Show Log Entry

Adventure Title
DDEP10-01 Terror in Ten Towns
Session
Date Played
2022-12-18 19:00:00 UTC
Levels Gained
GP +/-
97
Downtime +/-
10.0
Location Played
Roll20
DM Name
Robert Koch
DM DCI Number
8317191401
Notes
# Story Awards **Defender of Easthaven.** Among other skilled warriors, you successfully defended Easthaven, along with one of the other towns in the adventure. # Loot - 125 GP - -28GP 2x Cold Weather Gear (Clothes 10 GP, Crampons 2 GP, Snowshoes 2 GP) - Potion of Healing - Charlatan's Die - Pole of Angling - Chardalyn Earring (Headband of Intellect) - Bracers of Archery

Magic Items

Name Rarity Location Table Result Counts?
☐ (C/AT) Charlatan’s Die Common DDEP10-01 Terror in Ten Towns false
Wondrous item, common (requires attunement) This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this six-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
☐ (C) Pole of Angling Common DDEP10-01 Terror in Ten Towns false
Wondrous item, common This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it isn’t in fishing pole form, the pole’s bearer feels phantom tugs on the end of it. While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. The pole glows faintly when within 120 feet of knucklehead trout—making an observant fisher a somewhat wealthier fisher.
☐ (UC/AT) Chardalyn Earring (Headband of Intellect) Uncommon DDEP10-01 Terror in Ten Towns false
Wondrous item, uncommon (requires attunement) This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power. Your Intelligence score is 19 while you wear this earring.It has no effect on you if your Intelligence is 19 or higher without it.
☐ (UC/AT) Bracers of Archery Uncommon DDEP10-01 Terror in Ten Towns false
Wondrous item, uncommon (requires attunement) These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.