Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ (UC) Bag of Holding
uncommon
CCC-GARY-05 The Shadows of the Trees
CCC-GARY-05 The Shadows of the Trees
Show
Notes:
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
🗹 (UC) Scimitar +1
uncommon
Season 11 Player's Guide
Trade Log
Show
Notes:
You have a +1 bonus to Attack and Damage Rolls made with this weapon.
☐ (R/AT) Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
Show
Notes:
(1x Shield, 2x Mirror Image)
Ring, rare (requires attunement)
This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 − 1 levels of stored Spells chosen by the DM.
Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
☐ (UC) Longsword +1
uncommon
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
Show
Notes:
Weapon (longsword), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
☐ (VR) Heirloom of House Xathyr (Story Item)
unique
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
Show
Notes:
Dwarven Plate
Heavy armor, very rare (Story Item)
65 lb. AC 18
This valuable armor has been made of well-crafted and blackened steel. Embedded in the breastplate is made of platinum the symbol of the House of Xathyr, a hammer and a staff on a shield.
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
The wearer has disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
🗹 (UC/AT) Arcane Grimoire +1
uncommon
AL Player's Guide
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
Show
Notes:
Wondrous item, uncommon (+1) (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
☐ (UC/AT) Wand of Magic Missiles
uncommon
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
Show
Notes:
Wand, uncommon (requires Attunement)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ (R) Greataxe +2 (bearing Durgeddin’s smith-mark)
rare
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
Show
☐ (UC) Shield +1 (bearing Durgeddin’s smith-mark)
uncommon
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
Show
☐ (UC) Elemental Gem, Emerald (Fish)
uncommon
DDHC-DMM Dungeon of the Mad Mage Ch. 3 Sargauth Level
DDHC-DMM Dungeon of the Mad Mage Ch. 3 Sargauth Level
Show
Notes:
Wondrous item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost.
🗹 (R) Armor of Black Death (Guardian Studded Leather Armor +1)
rare
SJ-DC-YZ 02-02 No light, no hope
Trade Log
Show
Notes:
Studded Leather Armor +1 (rare)
This Studded Leather Armor is made from black Leather and harmless metal spikes.
You have a +1 bonus to AC while wearing this armor.
Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

(R/AT) Astromancy Archive Giants Eye
rare
SJ-DC-RTR-PL-01 The Herd
SJ-DC-RTR-PL-01 The Herd
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Minor Property: Harmonious
Attuning to this item takes only 1 minute.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ (UC) Bag of Holding | uncommon | CCC-GARY-05 The Shadows of the Trees | CCC-GARY-05 The Shadows of the Trees | Show | ||
Notes:
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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🗹 (UC) Scimitar +1 | uncommon | Season 11 Player's Guide | Trade Log | Show | ||
Notes:
You have a +1 bonus to Attack and Damage Rolls made with this weapon. |
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☐ (R/AT) Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | Show | ||
Notes:
(1x Shield, 2x Mirror Image) Ring, rare (requires attunement) This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 − 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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☐ (UC) Longsword +1 | uncommon | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | Show | ||
Notes:
Weapon (longsword), uncommon |
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☐ (VR) Heirloom of House Xathyr (Story Item) | unique | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | Show | ||
Notes:
Dwarven Plate 65 lb. AC 18 This valuable armor has been made of well-crafted and blackened steel. Embedded in the breastplate is made of platinum the symbol of the House of Xathyr, a hammer and a staff on a shield. While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. The wearer has disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. |
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🗹 (UC/AT) Arcane Grimoire +1 | uncommon | AL Player's Guide | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | Show | ||
Notes:
Wondrous item, uncommon (+1) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |
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☐ (UC/AT) Wand of Magic Missiles | uncommon | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | Show | ||
Notes:
Wand, uncommon (requires Attunement) The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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☐ (R) Greataxe +2 (bearing Durgeddin’s smith-mark) | rare | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | Show | ||
☐ (UC) Shield +1 (bearing Durgeddin’s smith-mark) | uncommon | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | Show | ||
☐ (UC) Elemental Gem, Emerald (Fish) | uncommon | DDHC-DMM Dungeon of the Mad Mage Ch. 3 Sargauth Level | DDHC-DMM Dungeon of the Mad Mage Ch. 3 Sargauth Level | Show | ||
Notes:
Wondrous item, uncommon This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. |
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🗹 (R) Armor of Black Death (Guardian Studded Leather Armor +1) | rare | SJ-DC-YZ 02-02 No light, no hope | Trade Log | Show | ||
Notes:
Studded Leather Armor +1 (rare) This Studded Leather Armor is made from black Leather and harmless metal spikes. You have a +1 bonus to AC while wearing this armor. Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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(R/AT) Astromancy Archive Giants Eye | rare | SJ-DC-RTR-PL-01 The Herd | SJ-DC-RTR-PL-01 The Herd | Show | ||
Notes:
Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. Minor Property: Harmonious Attuning to this item takes only 1 minute. |