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Adventure Title
DDHC-PotA Princes of the Apocalypse
DDHC-PotA Princes of the Apocalypse
Session
11
11
Date Played
2022-05-21 14:00:00 UTC
2022-05-21 14:00:00 UTC
Levels Gained
GP +/-
900
900
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
# Loot - 900 GP - Immovable Rod - Storm Boomerang - Seeker Dart
# Loot - 900 GP - Immovable Rod - Storm Boomerang - Seeker Dart
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (UC) Immovable Rod | Uncommon | DDHC-PotA Princes of the Apocalypse | false | ||
Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. | |||||
☐ (UC) Storm Boomerang | Uncommon | DDHC-PotA Princes of the Apocalypse | false | ||
Weapon, uncommon This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. On a miss, the boomerang returns to the thrower’s hand. Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node. | |||||
☐ (UC) Seeker Dart | Uncommon | DDHC-PotA Princes of the Apocalypse | false | ||
Weapon (dart), uncommon This small dart is decorated with designs like windy spirals that span the length of its shaft. When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t need to see it now. If the target isn’t within range or if there is no clear path to it, the dart falls to the ground, its magic spent and wasted. Otherwise, elemental winds guide the dart instantly through the air to the target. The dart can pass though openings as narrow as 1 inch wide and can change direction to fly around corners. When the dart reaches its target, the target must succeed on a DC 16 Dexterity saving throw or take 1d4 piercing damage and 3d4 lightning damage. The dart’s magic is then spent, and it becomes an ordinary dart. |