Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ (C) Dread Helm
common
WBW-DC-FWF Sowing of Hope
WBW-DC-FWF Sowing of Hope
Show
Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
Minor Property: Wicked
When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.

☐ (UC) Warhamner +1
uncommon
AL Player's Guide
Creation
Show
Notes:
You have a +1 bonus to Attack and Damage Rolls made with this weapon.
☐ (UC) Googles of the Night
uncommon
DDHC-TYP - White Plume Mountain
Show
🗹 (UC/AT) Stone of Good Luck
uncommon
DDHC-TYP - White Plume Mountain
Show
🗹 (VR) Dwarven Plate
uncommon
CCC-TRI-10 Contact
CCC-TRI-10 Contact
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
This item can be found in the Dungeon Master’s Guide.
🗹 (UC) Broom of Flying
uncommon
CCC-UK-2 The Wayward Wives
Trade Log
Show
Notes:
Wondrous Item, uncommon
Drowned Sal’s flying broomstick is covered in wet moss that magically regrows each morning. When you carry it on your person, you suffer the uncomfortable side effect of occasionally belching up swamp water.
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command word, name the Location, and are familiar with that place. The broom comes back to you when you speak another Command word, provided that the broom is still within 1 mile of you.
☐ (R) Half Plate Armor of Resistance (necrotic)
rare
WBW-DC-FWF Sowing of Hope
WBW-DC-FWF Sowing of Hope
Show
Notes:
AC 15 + Dex (max 2)
Medium armor
750 gp, 40 lb.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
The wearer has disadvantage on Dexterity (Stealth) checks.
Minor Property: Language
The bearer can speak and understand Deep Speech while the item is on the bearer's person.

☐ (R/AT) Staff of the Woodlands
rare
DDHC-CM-17 Xanthoria
Show
Notes:
Staff, rare (requires attunement by a druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
☐ (R/AT) Ring of Spell Storing
rare
DDHC-TYP - White Plume Mountain
Show
☐ (R/AT) Ring of Protection
rare
DDHC-TYP - White Plume Mountain
Show
☐ (R/AT) Greatsword +2
rare
DDHC-Tales of The Yawning Portal - White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
Notes:
Weapon (greatsword), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
☐ (R/AT) Armor of Vulnerability (Slashing)
rare
DDHC-TYP - White Plume Mountain
Show
☐ (R) Chain Mail +1
rare
DDHC-TYP - White Plume Mountain
Show
☐ (R/AT) Ring of Evasion
rare
DDAL-DRW-16 Uprising
DDAL-DRW-16 Uprising
Show
Notes:
Ring, Rare (Requires Attunement)
Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
🗹 (R) Shield +2
rare
DDAL09-19 Fang of Claw
Trade Log
Show
Notes:
Armor (shield), rare
While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
A shield is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
This item can be found in the Dungeon Master’s Guide.
🗹 (VR/AT) Belt of Stone Giant Strength
very_rare
DDAL-DRW-14 The City That Should Not Be
Trade Log
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
🗹 (VR/AT) Dwarven Thrower
very_rare
DDHC-PotA Princes of the Apocalypse
Trade Log
Show
Notes:
Weapon (warhammer), very rare (requires attunement by a dwarf)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
🏲 Blessing of Protection
unique
DDHC-TYP - White Plume Mountain
Show
☐ (U) Woe
unique
DDAL-DRW-16 Uprising
DDAL-DRW-16 Uprising
Show
Notes:
Weapon (Longsword), Unique
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when viewed peripherally.
When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit.
Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.”
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ (C) Dread Helm | common | WBW-DC-FWF Sowing of Hope | WBW-DC-FWF Sowing of Hope | Show | ||
Notes:
Wondrous item, common This fearsome steel helm makes your eyes glow red while you wear it. Minor Property: Wicked When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so. |
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☐ (UC) Warhamner +1 | uncommon | AL Player's Guide | Creation | Show | ||
Notes:
You have a +1 bonus to Attack and Damage Rolls made with this weapon. |
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☐ (UC) Googles of the Night | uncommon | DDHC-TYP - White Plume Mountain | Show | |||
🗹 (UC/AT) Stone of Good Luck | uncommon | DDHC-TYP - White Plume Mountain | Show | |||
🗹 (VR) Dwarven Plate | uncommon | CCC-TRI-10 Contact | CCC-TRI-10 Contact | Show | ||
Notes:
Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide. |
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🗹 (UC) Broom of Flying | uncommon | CCC-UK-2 The Wayward Wives | Trade Log | Show | ||
Notes:
Wondrous Item, uncommon Drowned Sal’s flying broomstick is covered in wet moss that magically regrows each morning. When you carry it on your person, you suffer the uncomfortable side effect of occasionally belching up swamp water. This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command word, name the Location, and are familiar with that place. The broom comes back to you when you speak another Command word, provided that the broom is still within 1 mile of you. |
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☐ (R) Half Plate Armor of Resistance (necrotic) | rare | WBW-DC-FWF Sowing of Hope | WBW-DC-FWF Sowing of Hope | Show | ||
Notes:
AC 15 + Dex (max 2) Medium armor 750 gp, 40 lb. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. The wearer has disadvantage on Dexterity (Stealth) checks. Minor Property: Language |
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☐ (R/AT) Staff of the Woodlands | rare | DDHC-CM-17 Xanthoria | Show | |||
Notes:
Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |
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☐ (R/AT) Ring of Spell Storing | rare | DDHC-TYP - White Plume Mountain | Show | |||
☐ (R/AT) Ring of Protection | rare | DDHC-TYP - White Plume Mountain | Show | |||
☐ (R/AT) Greatsword +2 | rare | DDHC-Tales of The Yawning Portal - White Plume Mountain | DDHC-TYP - White Plume Mountain | Show | ||
Notes:
Weapon (greatsword), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. |
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☐ (R/AT) Armor of Vulnerability (Slashing) | rare | DDHC-TYP - White Plume Mountain | Show | |||
☐ (R) Chain Mail +1 | rare | DDHC-TYP - White Plume Mountain | Show | |||
☐ (R/AT) Ring of Evasion | rare | DDAL-DRW-16 Uprising | DDAL-DRW-16 Uprising | Show | ||
Notes:
Ring, Rare (Requires Attunement) Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. |
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🗹 (R) Shield +2 | rare | DDAL09-19 Fang of Claw | Trade Log | Show | ||
Notes:
Armor (shield), rare While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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🗹 (VR/AT) Belt of Stone Giant Strength | very_rare | DDAL-DRW-14 The City That Should Not Be | Trade Log | Show | ||
Notes:
Wondrous Item, Very Rare (Requires Attunement) This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23. |
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🗹 (VR/AT) Dwarven Thrower | very_rare | DDHC-PotA Princes of the Apocalypse | Trade Log | Show | ||
Notes:
Weapon (warhammer), very rare (requires attunement by a dwarf) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. |
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🏲 Blessing of Protection | unique | DDHC-TYP - White Plume Mountain | Show | |||
☐ (U) Woe | unique | DDAL-DRW-16 Uprising | DDAL-DRW-16 Uprising | Show | ||
Notes:
Weapon (Longsword), Unique This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when viewed peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so. You have a +3 bonus to attack and damage rolls made with this magic weapon. If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.” |