wand, uncommon, Minor tier This silver-tipped wooden wand makes a loud chiming sound when used. This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.
Teilnehmer: (4) Flammenklinge Schattenlilly - Waldelf - Schurke (Rouge) 60ft Darkvision (Rouge) (3) Eklan - Lempe Rauta - Half Elf - Creation Bard 3 (2) ZerosWolf - Merle Blattfuß - Halbling - Druid of the Shepherd Circle lvl 2 - none (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE (4) happy - Fiz - Goblin - Barbarian (Ancestral Guardian) 4 - none (4) Echo - Hastor - Harengon - Monk 4 - None Info: Baron Lyon Zelvizar, will seine Kisten wieder haben. Will nicht das man reinkuckt. (Sehr gestresst auf weitere nachfragen), war doppelagent und verdient zusätzlich geld mit Sklaverei.... Sergeant Duria Kolfax, Gläubiger des Torm, Sehr ehrenhaft Zackar Blackfang, Anführerin des Klans, Ehrenhafte Hobgoblin. Half uns am ende da wir ehrenvoll mit ihr waren. Symbol auf einen Auftragszeichen, Zentarim. Insider hat Infos weiter gegeben. Loot: 80gp 1x Potion of Healing Saddle of the Cavalier Wondrous item, uncommon While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage. This item can be found in the Dungeon Master’s Guide on Table C.
Teilnehmer: (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric 2, Circle of Stars Druid 2 - EE (1) ZerosWolf - Dunja Tiefenwacht - Dwarf - Druid 1 - none (2) Brennjie - Spriggan - Eladrin - Ranger 2 - none (4) C0ldW0lf - Jarbin - TCL (Grungan) - Artificer 1/War Wizard 3 (2) Rhivuas - Kenku Mirhwisthel - Kenku - Rouge 2 - None (2) (Flammenklinge) Lilly - Fairy - Warlock lvl 1 - none Info: Crimson Fever Crimson fever is an affliction that is localized to the Border Kingdoms. It is a virulent disease that causes the afflicted creature to become almost mindlessly violent as they succumb to its ravages, and if they die while so afflicted, they rise as zombies a tenday later. Any creature that consumes food or water that has been tainted by the arcane roots in the owlbear lair must succeed on a DC 14 Constitution saving throw or become afflicted with crimson fever. Each day that they are afflicted, their Intelligence and Wisdom scores are reduced by 1; when these scores reach 0, the creature dies. A creature may attempt the saving throw every 24 hours, and any creature that dies while suffering from crimson fever rises as a zombie a tenday later. Every day that a creature is afflicted causes their flesh to become discolored and eventually turns crimson. This disease is strangely immune to magical healing, but the recuperation downtime activity (Player’s Handbook) is automatically successful so long as the character has access to fresh food and water. Loot: 42,5 gp 1x Potion of Healing 1x Antitoxin Circlet of Blasting Wondrous item, uncommon, Table F This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. Story Award: Anders Tharion Rescued You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless.
Adventure Logsheet
Teilnehmer: (2)Kiri - Tarkay Fateweave - Asmodeus Tiefling - Wizard 2 (3) Eklan - Abram Morningstar - Hill Dwarf - Light Cleric 3 (4) C0ldW0lf - Serveri - Shadar-Kai - Rogue 4 - Zenth (3) thebaconing - Anskar Grabb (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars- EE magic mouth materializes in the ceiling and intones “Beyond these gates lies paradise. Enter them as you entered life, and you may yet find it; grasp the jewel and grasp the iron, then be whisked away to the truest ofrewards.” What did the greedy gold digger say? Mine, mine, mine." "Looks like the loot is giving you the boot!" "I suppose it all makes CENTS now, doesn’t it?" . he walls have all been decorated with intensely detailed murals depicting Helmite funerary rituals as well as a dozen mages, all holding the holy symbol of Mystra, hiding in the background. Inscribed on the west wall are the words, "GET THROUGH". “Everything you see is mine” A large mural wraps around the walls of this chamber, depicting numerous humanoid skulls of varying sizes scattered across a wasteland. The sun is setting behind a low range of mesas, and the skulls each cast long shadows. There is a small altar made entirely of dark, splintered humanoid skulls. The eye sockets of three skulls have been filled with semi-precious gemstones. FIFTY FEET SOUTH OF THE BARRED WINDOW IS A SECRET DOOR Loot: 60gp 1x Potion of Greater Healing Iris musste sich einen neuen Club kaufen nachdem das putzpersonal ihren alten ins Feuer geworfen hat (natürlich wieder silber angemalt) - 1 sp Moon-Touched Shortsword Weapon (shortsword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Teilnehmer: (4) Madlech - Nopp Parvus- Lightfoot Halfling - Swashbuckler Rogue 4 - Order of the Gauntlets Captain Blackeye - Gorim Eisenbart - Mountain Dwarf - Fighter 3 - none (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE (4) happy - RTFM - Autognom - Artificer (Battle Smith) 4 - none (4) Jannis D. - Loopy Oneclaw - Tabaxi - Celestial Warlock 4 Loot: 100 gp 1x Sugar Plums (Keoghtom's Ointment) 4 Ladungen 1x Clothing, cold weather Cloak of Billowing Wondrous Item, common The cape is embroidered with a silver edge and the dark blue inner part looks like it is supposed to represent flowing water. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Boots of Elvenkind Wondrous Item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.< This item has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
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gekauft: 1x Spell Scroll of Healing Spirit -150gp 2x Spell Scroll of Lesser Restoration -300gp 1x Healer's Kit -5gp
Adventure Logsheet
Teilnehmer: (1)Kiri - Lyvxana Petalstorm - Eladrin - Paladin 1 (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE (2) Gilli - Lari Säuselton - Halfling - Bard 2 - none (4) marcelinho700 - Thorin Eisenschild - Paladin 4 - none (3) PetKola - Sinophael - Aasimar(Protector) - Paladin (Oath of Devotion) 3 - Order of the Gauntlet (1) - Dixer - Ion Uncut - Variant Human - Rogue 1 - Zhentarim Info: Emerald Enclave (Faction Assignment): Seek out the source of the corruption and destroy it Thand'Arethen im Quiffering Forest Dathlil, Blume die als Heilmittel für die krankheit verbreitet hat. Loot: 1x Potion of Healing 1x Spell Scroll of Lesser Restoration Story Award: All the Pretty Flowers The corrupted dryad was successful in destroying the dathlil flowers within the Quivering Forest. Without their presence, the corruption spreads much quicker, and affects those who would have been otherwise protected. When one of your other characters plays CCCGOC01-03, Winds of Rot, the gryphons and gryphon riders have been affected by the corruption, and are at disadvantage to catch a character that falls from the earthmote. Story Award: Forewarning You learned that a dryad and a satyr were helping to corrupt the forest, though these creatures typically work to protect it. When one of your other characters plays CCCGOC01-02, Cairns of Rot, they gain advantage on Wisdom (Insight) checks to determine if other protectors of the forest have been corrupted. Iris musste fliehen nachdem ihre komplette Partie von der Dryade und ihren Schergen getötet oder verdorben. Sie hat einen Schock davon getragen. **Flaw:* Iris is traumatized by her experiences with corrupt plant creatures and reacts with a brief state of shock when she sees corruption in the form of black corrupted blood until she escapes herself or someone helps her..*
*** TRADE ENTRY ***
Tradet with Azalea https://www.adventurersleaguelog.com/users/36450/characters/88932/tradelogentries/1103018
Teilnehmer: (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE (2)Kiri - R1-FF - Autognome - Bard 2 (2) Shinigami/Max - Fate1 - Autognome - PeaceCleric1/Wizard1 - GoldenVault (3) Brennjie - Shistra - Shifter - Druid Circle of the Moon 3 - Darkvision 60ft - none (3) DuskL/Basti - Bogin Cross - Variant Human - Battle Master Fighter 3 - no faction Info: Dawson, Batler von Zora Rosaliene Culkin Zora Rosaliene Culkin Sark Tolifar, Mitglied der Cloaks "Imix, wird euch alle töten." Sark Tolifar´s Notiz: Ravia ist im Haus des Leidens bei den Illmaterschwestern. Schwer verletzt, aber sie lebt. Wie befohlen sind 4 Stadtwachen abkommandiert um Sie zu observieren. Sobald sie erwacht ist, bringen wir sie zum Tempel um das Ritual zu beenden. Josh Loot: 100gp 1x Potion of Healing Staff of Charming Staff, rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Adventure Logsheet
*** TRADE ENTRY ***
Tradet with Ssakiel https://www.adventurersleaguelog.com/users/36450/characters/92670/tradelogentries/1116726
*** PURCHASE ENTRY ***
verkauft: 1x Studded Leather Armor +22,5gp
Teilnehmer: (4) - happy - Adric - High Elf - Wizard (Order of Scribes) 4 - none (1) Jarlsson – Thóra Donnerblitz – Aasimar – Tempest Domain Cleric 1 – none (4) C0ldW0lf - Corellius - Aasimar/Tiefling (TCL) - Crown Paladin 4 - none (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE (3) Jannis D. - Bibs - Variant Human - Archfey Warlock 3 Info: Loot: 55gp 1x Potion of Healing Ring of Mind Shielding Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. Delver. While wearing this ring underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Adventure Logsheet
Teilnehmer: (3) Flammenklinge Erannis Maerfete – Eladrin – Wildfire Druide – 3 (4) Marcelinho700 - Aziss - Aaracokra - Way of Mercy Monk 4 - none (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE SirWolf00 - Thaldrin Der Drachenschild - Dragonborn - Paladin Oath of Conquest lv.3 (3)Kiri - Dieblinde - Wood Elf - Soulknife rogue 3 Info: Loot: 267,3gp 1x healing potion 1x potion of flying 1x potion of healing 1x scroll of silence 1x scroll of revivify 1x scroll of augury Hew Weapon (battleaxe), Martial weapon, uncommon This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe's creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. Ring Of Protection Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring.
Iris Laevigata Size: 2 ft. - 2,5 ft (Small) Weigth: 10 Eyes: Meerblau Hair: Blond und schulterlang Skin: leicht gebräunt Costomizing your Origin: Race: Fairy Language Proficiencies: Common, Sylvan, Elvish Base Walk Speed: 30 ft. Fairy Magic, Flight Fey Charackteristic: A noticeable, harmless chill surrounds you. Ability Score Point ´Buy: St 8, Dex 15 (+1), Con 14, Int 10, Wis 15 (+2+1), Cha 10 1: Chosen Class: Druid Proficiency Saving Throw: Wisdom, Intelligence Proficiency Weapon: Simple Weapons Proficiency Tool: Herbalism Kit Proficiency Armor: Light Armor, Shields Skill Proficiencies: Insight, Perception Druid Spellcasting, Druidic, Primal Order: Magician 2: Wild Shape, Wild Companion 3: Chosen Subclass: Circel of Stars, Star Map, Starry Form lvl 2 bis 7: 4 (1)Choose a Class: Cleric Weapon Proficiencies: Simple weapons Armor Proficiencies: Light Armor, Medium Armor, Shields Cleric Spellcasting, Divine Order: Thaumaturge 30 Downtime for 3 Level ausgegeben 5 (2): Channel Divinity 6 (3): Choose a Divine Domain: Live Domain Disciple of Life, Life Domain Spells, Preserve Life 7 (4): Level 4 Feat: War Caster +1 Wis lvl 5 Itemchose: Moon Sickle +1 Weapon (sickle), uncommon (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. Choose a Background: Water Drop (Feylost) Skill Proficiencies: Persuation, Survival (Prof Swop: Deception zu Persuation) Source: Ability one +1, one+2 Chose: Dex +1, Wis +2 Tool Proficiencies: Pan Flute Feywild Connection: Dryad (geflaffte Naiad) (Naiads were a rarely seen fey water spirits that lived in the Sisters along with nereids, sylphs, pixies, and leprechauns) Fey Mark: Your skin sparkles in moonlight. Free Feat: Healer Class Equipment Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer’s Pack, Herbalism Kit, and 9 GP Equipment from Background Water Drop (Feylost) Traveler's Clothes, Feywild Trinket, Feywild Trinket, Feywild Trinket, Pouch 8gp A Musical Instrument: Lute (EK) Feywild Trinket: Trinket 1: Wooden pan flute that attracts harmless local fauna when played Trinket 2: 8-ounce, glass wine bottle that magically reassembles itself 1 minute after being broken Trinket 3: Tiny electrum whistle that only Fey can hear gekauft: 1x Priest's Pack -33gp verkauft: 1x Lute +17.5gp 1x Club +0,01gp 1x Sickle +0,5gp
Teilnehmer: (7) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 4, Circel of Stars Druid lvl 3 - EE (8) Echo - Hiro Mareo - Tasha's Custom Lineage - Battlesmith Artificer 6 / Cleric 1 / Fighter 1 - Samsara (8) JinxedBear - Rocky "Flint" Boulder Brickhead III - Autognome (The Rock) - Path of the World Tree Barbarian 8 - Emerald Enclave (10) Manfred Hase - Thranalgrossax the Forsaken - Black Dragonborn - Fighter 1/ Hunter 9 - Zhents (8) Raimundo_O - Captain Bugbeard - Bugbear - Fighter 2 Fiend Warlock 6 - none Info: - Elmar und Lyrei betreiben den Hof, 3 Farmhands sind erkrankt - Zwei Songdragons waren im Dorf. - Molly, ist mit der Tochter Emi befreundet ist aber irgendwie unheimlich (besorgt) Molly wurde im Wald getroffen Abends und stand nur da (gruselig) - Bücherei wird als Schule verwendet von Wren Breathnach einen Halbelfen, der Molly und Emi unterrichtet (Gestresst, Hat nen crash an Variann, macht sich sorgen um Molly weil sie am abend vor Emis haus stand wenn da licht an war.) Trevis is ein klatschmaul Edna angefreundet, hat Tierknochen im Wald gesammelt Carys Beirne der Barde, war erfreut? über den letzten tot. Evtl Fame suchend? Bervin, mag seltene Pflanzen (Heilpflanze die er in einer Teetasse versteckt, inportiert) -Der Alchemist Variann hat nach ihnen gefragt aber Belvin hat es verneint. (Wollte Belvin´s Seltene Pflanze, aber bekam sie nicht) Hat sich ins Büro bon bevin geschlichen. (Belvin hat Aufzeichnungen verschlampt und ist es peinlich deswegen sagt er nichts) Drei Soldaten die Am Tor stationiert sind: -Gaerros, Soldat (Nachtwache - Südseite von Lark Sinegal macht aber Nickerchen bei seiner Wache) (Crasht on Rushin Kaerny. Und Carys owes him at least 50 gp.) - Keryth, Mutter von Molly (Haben eigendlich immer nachtwache) (war sich nicht sicher hier her zu kommen aber da sich Molly hier wohl fühlt is es gut) - Tarron, Vater von Molly ("") hat eine Disguis Self auf sich (wohl um besser auszusehen) Tavernengemeintschaft (Das Krähennest) ist seltsam, Findley/Esmay/Beatrice (FEB) ein Mann und zwei Damen. (nie im Selben Raum) hat sich in Bevins Böro geschlichen. -Blackbloods ist ein Clan von Lycantropen der hier sein unwesend trieb. -Die Reben sind das Wichtigste gut hier -Rushin Kaerny, hat auch nen Crash an Gaerros und hat bemerkt das einige sich in Bevins Böro geschlichen haben. Gefundene gecodete Nachricht: https://files.d20.io/marketplace/3273305/mtAh3l56PtiOwaA9ASGA/max.jpg?1684112825&1684186750 Haben in der Bibiothek einen Schlüssel gefunden und den Ort wo der Seltsame Brief geschrieben wurde: https://files.d20.io/marketplace/3273307/VhLbSWHrt05xD0oNP-Cydw/max.jpg?1684112865&1684186753 -Emi stipitzt Kekse von der Bäckerin Edna (macht sich sorgen um ihre Mama Lyrei) Haben mit hilfe eines Übersetzungsbuch die Nachricht übersetzt: https://files.d20.io/marketplace/3273312/Qen58VsDbnQxhUVP2gfmXQ/max.jpg?1684113066&1684186758 -An Molly kann Iris Transmutationsmagie wahrnehmen. - Etwas hat an Irises Bewusstsein gezärrt aber sie konnte es abschütteln. -Lyrei, ist laut iris eine Urbandruidin Gasthaus: Die Bardame is nen Chanchling.....Faceless? irgenwas was sich verwandeln kann. Edna, Knochen ausgraben gesehen. Lyrei, ist oft im Wald nachts. Variann, traut garros nich, schläft viel während der Wache Alle Toten die sterben haben entsetzensausdruck, like Seeleherrausziehn. An den Comatösen ist illusionsmagie sichtbar Trevis, hat verzichtet auf Begleitung verweigert. (Handelskaravane) Fünf Jahre sind vergangen seit den Ereignissen der "Rising Shadows"-Handlung, und die MONDSCHWINGEN haben eine Heilungsphase erreicht. GRAF ORWIN RHYS hat hart daran gearbeitet, MORAY nach der "LINGERNDEN VERZWEIFLUNG", dem Krieg und der "HEULENDEN KRANKHEIT", die das Land heimgesucht haben, wieder aufzubauen. For my part, I know nothing with any certainty, but the sight of the stars makes me dream. Culture of the Ffolk The Ffolk were the first humans to settle the Moonshae Isles. Their culture has developed in relative isolation from the mainland of Faerûn and is typified by a deep love of the isles and the Earthmother. Appearance The Ffolk traditionally have olive skin, dark eyes, and dark brown to black hair. However, relations with the Northlanders and the ports of the Sword Coast have created diversity in the population. Ffolk with Fey ancestry have brilliant green eyes. Devoted to the Earthmother The Ffolk revere their land, viewing the Earthmother as the spirt of the Moonshaes itself. Druid-Led. The Ffolk’s spiritual leaders are druids of the Earthmother rather than clerics of Faerûn’s mainland gods. Natural Spaces. Since the Earthmother is the land, the Ffolk don’t build her large temples. Instead, they honor her with stone rings and small shrines in places of natural beauty. Moonwells. The most sacred locations to the Ffolk are the Earthmother’s moonwells. These magical pools are fonts of power and are tended by the druids. Society Structure Isolated from the Faerûn mainland, the Ffolk have developed a pastoral society. Steadings. Ffolk outside of villages live in steadings; fortified farmsteads capable of fending off wild animals and goblin attacks. Village Life. Being focused on agriculture, Ffolk prefer to live in small villages rather than in great cities. The largest village or town in an area acts as the market and seat of the cantrev. Feudal Structure. The smallest political unit of the Ffolk is a cantrev, ruled by a lord who governs several villages. Multiple cantrevs are bound together to form an earldom. Limited Monarchy. The earls of the Ffolk are loosely aligned under a High King. The earls see themselves as peers of the High King. They give the king deference, but not obedience. Kendrick Devotion. The Ffolk have lived under the rule of House Kendrick for centuries and have tremendous respect for the family. Cultural Traits Shaped by the Land. The Ffolk are shaped by the Moonshaes’ rugged, striking landscape and harsh weather. Stubborn and persistent, they thrive in the land’s adversity and rejoice in its natural beauty. They adore their home with a deep and abiding love outsiders find hard to comprehend. It Takes a Village. The Ffolk live in extended family groups with grandparents raising the children while the parents work . Most neighbors are cousins, so marriages must be to someone outside the village. Belief in Heroes. The Ffolk are confident that heroes will rise up confront the many threats to the Moonshaes. House Kendrick is the greatest of these folk heroes, but heroes can come from anywhere. Cautious of Outsiders. The Ffolk are slow to welcome outlanders, who are often loud, arrogant, and condescending. Even worse, outlanders are often invaders, for many mainland nations see the Moonshaes as backward and ripe for the picking. Bound by Culture, Not Blood. While the Ffolk originally settled in the Moonshaes from what is now Tethyr, they have absorbed many immigrants over the centuries. Defined by their love for the land and the Earthmother, the Ffolk have absorbed these newcomers, adding them to the fold. Art and Entertainment Faires. With the Ffolk being so spread out, they enjoy a good faire, whether it be a market, a festival, or a traveling carnival. Faires are great opportunities to meet prospective friends. Harp Music. The Ffolk love their harps. Each tavern has their own harp for use by visiting bards. Stiff competition brews between taverns over who has the best harp. Poetry. The primary artform among the Ffolk is poetry. Every shepherd seems to be a budding poet, working on lines while in the fields. Loot: 1000gp 1x Potion of Healing 1x Potion of Fire Breath 1x Dust of Disappearnce Story Award: Unseemly Cipher You possess a cipher used in Dynnegall to unravel Unseelie messages. Perhaps it will prove useful in the future. Astromancy Archive Wondrous Item, Rare (Requires Attunement by a Wizard) The rings of this brass disc seem to shift and move as you observe them. The sigils etched onto its surface remind you of the ancient Llewyrr elves, hinting at a deeper and more mystical purpose. The brass is oxidized to a deep black color, creating an otherworldly effect that reminds you of the night sky, with specks of gold glittering across its surface like stars. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Clockwork Amulet Wondrous Item, Common This copper amulet exudes a sense of power and authority, bearing the sigil of Earl Orwin Rhys etched in lustrous gold. The front surface of the amulet is polished to perfection, reflecting the light of the room, while the back surface is spotted with brown tarnish. It appears this amulet has been worn and cherished before, perhaps passed down by friends, family, or comrades. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. 1 lvl Druid AsI: +2 Wis