Show Log Entry
Adventure Title
SJ-DC-YZ 02-02 No light, no hope
SJ-DC-YZ 02-02 No light, no hope
Session
Date Played
2022-11-07 21:00:00 UTC
2022-11-07 21:00:00 UTC
Levels Gained
2
2
GP +/-
880
880
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Yaidz
Yaidz
DM DCI Number
9319116343
9319116343
Notes
# Loot - 880 GP - Spellwrought Tattoo (Guidance) - Armor of Black Death (Guardian Studded Leather Armor +1) - Deck of Illusions (5 Cards) - Scroll of Magic Missile - Musket + 5 Shot # Level 8 (Artificer 7/Fighter 1) **Class**: Artificer **HP**: +7 **Features**: Flash of Genius # Level 9 (Artificer 8/Fighter 1) **Downtime Ability**: Catching Up (-10 Days) **Class**: Artificer **HP**: +7 **Features**: ASI **ASI**: Crossbow Expert
# Loot - 880 GP - Spellwrought Tattoo (Guidance) - Armor of Black Death (Guardian Studded Leather Armor +1) - Deck of Illusions (5 Cards) - Scroll of Magic Missile - Musket + 5 Shot # Level 8 (Artificer 7/Fighter 1) **Class**: Artificer **HP**: +7 **Features**: Flash of Genius # Level 9 (Artificer 8/Fighter 1) **Downtime Ability**: Catching Up (-10 Days) **Class**: Artificer **HP**: +7 **Features**: ASI **ASI**: Crossbow Expert
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (UC) Deck of Illusions (5 Cards) | Uncommon | SJ-DC-YZ 02-02 No light, no hope | false | ||
Uncommon (Consumeable) This box contains a set of Parchment cards. A full deck has 34 cards. This deck only has 5 cards left. (Eight of hearts , Queen of spades , Nine of clubs , Two of diamonds & one Joker) The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an Action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An Illusion of one or more Creatures forms over the Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an Action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an Illusion, because Objects pass through it. Someone who uses an Action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The Illusion lasts until its card is moved or the Illusion is dispelled. When the Illusion ends, the image on its card disappears, and that card can’t be used again. | |||||
☐ (R) Armor of Black Death (Guardian Studded Leather Armor +1) | Rare | SJ-DC-YZ 02-02 No light, no hope | false | ||
Studded Leather Armor +1 (rare) This Studded Leather Armor is made from black Leather and harmless metal spikes. You have a +1 bonus to AC while wearing this armor. Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.  |