Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ (UC) Dragonhide Saddle (Saddle of the Cavalier) uncommon CCC-GAD01-02 Red War: Black Phoenix Trade Log Show
Notes:

Wondrous item, uncommon

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage. This item is found on Magic Item Table B in the Dungeon Master’s Guide. This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

☐ (UC/AT) Nature's Mantle uncommon DDHC-KftGV-02 The Stygian Gambit Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement by a druid or ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.

While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.

☐ (UC/AT) Ilmater’s Bleeding Heart (Periapt of Wound Closure) uncommon Trade Log Show
Notes:

Wondrous Item, uncommon (requires attunement)

This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest.
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
This item is found in the Dungeon Master’s Guide.

🗹 (UC/AT) Dragonhide Belt +1 uncommon AL Players Guide SJ-DC-RTR-03 Need for Seat Show
Notes:

Wondrous Item, uncommon (+1) (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

🗹 (R/AT) Bracers of Defense rare DDEP-DRW02 Wings of Death Trade Log Show
Notes:

Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
This item is found in the Dungeon Master’s Guide.

These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.

☐ (R) +1 Studded Leather Armor rare SJ-DC-RTR-05 Cold, Darkness and Fire SJ-DC-RTR-05 Cold, Darkness and Fire Show
Notes:

Magical Light armor (rare magic item)

Minor Property: Strange Material
The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...

☐ Helm of Underwater Action uncommon DDHC00-GSM-03 Danger at Dunwater Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain dark vision with a range of 60 feet, and you gain a swimming speed of 30 feet.

☐ (C) Horn of Silent Alarm common SJ-DC-RTR-05 Cold, Darkness and Fire SJ-DC-RTR-05 Cold, Darkness and Fire Show
Notes:

Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."
- Howar Kohlenquetscher

☐ (C) Clothes of Mending common SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em Show
Notes:

Wondrous item, common

This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

Minor Property: Gleaming
This item never gets dirty.

🗹 (C/AT) Cloak of Billowing common DDHC-XGE-01 Rats of Waterdeep DDHC-XGE-01 Rats of Waterdeep Show
Notes:

Wondrous Item, common

This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine.
While wearing this cloak, you can use a bonus action to make it billow dramatically.
This item can be found in Xanathar’s Guide to Everything.