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Adventure Title
FR-DC-CLWF-01 Passed Heroics
Session
Date DMed
2025-05-13 19:00
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
20000
Downtime +/-
Renown
Missions
Date Assigned
2025-05-13 19:00
Character to Apply Rewards
Corellius (T4)
Notes
# Used Reward "As if you where a Player at the Table" # Story Award: **Honorary Member of House Ithandoriel** Your deeds on this day have shown that you embody the values every Ithondoriel strives to achives. Therefore, you have been granted the honor of naming yourself Ithandoriel if you wish, and may present yourself as a member of the noble elven house. # Players: (20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave (20) Trava - Kiyoshi - Winged Tiefling - Bard 19 Sorcerer 1 (20) Echo - Master Oogwhey - Agile Tortle (TCL) - 20 Open Hand Monk - None (19) Stephan - Quarion - Halfelf - Warlock (Celestial) 19 - none (20) Marcelinho700 - Pan - Half Orc - Path of the Giant Barbarian 16/ Champion Fighter 4 - Golden Vault # Loot: - 20.000 GP - Dawnreaver (Greatsword Moonblade of House Ithandoriel) - Plate d'Amour (Cast-Off Plate Armor, Guardian) - Potion of Heroism - Potion of Invulnerability Ithandoriel's Might (Charm of the Moon) Charm As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.

Magic Items

Character Name Rarity Location Table Result Counts?
Corellius (T4) 🗹 (L/AT) Dawnreaver (Greatsword Moonblade of House Ithandoriel) Legendary true
Greatsword, legendary (requires attunement by a creature of the weapon's choice) Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain. Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer. A Moonblade has one rune on it for each bearer it has willingly served (in this case: 7). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table. Runes: increase attack and damage by +1 increase attack and damage by +1 increase attack and damage by +1 deal an extra 1d6 force damage deal an extra 1d6 force damage deal an extra 1d6 force damage score a critical hit on a roll of 19 or 20 on the d20 The next time any creature attunes to this item, it would gain the following rune: "The Moonblade gains Thrown with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack." (the DM may choose otherwise) Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table. Sentinel: Undead. This item glows faintly when such creatures are within 120 feet of it. Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator. The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep. Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals. Dawnreaver has been wielded by generations of elven paladins following Tyr, Helm and Lathander (and similar gods lost in tradition). Its ideals are protecting the weak, fighting for what is right and smiting those that wish harm upon the innocent. It will allow attunement by creatures that resemble these values.
Corellius (T4) Plate d'Amour (Cast-Off Plate Armor, Guardian) Common false
Heavy armor, common, AC 18 This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices) The wearer has Disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.