Show Log Entry
Adventure Title
Complete Rebuild
Complete Rebuild
Session
Date Played
2022-01-13 00:00:00 UTC
2022-01-13 00:00:00 UTC
Levels Gained
GP +/-
-465
-465
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
# Race: Fairy **Creature Type**: Fey **Size**: small **Speed**: 30 feet **Languages**: Common, Sylvan **ASI**: +1 Dex, +2 Int **Features**: Fairy Magic (*Intelligence*), Flight (30 feet) # Class: Wizard **Hit Dice**: d6 **HP**: +8 #### Proficiencies **Armor**: / **Weapons**: Daggers, darts, slings, quarterstaffs, light crossbows **Saving Throws**: Intelligence, Wisdom **Skills**: Arcana, Investigation **Features**: Cantrips, Spellbook, Ritual Casting, Arcane Recovery **Cantrips**: Booming Blade, Green-Flame Blade, Mind Sliver **Spells**: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Earth Tremor, Tenser’s Floating Disk # Ability Scores **Method**: Point Buy **Strength**: 8 **Dexterity**: 17+ 2 ASI = 17 **Constitution**: 14 **Intelligence**: 15 + 1 ASI = 16 **Wisdom**: 10 **Charisma**: 8 # Description **Alignment**: Chaotic Good **Deity**: / **Faction**: Zentharim **Age**: 24 **Height**: 3ft ~ 1m **Weight**: 44lb ~ 20kg **Fey Characteristics**: A glittering mist constantly surrounds you. # Background: Charlatan **Skills**: Perception, Stealth (Hillsfar Smuggler - Customized) **Tool Proficiencies**: Disguise Kit, Forgery Kit **Scam**: I convince people that worthless junk is worth their hard-earned money. **Feature**: False Identity **Personality Trait 1**: I have a joke for every occasion, especially occasions where humor is inappropriate. **Personality Trait 2**: Sarcasm and insults are my weapons of choice. **Ideals**: Independence. I am a free spirit— no one tells me what to do. (Chaotic) **Bonds**: I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about. **Flaws**: I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved. # Starting Equipment **by class** a dagger an arcane focus an explorer's pack A spellbook **by background** A set of fine clothes a disguise kit tools of the con of your choice (or a signet ring of an imaginary duke) **sold**: / **bought**: Forgery Kit (15 GP) 4x Potion of Healing (4x 50GP) 2x Potion of Greater Healing (2x 100 GP) 5x Find Familiar Kits (5x 10 GP) # Level 2 (/Wizard 2) **Class**: Wizard **Subclass**: Bladesinging **HP**: +6 **Features**: Training in War and Song (Performance Proficiency), Bladesong **Spells**: False Life, Alarm # Level 3 (Wizard 3) **Class**: Wizard **HP**: +6 **Features**: Cantrip Formulas **Spells**: Blindness/Deafness, Misty Step # Level 4 (Wizard 4) **Class**: Wizard **HP**: +6 **Features**: ASI, **ASI**: Resilient Dexterity **Cantrip**: Chill Touch **Spells**: Enhance Ability, See Invisibility ------------------------------- # Level 5 (Wizard 5) **Class**: Wizard **HP**: +6 **Features**: / **Spells**: Counterspell, Haste # Level 6 (Wizard 6) **Class**: Wizard **HP**: +6 **Features**: Extra Attack (incl. Cantrip) **Spells**: Fireball, Hypnotic Pattern # Level 7 (Wizard 7) **Class**: Wizard **HP**: +6 **Features**: / **Spells**: Greater Invisibility, Stone Shape # Level 8 (Wizard 8) **Class**: Wizard **HP**: +6 **Features**: ASI **ASI**: +2 Dex **Spells**: Fire Shield, Banishment
# Race: Fairy **Creature Type**: Fey **Size**: small **Speed**: 30 feet **Languages**: Common, Sylvan **ASI**: +1 Dex, +2 Int **Features**: Fairy Magic (*Intelligence*), Flight (30 feet) # Class: Wizard **Hit Dice**: d6 **HP**: +8 #### Proficiencies **Armor**: / **Weapons**: Daggers, darts, slings, quarterstaffs, light crossbows **Saving Throws**: Intelligence, Wisdom **Skills**: Arcana, Investigation **Features**: Cantrips, Spellbook, Ritual Casting, Arcane Recovery **Cantrips**: Booming Blade, Green-Flame Blade, Mind Sliver **Spells**: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Earth Tremor, Tenser’s Floating Disk # Ability Scores **Method**: Point Buy **Strength**: 8 **Dexterity**: 17+ 2 ASI = 17 **Constitution**: 14 **Intelligence**: 15 + 1 ASI = 16 **Wisdom**: 10 **Charisma**: 8 # Description **Alignment**: Chaotic Good **Deity**: / **Faction**: Zentharim **Age**: 24 **Height**: 3ft ~ 1m **Weight**: 44lb ~ 20kg **Fey Characteristics**: A glittering mist constantly surrounds you. # Background: Charlatan **Skills**: Perception, Stealth (Hillsfar Smuggler - Customized) **Tool Proficiencies**: Disguise Kit, Forgery Kit **Scam**: I convince people that worthless junk is worth their hard-earned money. **Feature**: False Identity **Personality Trait 1**: I have a joke for every occasion, especially occasions where humor is inappropriate. **Personality Trait 2**: Sarcasm and insults are my weapons of choice. **Ideals**: Independence. I am a free spirit— no one tells me what to do. (Chaotic) **Bonds**: I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about. **Flaws**: I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved. # Starting Equipment **by class** a dagger an arcane focus an explorer's pack A spellbook **by background** A set of fine clothes a disguise kit tools of the con of your choice (or a signet ring of an imaginary duke) **sold**: / **bought**: Forgery Kit (15 GP) 4x Potion of Healing (4x 50GP) 2x Potion of Greater Healing (2x 100 GP) 5x Find Familiar Kits (5x 10 GP) # Level 2 (/Wizard 2) **Class**: Wizard **Subclass**: Bladesinging **HP**: +6 **Features**: Training in War and Song (Performance Proficiency), Bladesong **Spells**: False Life, Alarm # Level 3 (Wizard 3) **Class**: Wizard **HP**: +6 **Features**: Cantrip Formulas **Spells**: Blindness/Deafness, Misty Step # Level 4 (Wizard 4) **Class**: Wizard **HP**: +6 **Features**: ASI, **ASI**: Resilient Dexterity **Cantrip**: Chill Touch **Spells**: Enhance Ability, See Invisibility ------------------------------- # Level 5 (Wizard 5) **Class**: Wizard **HP**: +6 **Features**: / **Spells**: Counterspell, Haste # Level 6 (Wizard 6) **Class**: Wizard **HP**: +6 **Features**: Extra Attack (incl. Cantrip) **Spells**: Fireball, Hypnotic Pattern # Level 7 (Wizard 7) **Class**: Wizard **HP**: +6 **Features**: / **Spells**: Greater Invisibility, Stone Shape # Level 8 (Wizard 8) **Class**: Wizard **HP**: +6 **Features**: ASI **ASI**: +2 Dex **Spells**: Fire Shield, Banishment