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Adventure Title
DDHC-CM Alkazaar's Appendix
Session
1
Date Played
2023-06-16 19:00:00 UTC
Levels Gained
GP +/-
2270
Downtime +/-
10.0
Location Played
Roll20
DM Name
Christian K.
DM DCI Number
9319625128
Notes
# Loot - 2270 GP - - 1x Heroe's Feast Bowl - Potion of Growth - Potion of healing - Scroll of Longstrider - Scroll of Speak with Dead - Scroll of Wish - Mithral Splint - Dwarven Plate - Animated Shield - Ring of Acid Resitance - Horn of Blasting - Wand of Polymorph - Staff of Withering - Longbow +2

Magic Items

Name Rarity Location Table Result Counts?
☐ (R/AT) Ring of Acid Resistance Rare DDHC-CM Alkazaar's Appendix false
Ring, rare (requires attunement) You have resistance to acid damage while wearing this ring.
☐ (VR/AT) Animated Shield Very Rare DDHC-CM Alkazaar's Appendix false
Armor (shield), very rare (requires attunement) While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
☐ (UC) Mithral Splint Uncommon DDHC-CM Alkazaar's Appendix false
☐ (R) Horn of Blasting Rare DDHC-CM Alkazaar's Appendix false
Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
☐ (VR/AT) Wand of Polymorph Very Rare DDHC-CM Alkazaar's Appendix false
Wand, very rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ (R/AT) Staff of Withering Rare DDHC-CM Alkazaar's Appendix false
Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
☐ Longbow +2 Rare DDHC-CM Alkazaar's Appendix false
☐ (VR) Dwarven Plate Very Rare DDHC-CM Alkazaar's Appendix false
Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.