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Adventure Title
FR-DC-MBM-03 Back To School
Session
1
Date Played
2025-03-26 18:37:00 UTC
Levels Gained
GP +/-
100
Downtime +/-
10.0
Location Played
Roll20
DM Name
Jadi
DM DCI Number
33518
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (4) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard (4) Tom the Elevator - Judas Brutos - Halfling - Scout Rogue 4 (4) Arikatzi020 - Kalis Nordwind - Centaur - Path of the Berserker lvl 4 (4) Stephan - Thoran - Human - (Light Domain) Cleric 4 (4) Flammenklinge - Wolke - Shadar kei - Jäger - Waldläufer (4) ------------------------------------------------------------------------------------------------------------------------------------------ Info: Es neigt sich das Jahr dem Winter zu und das Dorf liegt im Gebirge, jedoch gibt es erheblich mehr Schneefall und Stürme als es sonst der Fall ist. Schon seit einigen Tagen wird das Dorf immer wieder eingeschneit und ein Durchkommen ist für viele Bewohner fast unmöglich geworden. Ein kürzlich erfolgter Überfall von Goblins und Ogern hat nun die Vermutung nahe gelegt, dass es einen Zusammenhang geben könnte, dass eine Macht das Wetter beeinflusst und bestimmte Kreaturen in seinen Bann zieht. Deswegen hat der Dorfrat nach dem örtlichen Druiden geschickt und euch gebeten, den Gesprächen beizuwohnen. Bereits jetzt wurde euch gesagt, dass es an euch liegen wird, dieses Problem zu lösen, da die meisten Dorfbewohner weder über die Fähigkeiten, noch die Beinlänge verfügen um in der aktuellen schneeigen Situation zu helfen. ------------------------------------------------------------------------------------------------------------------------------------------ Ein Drache schiest einen Pegasusu vom Himmel den wir zur Dorfdruidin schicken. Der Drache ist weiß und steckt sein Revier ab. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1x Potion of Cold Resistance ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Conducting Wand, common This wand has 3 charges. While holding it, you can take a Magic action to expend 1 charge and create orchestral music by waving it around. The music can be heard out to 120 feet and ends when you stop waving the wand. Regaining Charges: The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, a sad tuba sound plays as the wand crumbles into dust and is destroyed. Minor Property: Unbreakable The item can't be broken. Special means must be used to destroy it. ------------------------------------------------------------------------------------------------------------------------------------------ Half Plate Armor of Fungal Spores Medium armor, uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. The wearer has Disadvantage on Dexterity (Stealth) checks. Quirk: Metamorphic The item periodically alters its appearance in slight ways. You have no control over these minor alterations, which have no effect on the item's use. History: Strange magic has been dripping into this armor, giving it the appearance to be a living entity rather than a mere object of protection. The golden and silvery mushrooms seem to spread and recede all over the armor. ------------------------------------------------------------------------------------------------------------------------------------------ 1x Potion of Growth verbraucht ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Wand of Conducting Common FR-DC-MBM-03 Back To School true
Wand of Conducting Wand, common This wand has 3 charges. While holding it, you can take a Magic action to expend 1 charge and create orchestral music by waving it around. The music can be heard out to 120 feet and ends when you stop waving the wand. Regaining Charges: The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, a sad tuba sound plays as the wand crumbles into dust and is destroyed. Minor Property: Unbreakable The item can't be broken. Special means must be used to destroy it.
Half Plate Armor of Fungal Spores Uncommon FR-DC-MBM-03 Back To School true
Half Plate Armor of Fungal Spores Medium armor, uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. The wearer has Disadvantage on Dexterity (Stealth) checks. Quirk: Metamorphic The item periodically alters its appearance in slight ways. You have no control over these minor alterations, which have no effect on the item's use. History: Strange magic has been dripping into this armor, giving it the appearance to be a living entity rather than a mere object of protection. The golden and silvery mushrooms seem to spread and recede all over the armor.