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Adventure Title
CCC-TAROT- 01-05 The Lost Apprentice
Session
Date Played
2022-07-21 23:00:00 UTC
Levels Gained
1
GP +/-
65
Downtime +/-
10.0
Location Played
Roll20
DM Name
thebaconing
DM DCI Number
4320843938
Notes
# Story Awards **Touched by the Fates** Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. **The Chariot (Inverted)** You completed your mission to return Ash to the Council of Mages. Fate may decree that the delay in dealing with his Aunt may have future consequences. Whether those consequences are good or bad, only Fate truly knows. # Loot - 65 GP - Belana - Graues Band - Hat of Vermin - Auntie Sue’s Broom - Potion of Healing # Level 2 (Sorcerer 1/Cleric 1) **Class**: Cleric **Subclass**: Tempest **HP**: +7 **Features**: Proficiencies, Wrath of the Storm, Domain Spells **Cantrips**: Guidance, Toll the Dead, Spare the Dying

Magic Items

Name Rarity Location Table Result Counts?
🗹 (UC) Auntie Sue’s Broom Uncommon CCC-TAROT- 01-05 The Lost Apprentice true
Wondrous Item, uncommon This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide. ![](https://s3.amazonaws.com/files.d20.io/images/261847062/pKUqq7k0zcAMmJC8SPyh4A/max.jpg?1640608226)
🗹 (C) Hat of Vermin Common CCC-TAROT- 01-05 The Lost Apprentice false
Wondrous Item, common This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything. ![](https://s3.amazonaws.com/files.d20.io/images/261847306/9GEqhT2mk11r10ugxLaQog/max.jpg?1640608501)