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Adventure Title
CCC-GOC 01-02 Cairns of Rot
CCC-GOC 01-02 Cairns of Rot
Session
Date Played
2021-11-07 00:20:00 UTC
2021-11-07 00:20:00 UTC
Levels Gained
2
2
GP +/-
200
200
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Klaus K.
Klaus K.
DM DCI Number
4320812635
4320812635
Notes
# Story Awards **Enemies Afoot**: You gain this award if you have not played CCCGOC01-01 Tree Rot. You know the cairns are the focal point of spreading the corruption in the area and that the satyr is using them to spread the corruption to the medicinal plants in the region. When you play CCC-GOC01-01, tell the DM that you have this story award. The DM will indicate the in game effect of this award. **Secrets Revealed**: You have saved the aarakocra slaves. They tell you they heard the druid telling powerful allies to hunt down a sorceress and indicate the direction that they went. When you play CCC-GOC01-03, tell the DM that you have this story award. The DM will indicate the in-game effect of this award. # Loot: +1 Potion of Healing +200GP # ***---Level 8---*** Divine Soul Sorcerer 2... * Font of Magic * new Spell: Feather Fall * Replaced Spell: Healing Word -> Feather Fall # ***---Level 9---*** Downtime Ability: Catching Up (-10 Days) Divine Soul Sorcerer 3... * Metamagic: Quickened & Twinned Spell * new Spell: See Invisibility * Replaced Spell: Cure Wounds (Divine Magic) -> Healing Word
# Story Awards **Enemies Afoot**: You gain this award if you have not played CCCGOC01-01 Tree Rot. You know the cairns are the focal point of spreading the corruption in the area and that the satyr is using them to spread the corruption to the medicinal plants in the region. When you play CCC-GOC01-01, tell the DM that you have this story award. The DM will indicate the in game effect of this award. **Secrets Revealed**: You have saved the aarakocra slaves. They tell you they heard the druid telling powerful allies to hunt down a sorceress and indicate the direction that they went. When you play CCC-GOC01-03, tell the DM that you have this story award. The DM will indicate the in-game effect of this award. # Loot: +1 Potion of Healing +200GP # ***---Level 8---*** Divine Soul Sorcerer 2... * Font of Magic * new Spell: Feather Fall * Replaced Spell: Healing Word -> Feather Fall # ***---Level 9---*** Downtime Ability: Catching Up (-10 Days) Divine Soul Sorcerer 3... * Metamagic: Quickened & Twinned Spell * new Spell: See Invisibility * Replaced Spell: Cure Wounds (Divine Magic) -> Healing Word
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (R) Heward’s Handy Haversack | Rare | CCC-GOC 01-02 Cairns of Rot | false | ||
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. The backpack is made from a well-worn, but supple, leather that seems centuries old |