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Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ (R/AT) Ring of Protection rare DDHC-TYP - White Plume Mountain Show
☐ (R/AT) Ring of Spell Storing (Bless, Revivify) rare DDHC-CM The Canopic Being Show
Notes:

Ring, rare (requires attunement)

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

☐ (R/AT) Ioun Stone of Awareness rare DDHC-CM The Canopic Being Show
Notes:

Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

☐ (R/AT) Ring of Protection rare Trade Log Show
☐ (R/AT) Invisible Gem of Seeing rare DDHC-TYP - Tomb of Horrors Show
Notes:

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

☐ (R/AT) Ring of Protection rare DDHC-TYP - Tomb of Horrors Show
Notes:

Ring, rare (requires attunement)

You gain a +1 bonus to AC and saving throws while wearing this ring.

Belt of Giant Strength (Fire) very_rare DDEP3 Blood Above, Blood Below Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect (Belt of Fire Giant Strength, 25).

This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow.

🗹 (VR/AT) Belt of Fire Giant Strength very_rare Baldur's Gate: Descent Into Avernus - Chapter 3: Avernus Assign Service Reward Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

🗹 (VR) Tome of Leadership and Influence very_rare CCC-ROZK01-2 - Zhentarim's Lament Trade Log Show
Notes:

The red leather that covers this tome ist embossed with a smiling man with a third eye

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

☐ (VR) Stone Half Plate +2 very_rare DDEP07-02 Drums of the Dead Assign Service Reward Show
Notes:

This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in Dwarvish.

☐ (VR) Noot Suit (Fish Suit) very_rare SJ-DC-DWR-02 last flight of the orca SJ-DC-DWR-02 last flight of the orca Show
Notes:

Wondrous Item, very rare

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

This item is found in the Astral Adventurer’s Guide.

Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them.

The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

☐ (VR/AT) Lor’Shon va’Na’eel (Rod of Absorption) very_rare DDAL00-02E Forgotten Foes DDAL00-02E Forgotten Foes Show
Notes:

Wondrous Item, very rare (requires attunement by a wizard)

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. This item can be found in the Dungeon Master’s Guide.

☐ (VR/AT) Dread Cutlass (Scimitar of Speed) very_rare SJ-DC-DWR-03 Red Flag of Dread SJ-DC-DWR-03 Red Flag of Dread Show
Notes:

DREAD CUTLASS (SCIMITAR OF SPEED)

Weapon (scimitar), very rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

☐ (VR) Pike +3 very_rare DDAL07-10 Fire, Ash, And Ruin Assign Service Reward Show
Notes:

Weapon (pike), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

☐ (VR/AT) Watchful Helm very_rare DDHC-CM The Canopic Being Show
Notes:

Wondrous item, very rare (requires attunement)

While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.

As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

a shiny steel helm embossed with lidless eyes

🗹 (VR/AT) Staff of Power very_rare DDHC-TYP - Tomb of Horrors Show
Notes:

Staff, weapon, very rare (requires attunement by a sorcerer, warlock, or wizard)
Simple weapon, melee weapon

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Effect
10 ft. away or closer 8 × the number of charges in the staff
11 to 20 ft. away 6 × the number of charges in the staff
21 to 30 ft. away 4 × the number of charges in the staff

☐ (VR/AT) Ghost Step Tattoo (Harmonious Property) very_rare Trade Log Show
🗹 (VR) Carpet of Flying (4 ft. × 6 ft.) very_rare FR-DC-FOS-15 Celebration and Circumvention Trade Log Show
Notes:

Wondrous item, very rare

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Minor Property: Compass
The wielder can use an action to learn which way is north.

🗹 (VR) Dwarven Plate very_rare DDHC-CM Alkazaar's Appendix Trade Log Show
Notes:

Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

☐ (VR) Shield +3 (language) very_rare BMG-DRW-OD-07 - The Subtlety of Subterfuge Show
Notes:

Shield, Very Rare

This shield is made of Iskirthos darksteel. Its bearer can speak and understand Old Iskirthos. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.