Show Log Entry
Adventure Title
DDHC-KftGV-03 Reach for the Stars
DDHC-KftGV-03 Reach for the Stars
Session
Date Played
2024-10-23 19:00:00 UTC
2024-10-23 19:00:00 UTC
Levels Gained
GP +/-
669
669
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
/
/
Notes
# Loot - 669 GP - Scroll of Crown of Madness - Scroll of Sleep - 2x Scroll of Arms of Hadar - Scroll of Bane - Scroll of Dimension Door - Scrolls of Armor of Agathys - 7x Potion of Healing - Potion of Gaseous Form - Oil of Slipperieness - vial with one dose of assassin’s blood poison - Ring of Jumping - Wand of Magic Missiles - (Uncommon Golden Vault Reward)
# Loot - 669 GP - Scroll of Crown of Madness - Scroll of Sleep - 2x Scroll of Arms of Hadar - Scroll of Bane - Scroll of Dimension Door - Scrolls of Armor of Agathys - 7x Potion of Healing - Potion of Gaseous Form - Oil of Slipperieness - vial with one dose of assassin’s blood poison - Ring of Jumping - Wand of Magic Missiles - (Uncommon Golden Vault Reward)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (UC/AT) Ring of Jumping | Uncommon | false | |||
Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. | |||||
☐ (UC/AT) Wand of Magic Missiles | Uncommon | false | |||
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |