Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
🗹 (VR/AT) Wakened Dragon’s Wrath Glaive (radiant) very_rare PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar Assign Service Reward Show
Notes:

Weapon (Crystal,Glave), very rare (requires attunement)

This glittering crystal glaive makes an enjoyable crystal bell sound when it clashes with another object. Great with wedding toasts.

This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. In addition, you gain a +2 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 2d6 damage of the type dealt by the dragon's breath weapon. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 Radiant damage on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.

Modifiers: Melee Attacks +2, Melee Damage +2 Secondary Damage: 2d6 This item cannot gain or lose power or change states

☐ (VR/AT) Wakened dragon's wrath Greatsword (cold) very_rare BMG-MOON-MD-12 - The Malevolent Reign Assign Service Reward Show
Notes:

Greatsword, very rare (requires attunement)

This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.

Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.

You gain a +2 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 2d6 damage of the type dealt by the dragon's breath weapon.

As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.

☐ (VR/AT) Wand of Polymorph very_rare DDHC-CM-16 Alkazar's Apendix Show
Notes:

Wand, very rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ (VR/AT) Watchful Helm very_rare DDHC-CM The Canopic Being Show
Notes:

Wondrous item, very rare (requires attunement)

While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.

As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

a shiny steel helm embossed with lidless eyes

(VR/AT) White Dragon Tooth Amulet (Wakened Scaled Ornament (White)) very_rare BMG-DRWEP-KS-01 The Siege of Mulsantir Show
Notes:

Wondrous item, very rare (requires attunement)

This ornament comes from the White Dragon Lodge, one of the oldest and largest berserker lodges in Rashemen. This white dragon's tooth has been fitted onto a necklace and remains razor sharp.

This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes.

You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself.

In addition, when you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can't be used again until the next dawn.

This item cannot gain or lose power or change states unless a story award allows it to and describes how it happens.

🗹 (VR) Carpet of Flying (4 ft. × 6 ft.) very_rare FR-DC-FOS-15 Celebration and Circumvention Trade Log Show
Notes:

Wondrous item, very rare

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Minor Property: Compass
The wielder can use an action to learn which way is north.

☐ (VR) Dwarven Half Plate very_rare DDHC-CM-16 Alkazar's Apendix Show
Notes:

Half Plate, very rare

While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet.

🗹 (VR) Dwarven Plate very_rare DDHC-CM Alkazaar's Appendix Trade Log Show
Notes:

Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

☐ (VR) Noot Suit (Fish Suit) very_rare SJ-DC-DWR-02 last flight of the orca SJ-DC-DWR-02 last flight of the orca Show
Notes:

Wondrous Item, very rare

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

This item is found in the Astral Adventurer’s Guide.

Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them.

The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

☐ (VR) Pike +3 very_rare DDAL07-10 Fire, Ash, And Ruin Assign Service Reward Show
Notes:

Weapon (pike), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

☐ (VR) Shield +3 very_rare Trade Log Show
☐ (VR) Shield +3 (language) very_rare BMG-DRW-OD-07 - The Subtlety of Subterfuge Show
Notes:

Shield, Very Rare

This shield is made of Iskirthos darksteel. Its bearer can speak and understand Old Iskirthos. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

☐ (VR) Stone Half Plate +2 very_rare DDEP07-02 Drums of the Dead Assign Service Reward Show
Notes:

This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in Dwarvish.

🗹 (VR) Tome of Leadership and Influence very_rare CCC-ROZK01-2 - Zhentarim's Lament Trade Log Show
Notes:

The red leather that covers this tome ist embossed with a smiling man with a third eye

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.