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Race: Tasha's Custom Lineage Languages: Common, Celestial ASI: +2 Cha Features: Darkvision (60 ft.) Feat (siehe unten) Background: Resigned Ruler (Custom) Skill Proficiencies: Athletics, Perception (Customized - Sailor) Tool Proficiencies: Disguise Kit, Thieves' Tools (Customized - Urchin) Background Feature: Divine Contact (Customized - Astral Drifter) ---> any other if general Magic Initiate legal Ability Scores Method: Standard Array Strength: 13 Dexterity: 10 Constitution: 14 Intelligence: 8 Wisdom: 12 Charisma: 15 +2 = 17 Class: Oath of Devotion Paladin 6 / Divine Soul Sorcerer 2) Skill Proficiencies: Insight, Persuation Features Paladin: Fighting Style (Great Weapon Fighting) Spellcasting Divine Smite Divine Health Channel Divinity (Sacred Weapon, Turn the Unholy, Harness Divine Power) Extra Attack Aura of Protection Features Sorcerer: Divine Magic (Divine Magic - Good, swapped at level 2 for Healing Word) Favored by the Gods Font of Magic (- Metamagic (Quickened Spell, ?)) Spells Sorcerer: Cantrips: Green-Flame Blade, Fire Bolt, Mind Sliver, Guidance, 1st Level: Absorb Elements, Shield, Feather Fall, Healing Word (Divine Magic) (2nd Level: Darkness (Eyes of the Dark), Enlarge/Reduce)) ASI's: Level 1 TCL - Great Weapon Master Level 1 Background - Magic Initiate: Cleric (?) > - Level 1 alternative Background - Magic Initiate: Wizard? (Prestidigitation, Message, Find Familiar: Owl/Angel) Level 4 Paladin - Fey Touched: Cha +1, Dissonant Whispers, Misty Step
Race: High Elf Size: medium Speed: 30 feet Languages: Common, Elvish Skills: Perception ASI: +2 Dex, +1 Int Features: Darkvision (60 ft.), Fey Ancestry, Trance, Cantrip (Prestidigitation), Language (Celestial), Elf Weapon Training (longsword, shortsword, shortbow, and longbow -> rapiers, shortswords, hand crossbows, whips) Class: Wizard Hit Dice: d6 HP: +8 Proficiencies Armor: / Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Saving Throws: Intelligence, Wisdom Skills: Arcana, Investigation Features: Spellcasting, Arcane Recovery Cantrips: Toll the Dead, Booming Blade, Green-Flame Blade Spells: Protection from Evil and Good, Absorb Elements, Find Familiar, Detect Magic, Mage Armor, Tenser's Floating Disk Ability Scores Method: Point Buy Strength: 8 Dexterity: 15 +2 =17 Constitution: 14 Intelligence: 15 +1 =16 Wisdom: 10 Charisma: 8 Description Alignment: Lawful Neutral Deity: / Faction: Age: 23 Height: 1,62m Weight: 54kg Flavor: Mein Name ist Asami Shadowgleam. Ich komme aus einem der wenigen reinen Elven-Dörfer in einem fernen Land im Osten, Kara-Tur, Koryo. Mein Dorf vereinte der Glaubean eine höhere Macht namens Schicksal die unser Handeln bestimmt und wir lebten im friedlichen Miteinander mit den umliegenden Städten der anderen Völker. Handel und Kultur florierten, das Leben war gut, doch der Reichtum lockte Andere an die sich daran bereichern wollten. Eines Nachts gab es einen Überfall auf unser Dorf, sie haben alle umgebracht, niemand außer mir überlebte. In dieser Nacht habe ich einen furchtbaren Fehler gemacht... anstatt zu Kämpfen und die zu beschützen die mir wichtig waren lief ich weg und versteckte mich. Erst Tage später habe ich mich zurück in das Dorf getraut. Aus den Trümmern und der Asche konnte ich nicht viel retten, eine Sammlung von magischen Schriftrollen, meine Bambusflöte und diese kunstvoll gearbeitete Ritualmaske ist alles was mir von Zuhause bleibt. Ich vergrub die Leichen... bzw. das was von ihnen übrig war... und zog davon. Seither trage ich die Maske als Zeichen meiner Schande. Ich darf niemandem mein Gesicht zeigen bis ich meine Ehre wiederhergestellt habe. Ich ziehe durch die Lande um ein Zeichen zu finden, eine Chance um meinen Fehler wieder gutzumachen, eine Gelegenheit um mich von meinen Sünden zu reinigen... ...oder einen ehrenvollen Tod zu finden, was auch immer das Schicksal für mich bereit hält. Background: Far Traveler Skills: Insight, Stealth Tool: Flute, Thieve's Tools (Customized - Urban Bounty Hunter) Why Are You Here?: Fugitive Where Are You From?: Kara-Tur Feature: All Eyes on You Personality Trait 1: I have a strong code of honor or sense of propriety that others don't comprehend. Personality Trait 2: I begin or end my day with small traditional rituals that are unfamiliar to those around me. Ideals: Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful) Bonds: So long as I have this token from my homeland, I can face any adversity in this strange land. Flaws: I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. Starting Equipment by class a dagger an arcane focus a scholar's pack a spellbook by background traveler's clothes a flute poorly wrought maps from your homeland that depict where you are in Faerûn Ritual Mask (a small piece of jewelry worth 10gp in the style of your homeland's craftsmanship) a pouch containing 5gp sold: bought:
Deadwood Kapitel 1: Roots Bloody Roots Story Awards Furrball the Skeleton Kitty Cat. Furrball is a non-combat familiar. He qualifies as undead, but when threatened has an additional ability that allows him to enter the Ethereal Plane. This ability also allows him to be annoyingly underfoot. He demands food, even though he doesn’t eat, and demands pets and scratches behind his ears, even though he has no skin. Furrball is intended for flavor only and provides no advantages as a regular Wizard or Warlock familiar. Loot 41,7 GP Level 2 (Wizard 2) Class: Wizard Subclass: Bladesinging Hit Dice: d6 HP: +6 Features: Training in War and Song, Bladesong Training: Performance prof., Scimitar prof., light armor prof. Spells: False Life, Feather Fall
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bought: - Charcoal, Incense and Herbs (10 GP) - Sling (0,1 GP) - 2x 20 Sling Bullets (0,08 GP) - Shortsword (10 GP) - Whip (2 GP)
Deadwood Kapitel 1: Roots Bloody Roots Loot Bag of Holding Level 3 (Wizard 3) Class: Wizard Hit Dice: d6 HP: +6 Features: / Spells: Shadow Blade, Misty Step
Deadwood Kapitel 1: Roots Bloody Roots Loot / GP Potion of Healing Tree of Life Silver Broach (Quaal's Feather Token, Tree) Level 4 (Wizard 4) Class: Wizard Hit Dice: d6 HP: +6 Features: ASI ASI: Elven Accuracy Dex +1 Cantrip: Minor Illusion Spells: Levitate, Invisibility
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Traded with Henry https://www.adventurersleaguelog.com/users/36316/characters/90309
Deadwood Kapitel 2: Foul Soil Loot 277 GP Potion of Healing Potion of climbing Rapier +1
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Traded with Sayhan https://www.adventurersleaguelog.com/users/36316/characters/86988
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Deadwood Kapitel 2: Foul Soil Loot /
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bought - Thieve's Tool (25 GP) - 2x Potion of Healing (2x 50 GP)
Deadwood Kapitel 2: Foul Soil Loot /
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Deadwood Kapitel 2: Foul Soil Loot 623 GP Ring of Spell Storing (1x Shield, 2x Mirror Image) Longsword +1
Deadwood Kapitel 2: Foul Soil Loot 266 GP Potion of Healing Potion of Hill Giant Strength Heirloom of House Xathyr (Dwarven Plate)
Deadwood Kapitel 2: Foul Soil Loot scroll alarm scroll disguise self scroll enlarge/reduce scroll shield scroll of web scroll of spider climb Level 5 (Wizard 5) Class: Wizard Hit Dice: d6 HP: +6 Features: / Spells: Counterspell, Fireball Item: Arcane Grimoire +1
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Copying Spells 1st Level: Shield, Alarm, Disguise Self 2nd Level: Enlarge/Reduce, Web, Spider Climb Copied from: Spell Scrolls 3rd Level: ?
Deadwood Kapitel 2: Foul Soil Loot 424 GP Wand of Magic Missiles Greataxe +2 (bearing Durgeddin’s smith-mark) Shield +1 (bearing Durgeddin’s smith-mark) Potion of Healing Potion of Flying Level 6 (Wizard 6) Class: Wizard Hit Dice: d6 HP: +6 Features: Extra Attack Spells: Fly, Dispel Magic
Deadwood Kapitel 3: Darkness Loot / Party komplett bewusstlos -> Asami gestorben? oder nach Entkommen Abenteuerdasein aufgegeben? Rebuild folgt
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Deadwood Kapitel 3: Darkness Loot /
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Traded with Leonidas https://www.adventurersleaguelog.com/users/36316/characters/95082
Deadwood Kapitel 3: Darkness Loot 24 GP Spellbook (chromatic orb, cone of cold, counterspell, detect magic, dispel magic, enlarge/reduce, fireball, fly, greater invisibility, ice storm, identify, mage armor, magic missile, magic weapon, misty step, polymorph, sending, shield, suggestion) Potion of Healing Elemental Gem, Emerald (Fish)
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Deadwood Kapitel 3: Darkness
Deadwood Kapitel 3: Darkness Copying Spells 3rd Level: Haste (1 DT, 150 GP) Copied from: Xandor Brightstar Loot Potion of Water Breathing Level 7 (Wizard 7) Class: Wizard Hit Dice: d6 HP: +6 Features: / Spells: Dimension Door, Greater Invisibility
Deadwood Kapitel 3: Darkness
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Deadwood Kapitel 3: Darkness Copying Spells 3rd Level: Leomund's Tiny Hut (1 DT, 150 GP) Copied from: Xandor Brightstar Loot 1298,4 GP (zusammengerechnet aus letzten Sessions) Potion of Animal Friendship Spellbook (Animate Dead, Animate Objects, Creation) Level 8 (Wizard 8) Class: Wizard Hit Dice: d6 HP: +6 Features: ASI ASI: +2 Dex Spells: Polymorph, Banishment
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Traded with Dakota https://www.adventurersleaguelog.com/users/36316/characters/95510
Loot 360 GP Potion of Growth Astromancy Archive Giants Eye
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Item Overview Consumables Potions: - 4x Potion of Healing - Potion of climbing - Potion of Hill Giant Strength - Potion of Water Breathing - Potion of Animal Friendship Scrolls: / Spell Components Wizard Spells - 1x Find-Familiar-charcoal-incense-herbs (10 GP) General usefull Components /