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Adventure Title
SJ-DC-YZ – 02 – 04 – The Dark Dome
SJ-DC-YZ – 02 – 04 – The Dark Dome
Session
Date Played
2023-05-13 16:00:00 UTC
2023-05-13 16:00:00 UTC
Levels Gained
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Yaidz
Yaidz
DM DCI Number
9319116343
9319116343
Notes
# Loot - 1000 GP - Potion of Fire Resistance - Potion of Force Resistance - Kette des Gefallenen (Rope of Mending) - Blutkristall (Elemental Essence Shard: Water) Thyrion, den Gottgleichen Solardragon kennen gelernt
# Loot - 1000 GP - Potion of Fire Resistance - Potion of Force Resistance - Kette des Gefallenen (Rope of Mending) - Blutkristall (Elemental Essence Shard: Water) Thyrion, den Gottgleichen Solardragon kennen gelernt
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (C) Kette des Gefallenen (Rope of Mending) | Common | SJ-DC-YZ – 02 – 04 – The Dark Dome | false | ||
Wondrous item, common You can cut this 50-foot coil of metal chain into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A chain of mending is forever shortened if a section of it is lost or destroyed. Strange Material: The item was created from a material that is bizzare given its purpose. Its durability is unaffected. Material: Steel | |||||
☐ (R/AT) Blutkristall (Elemental Essence Shard: Water) | Rare | SJ-DC-YZ – 02 – 04 – The Dark Dome | false | ||
Wondrous item, rare (requires attunement by a sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property. Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone. Key: The item is used to unlock the chamber of the necromancer on Shal'Khazhun. |