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Adventure Title
DDHC-TYP - White Plume Mountain
Session
Date Played
2024-02-15 18:00:00 UTC
Levels Gained
1
GP +/-
11000
Downtime +/-
10.0
Location Played
Roll20
DM Name
Onnes
DM DCI Number
/
Notes
# Loot 11.000 GP p.P. ### Potions Potion of Flying Potion of Mind Reading Potion of Greater Healing ### Scrolls Scroll of Fear Scroll of Hold Person Scroll of Conjure Minor Elementals Scroll of Dispel Magic Scroll of Magic Mouth Scroll of Protection (Fiends) ### permanent Items +1 Chain mail Goggles of Night Stone of Good Luck Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Protection Ring of Spell Storing ### Rewards für's Waffen zurückbringen **1. First Weapon Returned.** Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. *5x Scroll of Revivify* **2. Second Weapon Returned.** Each character may choose one of the following items: arrow catching shield, bracers of defense, *canaith mandolin*, necklace of prayer beads, staff of the woodlands, +2 wand of the war mage, or a +2 weapon. **3. Third Weapon Returned.** Each character receives either a *blessing of protection* or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

Magic Items

Name Rarity Location Table Result Counts?
☐ (UC) Googles of the Night Common false
☐ (R) Chain Mail +1 Common false
☐ (R/AT) Ring of Protection Common false
🏲 Blessing of Protection Common false
☐ (R/AT) Ring of Spell Storing Common false
☐ (UC/AT) Stone of Good Luck Common false
🗹 (R/AT) Canaith mandolin (Instrument of the Bards) Rare true
Wondrous item, rarity varies (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Canaith mandolin Rare Cure Wounds (3rd level), Dispel Magic, Protection from Energy (lightning only)
☐ (R/AT) Armor of Vulnerability (Slashing) Common false