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Adventure Title
CCC-TAROT- 02-03 To Boldly Go
CCC-TAROT- 02-03 To Boldly Go
Session
Date Played
2022-06-18 14:00:00 UTC
2022-06-18 14:00:00 UTC
Levels Gained
3
3
GP +/-
560
560
Downtime +/-
-10.0
-10.0
Location Played
Roll20
Roll20
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
# Story Awards **The Magician: (Upright)** You listened to Widar’s plea and decided to investigate Summer’s Lilly. No doubt your skills will be needed in the future to help with what you saw. # Loot - 560 GP - Scroll of Blight - Auntie Helena’s Wand (Wand of Paralysis) - Trinket: Tagebuch in dem 7 Seiten fehlen - Trinket: Tasche mit 47 Zähnen # Level 7 (Druid 7) **Class**: Druid **HP**: +7 **Features**: / # Level 8 (Druid 8) ***Downtime Ability**: Catching Up (-10 Days)* **Class**: Druid **HP**: +7 **Features**: ASI **ASI**: Wis +2 # Level 9 (Druid 9) ***Downtime Ability**: Catching Up (-10 Days)* **Class**: Druid **HP**: +7 **Features**: /
# Story Awards **The Magician: (Upright)** You listened to Widar’s plea and decided to investigate Summer’s Lilly. No doubt your skills will be needed in the future to help with what you saw. # Loot - 560 GP - Scroll of Blight - Auntie Helena’s Wand (Wand of Paralysis) - Trinket: Tagebuch in dem 7 Seiten fehlen - Trinket: Tasche mit 47 Zähnen # Level 7 (Druid 7) **Class**: Druid **HP**: +7 **Features**: / # Level 8 (Druid 8) ***Downtime Ability**: Catching Up (-10 Days)* **Class**: Druid **HP**: +7 **Features**: ASI **ASI**: Wis +2 # Level 9 (Druid 9) ***Downtime Ability**: Catching Up (-10 Days)* **Class**: Druid **HP**: +7 **Features**: /
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (R/AT) Auntie Helena’s Wand (Wand of Paralysis) | Rare | CCC-TAROT- 02-03 To Boldly Go | false | ||
Wand, rare (requires attunement by a spellcaster) The prickly gnarled piece of the corrupted Treant requires a drop of blood to activate. When a creature fails their saving throw, they envision themselves turning into a twisted, rotted tree. This wand has 7 Charges. While holding it, you can use an Action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, Ending the Effect on itself on a success. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |