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Adventure Title
SJ-DC-YZ โ€“ 02 โ€“ 01 โ€“ where the path may lead us
Session
Date Played
2022-10-22 12:00:00 UTC
Levels Gained
1
GP +/-
770
Downtime +/-
10.0
Location Played
Roll20
DM Name
Yaidz
DM DCI Number
9319116343
Notes
# Loot - 770 GP - Potion of Growth - Potion of Greater Healing - Smokepowder (5x Shot) - Pocket Watch (Talking Doll) - Wooden Beacon Greatsword +2 # Level 7 (Artificer 6/Fighter 1) **Class**: Artificer **HP**: +7 **Features**: Tool Expertise, Infusions **Infusions Known**: Spell Refueling Ring, Replicate Magic Item: Cloak of Elvenkind

Magic Items

Name Rarity Location Table Result Counts?
๐Ÿ—น (C) Pocket Watch (Talking Doll) Common SJ-DC-YZ โ€“ 02 โ€“ 01 โ€“ where the path may lead us false
Wondrous item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. The pocket watch may say one of the following sentences: Roll 1d8 1 Click Clack. You should hurry! 2 I wish I would be a real clock tower. 3 It's killing time! 4 Which animal always knows the time? A watch dog! 5 They always say: "Time waits for no one.". But i guess i can wait for you. 6 The best thing you can do is to let the clock work. 7 I wonder if a clever clock is called clockwise. 8 Oh no, my gears are breaking! HEHE Just a joke.
โ˜ (R) Wooden Beacon Greatsword +2 Rare SJ-DC-YZ โ€“ 02 โ€“ 01 โ€“ where the path may lead us false
Weapon (greatsword), rare You have a +2 bonus to Attack and Damage Rolls made with this Wooden Greatsword This Greatsword has mysterious symbols on it. These runes seem to have a connection to the light of a Solar. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional10 feet, or to extinguish the light.