Show Log Entry

Adventure Title
CCC-TAROT- 02-03 To Boldly Go
Session
Date Played
2022-06-30 21:30:00 UTC
Levels Gained
2
GP +/-
433
Downtime +/-
Location Played
Roll20
DM Name
thebaconing
DM DCI Number
4320843938
Notes
# Story Awards **The Magician (Inverted)** You thought it best to listen to Karasht and head to where the spores were most concentrated. Believing that you can overcome anything, you made a decision without hesitation. # Loot - 433 GP - Scroll of Blight - Auntie Helena’s Wand (Wand of Paralysis) # Level 9 (Barbarian 9) **Class**: Barbarian **HP**: +18 **Features**: Brutal Critical (1 Die) # Level 10 (Barbarian 10) **Downtime Ability**: Catching Up (-10 Days) **Class**: Barbarian **HP**: +18 **Features**: Zealous Presence, Primal Knowledge (*animal Handling*)

Magic Items

Name Rarity Location Table Result Counts?
☐ (R/AT) Auntie Helena’s Wand (Wand of Paralysis) Rare CCC-TAROT- 02-03 To Boldly Go false
Wand, rare (requires attunement by a spellcaster) The prickly gnarled piece of the corrupted Treant requires a drop of blood to activate. When a creature fails their saving throw, they envision themselves turning into a twisted, rotted tree. This wand has 7 Charges. While holding it, you can use an Action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, Ending the Effect on itself on a success. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.