Show Log Entry
Adventure Title
DDHC-TYP - White Plume Mountain
DDHC-TYP - White Plume Mountain
Session
Date Played
2023-03-22 18:00:00 UTC
2023-03-22 18:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Sorcex
Sorcex
DM DCI Number
/
/
Notes
# Loot - 7172 GP - Potion of Flying - Potion of Mind Reading - Potion of Greater Healing - Scroll of Fear - Scroll of Hold Person - Scroll of Conjure Minor Elementals - Scroll of Dispel Magic - Scroll of Magic Mouth - Scroll of Protection (Fiends) - +1 Chain mail - Goggles of Night - Stone of Good Luck - Boots of Striding and Springing - Armor of Vulnerability (slashing) - Ring of Protection - Ring of Spell Storing *1. First Weapon Returned. five rare consumables:* 2x Spellscroll Revivify 2x Spellscroll Greater Restoration Spellscroll Raise Dead *2. Second Weapon Returned.* each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, **necklace of prayer beads (3, 10, 12, 15, 15, 20)**, staff of the woodlands, +2 wand of the war mage, or a +2 weapon. *3. Third Weapon Returned.* blessing of protection, when the character gains 17th level can claim one of these legendary items (Blackrazor, Whelm, Wave) for their own use subject to the MIL restrictions.
# Loot - 7172 GP - Potion of Flying - Potion of Mind Reading - Potion of Greater Healing - Scroll of Fear - Scroll of Hold Person - Scroll of Conjure Minor Elementals - Scroll of Dispel Magic - Scroll of Magic Mouth - Scroll of Protection (Fiends) - +1 Chain mail - Goggles of Night - Stone of Good Luck - Boots of Striding and Springing - Armor of Vulnerability (slashing) - Ring of Protection - Ring of Spell Storing *1. First Weapon Returned. five rare consumables:* 2x Spellscroll Revivify 2x Spellscroll Greater Restoration Spellscroll Raise Dead *2. Second Weapon Returned.* each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, **necklace of prayer beads (3, 10, 12, 15, 15, 20)**, staff of the woodlands, +2 wand of the war mage, or a +2 weapon. *3. Third Weapon Returned.* blessing of protection, when the character gains 17th level can claim one of these legendary items (Blackrazor, Whelm, Wave) for their own use subject to the MIL restrictions.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
🏲 (U) Blessing of Protection | Unique | false | |||
☐ (UC) Googles of the Night | Uncommon | false | |||
☐ (R/AT) Ring of Protection | Rare | false | |||
☐ (R/AT) Armor of Vulnerability (Slashing) | Rare | false | |||
☐ (UC/AT) Boots of Striding and Springing | Uncommon | false | |||
🗹 (R/AT) Ring of Spell Storing | Rare | true | |||
☐ (UC/AT) Stone of Good Luck | Uncommon | false | |||
☐ (R) Chain Mail +1 | Rare | false | |||
🗹 (R/AT) necklace of prayer beads (3, 10, 12, 15, 15, 20) | Rare | DDHC-TYP - White Plume Mountain | true | ||
Wondrous item, rare (requires Attunement by a Cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. d20 Bead of ... Spell 1-6 Blessing Bless 7-12 Curing Cure Wounds (2nd level) or Lesser Restoration 13-16 Favor Greater Restoration 17-18 Smiting Branding Smite 19 Summons Planar Ally 20 Wind walking Wind Walk |