Show Log Entry

Adventure Title
SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you!
Session
Date Played
2022-10-17 18:30:00 UTC
Levels Gained
1
GP +/-
62.8
Downtime +/-
10.0
Location Played
Roll20
DM Name
Yaidz
DM DCI Number
9319116343
Notes
# Story Awards **Visionäre von Sanderwoon** Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person: 1 Diese muss im Abenteuer genutzt werden. Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann. # Loot - 62,8 GP - Guardian Guardian Emblem - Flask of Sobriety (Tankard of Soriety) - Potion of Healing - Potion of Comprehension - Spellwrought Tattoo: Shield # Level 4 (Artificer 4) **Class**: Artificer **HP**: +7 **Features**: ASI **ASI**: Fey Touched (+1 Int, Bless, Misty Step)

Magic Items

Name Rarity Location Table Result Counts?
🗹 (C) Flask of Sobriety (Tankard of Soriety) Common SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! false
Wondrous item, common This flask has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The flask has no effect on magical liquids or harmful substances such as poison. Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. The message can be seen if the flask is filled with whiskey. Message: The treasure you may seek is in the ruin of "Al Kha Thun"
☐ (UC/AT) Guardian Guardian Emblem Uncommon SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! false
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin) This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn. Minor Poperty: Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.