Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
š¹ (UC) Figurine of Wondrous Power: Silver Raven
uncommon
DDHC-RotF 02 Icewind Dale
Show
Notes:
Wondrous item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isnāt enough space for the creature, the figurine doesnāt become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property canāt be used again until a certain amount of time has passed, as specified in the figurineās description.
Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it canāt be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
š¹ (UC/AT) Helm of Telepathy
uncommon
DDHC-RotF 02 Icewind Dale
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can replyāusing a bonus action to do soāwhile your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property canāt be used again until the next dawn.
ā (UC) Eyes of Minute Seeing
uncommon
DDHC-RotF 02 Icewind Dale
Show
Notes:
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Trophy of Good Luck
uncommon
DDHC-RotF
Show
Notes:
The trophy cup is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck.
š¹ (C) Lantern of Tracking (Elementals)
common
DDHC-RotF 01 Ten Towns
Show
Notes:
Wondrous item, common
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type canāt be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesnāt pinpoint the creatureās exact location, however.
Creature Type: Elementals
š¹ (C) Thermal Cube
common
DDHC-RotF
Show
Notes:
Wondrous item, common
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
š¹ (UC) Figurine of Wondrous Power: Silver Raven | uncommon | DDHC-RotF 02 Icewind Dale | Show | |||
Notes:
Wondrous item, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isnāt enough space for the creature, the figurine doesnāt become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property canāt be used again until a certain amount of time has passed, as specified in the figurineās description. Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it canāt be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. |
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š¹ (UC/AT) Helm of Telepathy | uncommon | DDHC-RotF 02 Icewind Dale | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can replyāusing a bonus action to do soāwhile your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property canāt be used again until the next dawn. |
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ā (UC) Eyes of Minute Seeing | uncommon | DDHC-RotF 02 Icewind Dale | Show | |||
Notes:
Wondrous item, uncommon These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. |
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Trophy of Good Luck | uncommon | DDHC-RotF | Show | |||
Notes:
The trophy cup is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck. |
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š¹ (C) Lantern of Tracking (Elementals) | common | DDHC-RotF 01 Ten Towns | Show | |||
Notes:
Wondrous item, common This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type canāt be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesnāt pinpoint the creatureās exact location, however. Creature Type: Elementals |
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š¹ (C) Thermal Cube | common | DDHC-RotF | Show | |||
Notes:
Wondrous item, common This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius). |