Show Log Entry
Adventure Title
Creation
Creation
Session
Date Played
2022-02-23 08:00:00 UTC
2022-02-23 08:00:00 UTC
Levels Gained
4
4
GP +/-
10
10
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
# Race: Feral Tiefling Variant **Size**: medium **Speed**: 30 feet, 30 feet flying **Languages**: Common, Infernal **ASI**: +2 Dex, +1 Int (Feral Variant) *-> getauscht zu ->* +1 Str, +2 Con (Customized Origin) **Features**: Darkvision (60 ft.), Winged (30 ft. flying), Hellish Resistance (fire) # Class: Barbarian **Hit Dice**: d12 **HP**: +15 #### Proficiencies **Armor**: Light, Medium, Shields **Weapons**: Simple, Martial **Saving Throws**: Strength, Constitution **Skills**: Athletics, Perception **Features**: Rage, Unarmored Defense # Ability Scores **Method**: Point Buy **Strength**: 12 **Dexterity**: 15 +1 = 16 **Constitution**: 15 +2 = 17 **Intelligence**: 8 **Wisdom**: 13 **Charisma**: 8 # Description **Alignment**: Chaotic Neutral **Deity**: Cyric **Faction**: / **Age**: 23 **Height**: 1,85m **Weight**: 65 kg ***Flavor***: > Aufgewachsen unter sorglosen Bedingungen in einem noblen Haushalt spürte Missy immer einen inneren Drang gegen ihre liebevollen und fürsorglichen Eltern zu rebellieren, sich gegen diese einfache Art des Lebens zu wehren. Ihre Langweile wandelte sie immer wieder in Chaos um, spielte schlecht und verzerrt auf den Instrumenten die sie lernen sollte, schlug im Garten die gut gepflegten Pflanzen kaputt. Sie zieht durch die Welt um Streit und Abwechslung zu suchen und ein Ventil für ihren Ärger zu haben. # Background: Punk (Custom) **Skills**: Athletics, Perception (Pirate) **Languages**: Thieves' Tools, Lute (Gate Urchin) **Feature**: Bad Reputation (Pirate) **Personality Trait 1**: I don't pay attention to the risks in a situation. Never tell me the odds. **Personality Trait 2**: I'm oblivious to etiquette and social expectations. **Ideals**: Independence. I am a free spirit--no one tells me what to do. (Chaotic) **Bonds**: I idolize a hero of the old tales and measure my deeds against that person's. **Flaws**: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. # Starting Equipment **by class** a Maul two handaxes an explorer's pack four javelins **by background (Noble)** a set of fine clothes a signet ring a scroll of pedigree a purse containing 25 gp **sold**: / **bought**: Thives' Tools (25 GP) # Level 2 (Barbarian 2) **Downtime Ability**: Catching Up (-10 Days) **Class**: Barbarian **HP**: +10 **Features**: Reckless Attack, Danger Sense # Level 3 (Barbarian 3) **Class**: Barbarian **Subclass**: Path of the Zealot **HP**: +10 **Features**: Primal Knowledge (*Nature*), Divine Fury, Warrior of the Gods # Level 4 (Barbarian 4) **Class**: Barbarian **HP**: +10 **Features**: ASI **ASI**: Great Weapon Master # Level 5 (Barbarian 5) **Class**: Barbarian **HP**: +10 **Features**: Extra Attack, Fast Movement **Item**: Bag of Holding
# Race: Feral Tiefling Variant **Size**: medium **Speed**: 30 feet, 30 feet flying **Languages**: Common, Infernal **ASI**: +2 Dex, +1 Int (Feral Variant) *-> getauscht zu ->* +1 Str, +2 Con (Customized Origin) **Features**: Darkvision (60 ft.), Winged (30 ft. flying), Hellish Resistance (fire) # Class: Barbarian **Hit Dice**: d12 **HP**: +15 #### Proficiencies **Armor**: Light, Medium, Shields **Weapons**: Simple, Martial **Saving Throws**: Strength, Constitution **Skills**: Athletics, Perception **Features**: Rage, Unarmored Defense # Ability Scores **Method**: Point Buy **Strength**: 12 **Dexterity**: 15 +1 = 16 **Constitution**: 15 +2 = 17 **Intelligence**: 8 **Wisdom**: 13 **Charisma**: 8 # Description **Alignment**: Chaotic Neutral **Deity**: Cyric **Faction**: / **Age**: 23 **Height**: 1,85m **Weight**: 65 kg ***Flavor***: > Aufgewachsen unter sorglosen Bedingungen in einem noblen Haushalt spürte Missy immer einen inneren Drang gegen ihre liebevollen und fürsorglichen Eltern zu rebellieren, sich gegen diese einfache Art des Lebens zu wehren. Ihre Langweile wandelte sie immer wieder in Chaos um, spielte schlecht und verzerrt auf den Instrumenten die sie lernen sollte, schlug im Garten die gut gepflegten Pflanzen kaputt. Sie zieht durch die Welt um Streit und Abwechslung zu suchen und ein Ventil für ihren Ärger zu haben. # Background: Punk (Custom) **Skills**: Athletics, Perception (Pirate) **Languages**: Thieves' Tools, Lute (Gate Urchin) **Feature**: Bad Reputation (Pirate) **Personality Trait 1**: I don't pay attention to the risks in a situation. Never tell me the odds. **Personality Trait 2**: I'm oblivious to etiquette and social expectations. **Ideals**: Independence. I am a free spirit--no one tells me what to do. (Chaotic) **Bonds**: I idolize a hero of the old tales and measure my deeds against that person's. **Flaws**: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. # Starting Equipment **by class** a Maul two handaxes an explorer's pack four javelins **by background (Noble)** a set of fine clothes a signet ring a scroll of pedigree a purse containing 25 gp **sold**: / **bought**: Thives' Tools (25 GP) # Level 2 (Barbarian 2) **Downtime Ability**: Catching Up (-10 Days) **Class**: Barbarian **HP**: +10 **Features**: Reckless Attack, Danger Sense # Level 3 (Barbarian 3) **Class**: Barbarian **Subclass**: Path of the Zealot **HP**: +10 **Features**: Primal Knowledge (*Nature*), Divine Fury, Warrior of the Gods # Level 4 (Barbarian 4) **Class**: Barbarian **HP**: +10 **Features**: ASI **ASI**: Great Weapon Master # Level 5 (Barbarian 5) **Class**: Barbarian **HP**: +10 **Features**: Extra Attack, Fast Movement **Item**: Bag of Holding
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
🗹 Bag of Holding | Uncommon | true | |||
Wondrous Item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |