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Adventure Title
DDHC-KftGV-13 - Fire & Drakness
DDHC-KftGV-13 - Fire & Drakness
Session
Date DMed
2024-04-16 19:00
2024-04-16 19:00
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
7056
7056
Downtime +/-
Renown
Missions
Date Assigned
2024-04-16 19:00
2024-04-16 19:00
Character to Apply Rewards
Anxæ
Anxæ
Notes
# Loot - 7056 GP - Potion of Fire Resistance - Brazier of Commanding Fire Elementals - Instrument of the Bards (Cli Lyre) - Rope of Entanglement - Blessing of Understanding - (Very Rare Golden Vault Reward)
# Loot - 7056 GP - Potion of Fire Resistance - Brazier of Commanding Fire Elementals - Instrument of the Bards (Cli Lyre) - Rope of Entanglement - Blessing of Understanding - (Very Rare Golden Vault Reward)
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Anxæ | Brazier of Commanding Fire Elementals | Rare | false | |||
Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds. | ||||||
Anxæ | Instrument of the Bards (Cli Lyre) | Rare | false | |||
Wondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall | ||||||
Anxæ | Rope of Entanglement | Rare | false | |||
Wondrous item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. | ||||||
Anxæ | Blessing of Understanding | Unique | true | |||
Your Wisdom score increases by 2, up to a maximum of 22. |