Adventure Logsheet
Fighting Style: Dueling Subclass: alter Beastmaster mit Pteranodon Feat: Mounted Combatant extra Feat: Knight of the Rose (ba temp. HP) +1 Wis mind. 5 Level Ranger, 1 Level War Cleric für ba attacks wenn Cleric, teilweise rebuild: - Stats: 15, 12, 14, 8, 14, 8 -> 15, 13, 12, 8, 15, 8 - starting Feat: heavily armored -> heavy armor master
Race: Custom Lineage Size: small Speed: 30 feet Languages: Common, Halfling ASI: +2 Str Features: Darkvision (60 ft.) Feat: Heavily Armored +1 Str Class: Ranger Hit Dice: d10 HP: +12 Proficiencies Armor: Light, Medium, Shields Weapons: Simple, Martial Saving Throws: Strength, Dexterity Skills: Animal Handling, Insight, Perception Features: Deft Explorer (Primordial, Draconic, Perception), Favored Foe Ability Scores Method: Point Buy Strength: 15 +2 +1 = 18 Dexterity: 12 Constitution: 14 Intelligence: 8 Wisdom: 14 Charisma: 8 Description Alignment: neutral Deity: / Faction: / Age: 25 Height: 1,30m Weight: 45kg Background: Squire of Solamnia Skills: Athletics, Survival (Customized) Tool Proficiencies: thieves' tools, Land Vehicles (Customized) Feature: Squire of Solamnia Personality Trait 1: Personality Trait 2: Ideals: Bonds: Flaws: Background Feat: Squire of Solamnia Starting Equipment by class a scale mail two light crossbows an explorer's pack A longbow and a quiver of 20 arrows by background (customized - noble) A set of fine clothes a signet ring a scroll of pedigree a purse containing 25gp sold scale amail (25 GP) 2x light crossbow (2x 12,5 GP) Longbow (25 GP) fine clothes (7,5 GP) signet ring (2,5 GP) bought chain mail (75 GP) Lance (10 GP) Shield (10 GP) Longsword (15 GP)
Story Award Marked by Fate https://s3.amazonaws.com/files.d20.io/marketplace/3164890/9Vp0-6qzpm178jB60QC1Ew/max.jpg?1678802389&1680547912 Whether you have been anointed by a divine benefactor or a cosmic doom has been placed upon your soul, you have been struck by destiny for some hidden purpose. As such, your thread isn’t so easily unraveled from the tapestry of fate. When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once. Loot 23 GP Potion of Poison Restorative Ointment (1 Dose) Medallion of Faith (Kiri-Jolith) Level 2 (Ranger 2) Class: Ranger HP: +8 Features: Fighting Style, Spellcasting Fighting Style: Dueling Spells: Goodberry, Hunter's Mark Level 3 (Ranger 3) Downtime Ability: Catching Up (-10 Days) Class: Ranger Subclass: Beastmaster HP: +8 Features: Primal Awareness, Rangers Companion: Pteranodon Spells: Absorb Elements
Story Awards Seal of the Chosen Fate has aligned itself with you. The guardian of the Temple of Majere has placed a visible mark upon you, sealing you as a member of fate’s elect. The seal’s design is three stylized, tear-shaped patterns, rotating clockwise within the circular perimeter. Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere. Key of Gilean (only Lance made it) The ethereal spark of the chief god of neutrality, Gilean, has bound itself to your heart. You are aware of its presence, but it is only visible via truesight or magical means of detection. In addition, you can’t willingly transfer the bond to another creature, nor can it be taken from you while you live. While the true function and purpose of this gift is still unknown, it may aid you on the path ahead. Loot GP Potion of Advantage Lantern of Revealing Lance +1 (Choosen Reward, see below) Potion of Advantage Potion, Uncommon When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. Choose one from the Table: Martialist Sword and shield +1 dragonhide belt +1 shield +1 weapon Guardian emblem Arcanist Spellbook and wand +1 arcane grimoire +1 bloodwell vial +1 rod of the pact keeper +1 wand of the war mage Theurge Mace and sickle +1 amulet of the devout +1 moon sickle +1 shield Pearl of power Virtuoso Thieves’ tools and viol +1 all-purpose tool +1 rhythm-maker’s drum +1 weapon Bracers of archery
Race: Halfling Languages: Common, Common Sign Language, Halfling Features: Brave Halfling Nimbleness Luck Naturally Stealthy Background: Knight of Solamnia (Legacy) Flavored as "Reborn" ASI: +2 Str, +1 Wis Skill Proficiencies: Athletics, Survival Language: ?, ? Feature: Squire of Solamnia Origin Feat: Squire of Solamnia Ability Scores Method: Point Buy Strength: 15 +2 =17 Dexterity: 14 Constitution: 12 Intelligence: 10 Wisdom: 13 +1 =14 Charisma: 8 Class: Beast Master Ranger 4 Skill Proficiencies: Animal Handling, Insight, Perception Features Ranger: Spellcasting Favored Enemy Weapon Mastery (Spear, Lance) Deft Explorer (Perception) Fighting Style (Dueling) Primal Companion Feat (Great Weapon Master) Feat: Level 1 Background - Squire of Solamnia Level 4 Ranger - Great Weapon Master +1 Str
Story Award Field Promotion Your service in the 47th Knights Wing has been recognized with an increase in rank and authority. Unfortunately, there is no accompanying pay rise. However, you have your commander’s ear and have earned his trust and respect. Oh . . . and the Lemish want you dead. Next time, they are sure to try harder. Loot 167 GP Sending Stones Oil of Slipperiness Potion of Watchful Rest Potion, Common When you drink this potion, you gain the following benefits for the next 8 hours: magic can’t put you to sleep, and you can remain awake during a long rest and still gain its benefits. This sweet, amber-colored brew has no effect on creatures that don’t require sleep, such as elves.