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Adventure Title
DDHC-PotA Princes of the Apocalypse
Session
25
Date Played
2022-11-19 12:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
Location Played
Roll20
DM Name
thebaconing
DM DCI Number
4320843938
Notes
# Loot - Alchemy Jug - Mariner's Armor - Scimitar +1

Magic Items

Name Rarity Location Table Result Counts?
☐ (UC) Alchemy Jug Uncommon DDHC-PotA Princes of the Apocalypse false
Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Acid 8 ounces Basic poison 1/2 ounce Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon
☐ (UC) Mariner's Armor Uncommon DDHC-PotA Princes of the Apocalypse false
Armor (light, medium, or heavy), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
☐ (UC) Scimitar +1 Uncommon DDHC-PotA Princes of the Apocalypse false
Weapon (scimitar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon.