Show Log Entry

Adventure Title
DDHC-TYP - White Plume Mountain
Session
Date Played
2021-12-18 14:00:00 UTC
Levels Gained
2
GP +/-
12200
Downtime +/-
Location Played
Roll20
DM Name
Manfred Hase
DM DCI Number
3320816572
Notes
Loot - Snarls Zauberbuch: * 1st Level: Magic Missile, shield, thunderwave * 2nd Level: mirror image, web * 3rd Level: dispel magic, fear, stinking cloud - Spellscroll of Holding Person - Spellscroll of Fear - Spellscroll of conjure minor elementals, - Spellscroll of dispel magic - Spellscroll of magic mouth - Spellscroll of protection (fiends) - Potion of Flying - Potion of Mind Reading - Potion of greater healing *1. First Weapon Returned. five rare consumables:* 2x Spellscroll Greater Restoration 2x Spellscroll Revivify Spellscroll Raise Dead *2. Second Weapon Returned.* Greatsword +2 *3. Third Weapon Returned.* blessing of protection, when the character gains 17th level can claim one of these legendary items (Blackrazor, Whelm, Wave) for their own use subject to the MIL restrictions. # Level 6 # Level 7 **Downtime Ability**: Catching Up (*-10 Days*)

Magic Items

Name Rarity Location Table Result Counts?
☐ (R) Chain Mail +1 Rare false
☐ (UC/AT)Stone of Good Luck Uncommon false
Requires Attunement While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
☐ (UC) Googles of the Night Uncommon false
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.
☐ (R/AT) Ring of Protection Rare false
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring.
☐ (R/AT) Ring of Spell Storing Rare false
Requires Attunement This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
☐ (R/AT) Armor of Vulnerability (Slashing) Rare false
Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).
☐ (R) Greatsword +2 Rare false
Weapon (greatsword), rare You have a +2 bonus to attack and damage rolls made with this magic weapon.
🏲 (U) Blessing of Protection Unique false
You gain a +1 bonus to AC and saving throws.