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Adventure Title
Creation
Session
Date Played
2022-09-03 12:09:00 UTC
Levels Gained
4
GP +/-
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
# Race: Goblin **Size**: small **Speed**: 30 feet **Languages**: Common, Goblin **ASI**: +2 Wis, +1 Cha **Features**: Darkvision (60 ft.), Fey Ancestry, Fury of the Small, Nimble Escape # Class: Sorcerer **Hit Dice**: d6 **HP**: +8 **Subclass**: Divine Soul #### Proficiencies **Armor**: none **Weapons**: Daggers, darts, slings, quarterstaffs, light crossbows **Saving Throws**: Constitution, Charisma **Skills**: Insight, Religion **Features**: Divine Magic - Neutrality (Protection from Evil and Good), Favored by the Gods **Cantrips**: Minor Illusion, Mage Hand, Mending, Prestidigitation **Spells**: Absorb Elements, Shield # Ability Scores **Method**: Point Buy **Strength**: 8 **Dexterity**: 14 **Constitution**: 14 **Intelligence**: 8 **Wisdom**: 15 +2 = 17 **Charisma**: 12 +1 = 13 # Description **Alignment**: Neutral Good **Deity**: Mystra **Faction**: Candlekeep **Age**: 37 **Height**: 1,02m **Weight**: 30kg ***Flavor***: > # Background: Cloistered Scholar (Candlekeep) **Skills**: Perception, Stealth (Hillsfar Smuggler - Customized) **Languages**: Elvish (Trade Sherif - Customized) **Tools**: Thieve's Tools (Trade Sherif - Customized) **Feature**: Wildspace Adaptation (Wildspacer - Customized) **Personality Trait 1**: I've read every book in the world's greatest libraries—or I like to boast that I have. **Personality Trait 2**: There's nothing I like more than a good mystery. **Ideals**: Knowledge. The path to power and self-improvement is through knowledge. (Neutral) **Bonds**: It is my duty to protect my students. **Flaws**: I overlook obvious solutions in favor of complicated ones. # Starting Equipment **by class** **by background** **sold** **bought** # Level 2 (Sorcerer 1/Cleric 1) **Class**: Cleric **Subclass**: Twilight **HP**: +7 **Features**: Bonus Proficiencies, Eyes of Night, Vigilant Blessing, Domain Spells **Cantrips**: Guidance, Toll the Dead, Spare the Dying # Level 3 (Sorcerer 1/Cleric 2) **Class**: Cleric **HP**: +7 **Features**: Channel Divinity **Channel Divinity**: Turn Undead, Harness Divine Power, Twilight Sanctuary # Level 4 (Sorcerer 1/Cleric 3) **Class**: Cleric **HP**: +7 **Features**: / # Level 5 (Sorcerer 1/Cleric 4) **Class**: Cleric **HP**: +7 **Features**: ASI **ASI**: Fey Touched (Wis +1, Comprehend Languages, Misty Step) **Item**: Amulet of the Devout +1

Magic Items

Name Rarity Location Table Result Counts?
🗹 (UC) Amulet of the Devout +1 Uncommon AL Players Guide true
Wondrous item, uncommon (+1), requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.