Show Trade Log Entry
Date Played
2024-02-16 17:48:00 UTC
2024-02-16 17:48:00 UTC
Downtime
-5.0
-5.0
Notes
Traded with Zephyr https://www.adventurersleaguelog.com/users/36316/characters/104508
Traded with Zephyr https://www.adventurersleaguelog.com/users/36316/characters/104508
Traded Magic Item
☐ (R) Mace of Smiting
Rare
Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Received Magic Item
🗹 (R/AT) Bloodwell Vial +2
Rare
Wondrous item, rare (+2) (requires attunement by a sorcerer)
To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.