Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Nettle (Hand Crossbow +2)
rare
DDEP4 - Reclamation of Phlan
Show
Notes:
Weapon (Hand Crossbow), Rare
You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.
Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.
☐ (R) +1 Chain Mail
rare
Trade Log
Show
Liriod (Pole of Collapsing)
common
WBW-DC-ZION-02 Alexanders Hand
Show
Notes:
Wondrous item, common
While holding this 10-foot pole, you can use an action to
speak a command word and cause it to collapse into a 1-
foot-long rod, for ease of storage. The pole's weight doesn't
change. You can use an action to speak a different command
word and cause the rod to revert to a pole; however, the
rod will elongate only as far as the surrounding space
allows. This item is found in the Xanathar’s Guide to
Everything.
Sculpted along the shaft of this 1-foot-long rod made of
gray marble are two blue dragon wyrmlings fighting. When
this magic item reverts to a 10-foot pole, the rod splits in
half horizontally as it elongates, and a magical 9-foot long
crackling, harmless, black lightning connects both ends of
the pole.
Compass. The wielder can use an action to learn which
way is north.
Zion Strika (Boots of Speed)
rare
WBW-DC-ZION-02 Alexanders Hand
Show
Notes:
Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and
click the boots' heels together. If you do, the boots double
your walking speed, and any creature that makes an
opportunity attack against you has disadvantage on the
attack roll. If you click your heels together again, you end
the effect.
When the boots' property has been used for a total of 10
minutes, the magic ceases to function until you finish a long
rest. This item is found in the Dungeon Master’s Guide.
The boots are white in color and trimmed with gold.
While the effects of these boots are active, a bluish magical
illusion of a young human man wielding a glaive appears,
chasing you whenever you move, or distracting any
creature attempting to make an opportunity attack against
you.
☐ (UC/AT) Auntie Sue’s Broom (...of Flying)
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it.
As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.
(R/AT) Cloak of Displacement
rare
CCC-SFBay-02-01 Old Enemies Arise
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have Disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while your Speed is 0.
(R/AT) Amulet of Health
rare
CCC-SFBay-02-02 Rise of the Oger King
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Dieses Amulett besteht aus einem Blutstein, der von Trollzähnen flankiert wird. Die Kordel, die es hält, ist aus Trollhaut gefertigt. Charaktere, die dieses Amulett tragen, fühlen sich oft unbesiegbar, wenn sie in den Nahkampf ziehen, doch sie entwickeln eine Abneigung gegen Feuer. Fast so, als ob sie glauben, sie seien empfindlich gegenüber Feuer.
Ziona Mantle (Mantle of Spell Resistance)
rare
WBW-DC-ZION-03 Noctis' Sacrifice
Show
Notes:
Wondrous item, rare (requires attunement)
You have advantage on saving throws against spells while
you wear this cloak. This item is found in the Dungeon
Master’s Guide.
This mantle cloak is white in color, lined with gold.
Whenever you succeed on a saving throw against a spell
while attuned to this item, a magical illusion of a young man
in long hooded robes appear, chanting as it protects you
from the spell.
Veteran's Cane
common
WBW-DC-ZION-03 Noctis' Sacrifice
Show
Notes:
Wondrous item, common
As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item.
Engraved on the shaft of the cane is the name Carmina.
Repulsive. The bearer feels a sense of distaste when in
contact with the item, and continues to sense discomfort
while bearing it.
☐ (R/AT) Hellrider Badge
rare
DDEP09-02 Hellfire Requiem
Show
Notes:
Wondrous Item, Rare (requires attunement by someone designated by Duke Ulder Ravengard)
A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders.
While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield.
If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended.
As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself.
Special
If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed.
Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.
🗹 (R/AT) Stirring Scaled Ornament
rare
DDHC-KftGV Vidorant's Vault
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes.
You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself.
☐ (R) Chain Mail +1
rare
Trade Log
Show
☐ (R/AT) Ring of Protection
rare
Trade Log
Show
☐ (R/AT) Belt of Hill Giant Strength
rare
CCC-SFBay 02-03 The Risen Minotaur Lord
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.
| Name | Rarity | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|
| Nettle (Hand Crossbow +2) | rare | DDEP4 - Reclamation of Phlan | Show | |||
|
Notes:
Weapon (Hand Crossbow), Rare You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling. Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently. |
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| ☐ (R) +1 Chain Mail | rare | Trade Log | Show | |||
| Liriod (Pole of Collapsing) | common | WBW-DC-ZION-02 Alexanders Hand | Show | |||
|
Notes:
Wondrous item, common While holding this 10-foot pole, you can use an action to Sculpted along the shaft of this 1-foot-long rod made of Compass. The wielder can use an action to learn which |
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| Zion Strika (Boots of Speed) | rare | WBW-DC-ZION-02 Alexanders Hand | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) While you wear these boots, you can use a bonus action and When the boots' property has been used for a total of 10 While the effects of these boots are active, a bluish magical |
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| ☐ (UC/AT) Auntie Sue’s Broom (...of Flying) | uncommon | Trade Log | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you. This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. |
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| (R/AT) Cloak of Displacement | rare | CCC-SFBay-02-01 Old Enemies Arise | Show | |||
|
Notes:
Wondrous Item, Rare (Requires Attunement) While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have Disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while your Speed is 0. |
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| (R/AT) Amulet of Health | rare | CCC-SFBay-02-02 Rise of the Oger King | Show | |||
|
Notes:
Wondrous Item, Rare (Requires Attunement) Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
|
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| Ziona Mantle (Mantle of Spell Resistance) | rare | WBW-DC-ZION-03 Noctis' Sacrifice | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) You have advantage on saving throws against spells while This mantle cloak is white in color, lined with gold. |
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| Veteran's Cane | common | WBW-DC-ZION-03 Noctis' Sacrifice | Show | |||
|
Notes:
Wondrous item, common As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item. Engraved on the shaft of the cane is the name Carmina. Repulsive. The bearer feels a sense of distaste when in |
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| ☐ (R/AT) Hellrider Badge | rare | DDEP09-02 Hellfire Requiem | Show | |||
|
Notes:
Wondrous Item, Rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem. |
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| 🗹 (R/AT) Stirring Scaled Ornament | rare | DDHC-KftGV Vidorant's Vault | Show | |||
|
Notes:
Wondrous Item, Rare (Requires Attunement) This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes. You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. |
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| ☐ (R) Chain Mail +1 | rare | Trade Log | Show | |||
| ☐ (R/AT) Ring of Protection | rare | Trade Log | Show | |||
| ☐ (R/AT) Belt of Hill Giant Strength | rare | CCC-SFBay 02-03 The Risen Minotaur Lord | Show | |||
|
Notes:
Wondrous Item, Rare (Requires Attunement) While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. |
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