Show Log Entry

Adventure Title
DDAL-DRW-09 Vile Bounty
Session
Date Played
2023-04-16 20:30:00 UTC
Levels Gained
GP +/-
29
Downtime +/-
10.0
Location Played
Roll20
DM Name
Frederic T.
DM DCI Number
/
Notes
# Story Award **Bond of Fellowship** You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): - Amri Thistlebrick - Salros Eventide - Tua **Redspear’s Ring** Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths. # Loot - 59 GP - Maztikanischer Tabak (-30 GP) - Potion of Heroism - Elixir of Health - Mariners Armor - Amulet of Health - 4x Crossbow Bolts +1 **Potion of Mind Control (Beast)** Potion, rare When you drink this potion, you can cast a dominate beast spell (save DC 15) before the end of your next turn. If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.

Magic Items

Name Rarity Location Table Result Counts?
☐ (UC) Mariner’s Armor Uncommon DDAL-DRW-09 Vile Bounty false
Armor (studded leather), uncommon Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
☐ (R/AT) Amulet of Health Rare DDAL-DRW-09 Vile Bounty false
Wondrous item, rare (requires attunement) This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.