Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
šŸ—¹ (C/AT) Cloak of Billowing common DDHC-XGE-01 Rats of Waterdeep DDHC-XGE-01 Rats of Waterdeep Show
Notes:

Wondrous Item, common

This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine.
While wearing this cloak, you can use a bonus action to make it billow dramatically.
This item can be found in Xanathar’s Guide to Everything.

šŸ—¹ (UC/AT) Eldritch Claw Tattoo uncommon SJ-DC-RTR-03 Need for Seat SJ-DC-RTR-03 Need for Seat Show
Notes:

Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.

Tattoo Attunement:
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Strikes:
While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.

Eldritch Maul:
As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

Minor Property: Key
The item is used to unlock a container, chamber, vault, or other entryway.

šŸ—¹ (UC/AT) Dragonhide Belt +1 uncommon AL Players Guide SJ-DC-RTR-03 Need for Seat Show
Notes:

Wondrous Item, uncommon (+1) (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

☐ (C) Clothes of Mending common SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em Show
Notes:

Wondrous item, common

This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

Minor Property: Gleaming
This item never gets dirty.

☐ Helm of Underwater Action uncommon DDHC00-GSM-03 Danger at Dunwater Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain dark vision with a range of 60 feet, and you gain a swimming speed of 30 feet.

☐ (R) +1 Studded Leather Armor rare SJ-DC-RTR-05 Cold, Darkness and Fire SJ-DC-RTR-05 Cold, Darkness and Fire Show
Notes:

Magical Light armor (rare magic item)

Minor Property: Strange Material
The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...

☐ (C) Horn of Silent Alarm common SJ-DC-RTR-05 Cold, Darkness and Fire SJ-DC-RTR-05 Cold, Darkness and Fire Show
Notes:

Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."
- Howar Kohlenquetscher

šŸ—¹ (R/AT) Bracers of Defense rare DDEP-DRW02 Wings of Death Trade Log Show
Notes:

Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
This item is found in the Dungeon Master’s Guide.

These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.

☐ (UC) Dragonhide Saddle (Saddle of the Cavalier) uncommon CCC-GAD01-02 Red War: Black Phoenix Trade Log Show
Notes:

Wondrous item, uncommon

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage. This item is found on Magic Item Table B in the Dungeon Master’s Guide. This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

☐ (UC/AT) Nature's Mantle uncommon DDHC-KftGV-02 The Stygian Gambit Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement by a druid or ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.

While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.