Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
š¹ (C/AT) Cloak of Billowing
common
DDHC-XGE-01 Rats of Waterdeep
DDHC-XGE-01 Rats of Waterdeep
Show
Notes:
Wondrous Item, common
This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine.
While wearing this cloak, you can use a bonus action to make it billow dramatically.
This item can be found in Xanatharās Guide to Everything.
š¹ (UC/AT) Eldritch Claw Tattoo
uncommon
SJ-DC-RTR-03 Need for Seat
SJ-DC-RTR-03 Need for Seat
Show
Notes:
Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement:
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes:
While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul:
As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.
Minor Property: Key
The item is used to unlock a container, chamber, vault, or other entryway.
š¹ (UC/AT) Dragonhide Belt +1
uncommon
AL Players Guide
SJ-DC-RTR-03 Need for Seat
Show
Notes:
Wondrous Item, uncommon (+1) (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the beltās rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You canāt use this action again until the next dawn.
ā (C) Clothes of Mending
common
SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em
SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em
Show
Notes:
Wondrous item, common
This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.
Minor Property: Gleaming
This item never gets dirty.
ā Helm of Underwater Action
uncommon
DDHC00-GSM-03 Danger at Dunwater
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this brass helmet, you can breathe underwater, you gain dark vision with a range of 60 feet, and you gain a swimming speed of 30 feet.
ā (R) +1 Studded Leather Armor
rare
SJ-DC-RTR-05 Cold, Darkness and Fire
SJ-DC-RTR-05 Cold, Darkness and Fire
Show
Notes:
Magical Light armor (rare magic item)
Minor Property: Strange Material
The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...
ā (C) Horn of Silent Alarm
common
SJ-DC-RTR-05 Cold, Darkness and Fire
SJ-DC-RTR-05 Cold, Darkness and Fire
Show
Notes:
Wondrous item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Minor Property: Delver
While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."
- Howar Kohlenquetscher
š¹ (R/AT) Bracers of Defense
rare
DDEP-DRW02 Wings of Death
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
This item is found in the Dungeon Masterās Guide.
These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.
ā (UC) Dragonhide Saddle (Saddle of the Cavalier)
uncommon
CCC-GAD01-02 Red War: Black Phoenix
Trade Log
Show
Notes:
Wondrous item, uncommon
While in this saddle on a mount, you canāt be dismounted against your will if youāre conscious, and attack rolls against the mount have disadvantage. This item is found on Magic Item Table B in the Dungeon Masterās Guide. This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.
ā (UC/AT) Nature's Mantle
uncommon
DDHC-KftGV-02 The Stygian Gambit
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger)
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.
While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
š¹ (C/AT) Cloak of Billowing | common | DDHC-XGE-01 Rats of Waterdeep | DDHC-XGE-01 Rats of Waterdeep | Show | ||
Notes:
Wondrous Item, common This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. |
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š¹ (UC/AT) Eldritch Claw Tattoo | uncommon | SJ-DC-RTR-03 Need for Seat | SJ-DC-RTR-03 Need for Seat | Show | ||
Notes:
Eldritch Claw Tattoo Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Tattoo Attunement: If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Strikes: Eldritch Maul: Minor Property: Key |
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š¹ (UC/AT) Dragonhide Belt +1 | uncommon | AL Players Guide | SJ-DC-RTR-03 Need for Seat | Show | ||
Notes:
Wondrous Item, uncommon (+1) (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the beltās rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You canāt use this action again until the next dawn. |
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ā (C) Clothes of Mending | common | SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em | SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em | Show | ||
Notes:
Wondrous item, common This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way. Minor Property: Gleaming |
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ā Helm of Underwater Action | uncommon | DDHC00-GSM-03 Danger at Dunwater | Trade Log | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain dark vision with a range of 60 feet, and you gain a swimming speed of 30 feet. |
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ā (R) +1 Studded Leather Armor | rare | SJ-DC-RTR-05 Cold, Darkness and Fire | SJ-DC-RTR-05 Cold, Darkness and Fire | Show | ||
Notes:
Magical Light armor (rare magic item) Minor Property: Strange Material Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen... |
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ā (C) Horn of Silent Alarm | common | SJ-DC-RTR-05 Cold, Darkness and Fire | SJ-DC-RTR-05 Cold, Darkness and Fire | Show | ||
Notes:
Wondrous item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Minor Property: Delver While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. "Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann." |
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š¹ (R/AT) Bracers of Defense | rare | DDEP-DRW02 Wings of Death | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. |
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ā (UC) Dragonhide Saddle (Saddle of the Cavalier) | uncommon | CCC-GAD01-02 Red War: Black Phoenix | Trade Log | Show | ||
Notes:
Wondrous item, uncommon While in this saddle on a mount, you canāt be dismounted against your will if youāre conscious, and attack rolls against the mount have disadvantage. This item is found on Magic Item Table B in the Dungeon Masterās Guide. This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments. |
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ā (UC/AT) Nature's Mantle | uncommon | DDHC-KftGV-02 The Stygian Gambit | Trade Log | Show | ||
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger) This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |