Show Log Entry
Adventure Title
CCC-BMG-11 HILL 01-02 Exodus
CCC-BMG-11 HILL 01-02 Exodus
Session
Date Played
2022-01-14 15:00:00 UTC
2022-01-14 15:00:00 UTC
Levels Gained
1
1
GP +/-
478
478
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
# Story-Awards **Story Award**: I Only Do This for Special Customers Upon presenting their coupon at Tity’s Emporium in Hillsfar, the character may select any one (and only one) of the following benefits: • 10% off the total bill of any normal equipment purchase of 50 gp or more (before discount). This includes everything in the armor, weapons, adventuring gear, and tools tables from the Equipment chapter of the Player’s Handbook. • One weapon you already own silvered at half price (50 gp instead of the usual 100 gp). • Closeout special! You may purchase a single potion of climbing for 50 gp. They do not usually sell these potions, but Fortuna tells the character she had a recent opportunity to purchase another merchant’s remaining stock at the “end of the season.” Remove this story award from your logsheet once it has been used. **Story Awards**: You Should Stick Around for a While (Option 2). Until the wizard either completes adventure HILL 1-3 or reaches 11th level (whichever comes first), they are granted free access to the Mage’s Guild library in Hillsfar Castle. The character may spend downtime and gold to copy into their spellbook any two PHB spells of level 4 or lower that they do not currently have. The wizard must still spend the lifestyle expenses associated with the total downtime invested. # Loot: - Potion of Growth - Potion of Hill Giant Strength - 478 GP # Level 9 (Wizard 9) **Class**: Wizard **HP**: +6 **Features**: / **Spells**: Steel Wind Strike, Wall of Force
# Story-Awards **Story Award**: I Only Do This for Special Customers Upon presenting their coupon at Tity’s Emporium in Hillsfar, the character may select any one (and only one) of the following benefits: • 10% off the total bill of any normal equipment purchase of 50 gp or more (before discount). This includes everything in the armor, weapons, adventuring gear, and tools tables from the Equipment chapter of the Player’s Handbook. • One weapon you already own silvered at half price (50 gp instead of the usual 100 gp). • Closeout special! You may purchase a single potion of climbing for 50 gp. They do not usually sell these potions, but Fortuna tells the character she had a recent opportunity to purchase another merchant’s remaining stock at the “end of the season.” Remove this story award from your logsheet once it has been used. **Story Awards**: You Should Stick Around for a While (Option 2). Until the wizard either completes adventure HILL 1-3 or reaches 11th level (whichever comes first), they are granted free access to the Mage’s Guild library in Hillsfar Castle. The character may spend downtime and gold to copy into their spellbook any two PHB spells of level 4 or lower that they do not currently have. The wizard must still spend the lifestyle expenses associated with the total downtime invested. # Loot: - Potion of Growth - Potion of Hill Giant Strength - 478 GP # Level 9 (Wizard 9) **Class**: Wizard **HP**: +6 **Features**: / **Spells**: Steel Wind Strike, Wall of Force
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ Periapt of Wound Closure | Uncommon | false | |||
Wondrous item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of Your Turn. In addition, whenever you roll a Hit Die to regain Hit Points, double the number of Hit Points it restores. This fine gold pendant boasts a small, golden charm depicting two upturned, open hands with long, graceful fingers holding a set of three small crystals. It does have one minor drawback. Unless the wielder is a construct or of fey origin (including elves and half-elves), they suffer a non-life threatening allergic reaction during the entire short rest they are attuning to the item, as well as for 2d4 rounds after each use. The allergic reaction may take the form of sneezing, coughing, itching, or watery eyes and may vary from use to use. A description of this item can be found on page 184 of the Dungeon Master’s Guide. |