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Adventure Title
DDAL10-04 Cold Benevolence
Session
Date Played
2022-08-05 20:30:00 UTC
Levels Gained
1
GP +/-
76
Downtime +/-
10.0
Location Played
Roll20
DM Name
Klaus K.
DM DCI Number
4320812635
Notes
# Story Awards **Charm of Sappa Ever-Watching** The characters earn this story award if they persuade Sappa Ever-Watching to aid them. **Charm of Singing Gir** The characters earn this story award if they persuade Singing Gir to aid them. **Charm of Lor the Timid** The characters earn this story award if they persuade Lor the Timid to aid them **Frostbitten** You´ve gained levels of exhaustion. This story award is removed at the end of the adventure. Exhaustion Level Highscore: 0 # Loot - 80 GP - 2 Flaschen Met (2x 2 GP) - Robe of Useful Items # Level 5 (Paladin 5) **Class**: Paladin **HP**: +9 **Features**: Extra Attack **Item**: Amulet of the Devout +1

Magic Items

Name Rarity Location Table Result Counts?
☐ (UC) Robe of Useful Items Uncommon DDAL10-04 Cold Benevolence false
Wondrous item, uncommon This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern (filled and lit) Steel mirror 10-foot pole Hempen rope (50 feet, coiled) Sack In addition, the robe has seven other patches. The DM chooses the patches or determines them randomly. 55, 55, 58, 49, 52, 36, 75 01-08 Bag of 100 gp 09-15 Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp 16-22 Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching, and hinging itself 23-30 10 gems worth 100 gp each **1x** 31-44 Wooden ladder (24 feet long) **1x** 45-51 A riding horse with saddle bags **4x** 52-59 Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you 60-68 4 potions of healing **1x** 69-75 Rowboat (12 feet long) 76-83 Spell scroll containing one spell of 1st to 3rd level 84-90 2 mastiff (Creature Statblock in Compendium) 91-96 Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach 97-100 Portable ram
☐ (UC/AT) Amulet of the Devout +1 Uncommon AL Players Guide false
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.