Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Lickety Splitter (+1 Greataxe) uncommon DDHC-DD-02 Baker's Doesn't Show
Notes:

Weapon (Greataxe), uncommon

Martial weapon, melee weapon
7 lb.

1d12 Slashing
Heavy, Two‑Handed
Mastery: Cleave
You have a +1 bonus to attack and damage rolls made with this magic weapon.

"A towering confectioner’s greataxe with cherry hard-candy blades rimmed in blue rock candy, a long striped cane haft wrapped in taffy, and a peppermint pommel. Each swing leaves a sparkle of sprinkles and a cool mint breeze—far sweeter than its bite."

Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Two-Handed. A Two-Handed weapon requires two hands when you attack with it.

Mastery: Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Found On: Armaments - Uncommon

☐ (UC) Bag of Holding uncommon CCC-GLIP-01-02 Beneath Glip Dak CCC-GLIP-01-02 Beneath Glip Dak Show
Notes:

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing Creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

☐ (UC) Shield +1 uncommon DDHC-TftYP-1 Forge of Fury Show
☐ (UC/AT) Gauntlets of Ogre Power uncommon Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

Longsword +1 (gleaming) uncommon DDEP1 Corruption in Kryptgarden Show
Notes:

Melee weapon (martial, longsword), uncommon

This elegant blade gleams as though newly forged, never accumulating dirt or grime.

You have a +1 bonus to attack and damage rolls made with this weapon.

Gleaming: This elegant blade gleams as though newly forged, never accumulating dirt or grime.

Bracers of Archery uncommon DDAL05-02 The Black Road Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons. This item can be found in the Dungeon Master’s Guide. These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. (Temperate)

Feywild Shard uncommon WBW-DC-JOQ-04 Vanishing the Lady Show
Notes:

Wonderous Item, Uncommon (Requires Attunement by a
Sorcerer)

This warm crystal glints with the sunset colors of the
Feywild sky and evokes whispers of emotional memory. As
an action, you can attach the shard to a Tiny object (such as
a weapon or a piece of jewelry) or detach it. It falls off if
your attunement to it ends. You can use the shard as a
spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you
are holding or wearing the shard, you can roll on the Wild
Magic Surge table in the Player's Handbook. If the result is a
spell, it is too wild to be affected by your Metamagic, and if
it normally requires concentration, it doesn't require
concentration in this case; the spell lasts for its full
duration.

If you don't have the Wild Magic Sorcerous Origin, once
this property is used to roll on the Wild Magic Surge table, it
can't be used again until the next dawn. This item is found
in Tasha’s Cauldron of Everything.

This shard is a portion of the fey power of the dryad
Quercus, who gained a great deal of power in the domain of
delight of Joquiet under the name of Zoe Grimalda. She
forsook this power for a simple life as a tree nymph once
again, and this shard represents the last vestige of Zoe
Grimalda’s power.

Confectioner’s Bag of Tricks (Bag of Tricks, Gray) uncommon DDHC-DD-02 Baker's Doesn't Show
Notes:

Wondrous item, uncommon

"A smudgy gray satchel smelling faintly of vanilla and toasted sugar. Inside, your fingers brush “fuzz” that’s actually cocoa-dusted gumdrops. When you take a Magic action to toss one, it pops mid-air with a soft sugar crack and lands as a candy critter. The creature is Friendly, acts after you, and follows the normal Bag of Tricks rules—only now it squeaks, snorts, and roars in deliciously sugary ways. When reduced to 0 HP or at the next dawn, each confection crumbles into glittering sprinkles and a warm whiff of bakery air."

You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature's stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.

The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

Summoning Cues & Table Presence

Sound: The throw lands with a soft pomf, then a quick crackling caramel as form takes shape.

Scent: A brief bloom of bakery—vanilla, cinnamon, or cocoa—matching the creature.

Vanishing: The candy critter bows, shakes off a halo of sprinkles, and collapses into sweet dust that tastes (to the imagination) of victory.

1d8 Creature
1 Weasel (taffy twist) - A stretchy stripe of saltwater taffy with licorice whiskers and sugar-pearl eyes. It elongates comically to squeeze through gaps, then snap-backs with a taffy squeak. Leaves tiny streaks of powdered sugar where it scampers.
2 Giant Rat (toffee & brittle) - Crunchy peanut brittle plates over a chewy toffee body; nibbling sounds like someone breaking a caramel shard. Its tail is red rope-licorice that flicks and sticks with static sugar. Smells faintly of roasted nuts.
3 Badger (chocolate-dipped) - Stout and glossy: milk-chocolate body with white-chocolate racing stripes and crushed-cookie “earth” on the paws. When it digs, cocoa powder mists the air like dust. Gives a grumbly truffle snurf.
4 Boar (nougat & candied tusks) - Honey-nougat muscles banded with almond slivers; rock-candy crystals sheath the tusks. It snorts warm cinnamon steam, and its hoofbeats clack like jars of sweets knocking together.
5 Panther (black licorice velvet) - A sleek statue of soft black licorice brushed with dark-chocolate sheen. It prowls in near silence save for the faint pull of licorice as muscles coil. When it pounces, a few midnight-sprinkles scatter like stars.
6 Giant Badger (brownie & sugar glass) - A heftier cousin made of fudgy brownie, armored with crackled sugar-glass plates. It tunnels with a crrriiick like snapping brittle; emerges dusted in confectioner’s sugar “soil.”
7 Dire Wolf (marshmallow core, candy-apple coat) - Pillowy marshmallow bulk under a hard, glossy candy-apple glaze veined with molasses. Its breath is wintergreen-cool, and its howl rises like a kettle coming to boil before a sharp toffee ping.
8 Giant Elk (spun-sugar majesty) - Caramel-amber body with flowing ribbons of butterscotch; vast antlers sculpted from spun sugar that catch the light like frost. Each step leaves delicate sugar-lace hoofprints that fade in moments.

☐ (R) Greataxe +2 rare DDHC-TftYP-1 Forge of Fury Show
☐ (R/AT) Ring of Spell Storing rare DDHC-TftYP-1 Forge of Fury Show
☐ (R/AT) Ring of the Ram rare DDHC-CM-05 Shemshime's Bedtime Rhyme Show
Notes:

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

Amulet of Health rare DDEP1 Corruption in Kryptgarden Show
Notes:

Wondrous Item, Rare (Requires Attunement)

This amulet is made of gold, with a large ruby inset in it.

Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.