Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ (UC) Shield +1
uncommon
DDHC-TftYP-1 Forge of Fury
Show
☐ (UC) Spear +1
uncommon
Trade Log
Show
Notes:
You have a +1 bonus to Attack and Damage Rolls made with this weapon.
Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ (UC) Wand of Magic Missiles
uncommon
DDHC-TftYP-1 Forge of Fury
Show
☐ (UC) Wand of Secrets
uncommon
CCC-GHC-BK2-04 Wicked Little Things
CCC-GHC-BK2-04 Wicked Little Things
Show
Notes:
Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Notes: Detection
☐ (UC) Wand of Web
uncommon
DDAL05-07 Chelimers Descent
DDAL05-07 Chelimers Descent
Show
Notes:
Wand, uncommon (requires attunement by a spellcaster)
This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets. This wand has 7 charges.
While holding it, you can use an action to expend one of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6+1 charges daily at dawn. If you expend the wand’s last charge, roll a d20. 0n a 1, the wand crumbles into ashes and is destroyed.
☐ (UC) Wind Fan
uncommon
DDAL04-05 The Seer
Show
Notes:
Wondrous item, uncommon
This fan is made of thin, brittle parchment glued over sharpened iron tines. When used, the wind issuing from this fan is bone-chillingly cold and carries the sickly-sweet stench of rotting flesh. The fan can be used as a weapon; it is treated as a non-magical short sword (dealing slashing damage) when it is open, or as a non-magical club when it is closed.
While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ (UC) Shield +1 | uncommon | DDHC-TftYP-1 Forge of Fury | Show | |||
☐ (UC) Spear +1 | uncommon | Trade Log | Show | |||
Notes:
You have a +1 bonus to Attack and Damage Rolls made with this weapon. |
||||||
☐ (UC) Wand of Magic Missiles | uncommon | DDHC-TftYP-1 Forge of Fury | Show | |||
☐ (UC) Wand of Secrets | uncommon | CCC-GHC-BK2-04 Wicked Little Things | CCC-GHC-BK2-04 Wicked Little Things | Show | ||
Notes:
Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Notes: Detection |
||||||
☐ (UC) Wand of Web | uncommon | DDAL05-07 Chelimers Descent | DDAL05-07 Chelimers Descent | Show | ||
Notes:
Wand, uncommon (requires attunement by a spellcaster) This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets. This wand has 7 charges. |
||||||
☐ (UC) Wind Fan | uncommon | DDAL04-05 The Seer | Show | |||
Notes:
Wondrous item, uncommon This fan is made of thin, brittle parchment glued over sharpened iron tines. When used, the wind issuing from this fan is bone-chillingly cold and carries the sickly-sweet stench of rotting flesh. The fan can be used as a weapon; it is treated as a non-magical short sword (dealing slashing damage) when it is open, or as a non-magical club when it is closed. While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. |