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Adventure Title
DDHC-RotF 01 Ten Towns
Session
11
Date Played
2024-07-05 21:00:00 UTC
XP Gained
GP +/-
100
Downtime +/-
10.0
Renown
Missions
Location Played
DM Name
Bramymond
DM DCI Number
none
Notes
# Teilnehmer: (5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2 **(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1** (5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5 (5) Frederick - Elric - Human - Wizard: School of Evocation 5 **(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5** # Loot: **350gp** 1x healer’s kit 1x hunting trap **1x Potion of Resistance (cold)** **2x Amulet of the Devout +1** *Wondrous item, uncommon (+1), (requires attunement by a cleric or paladin)* This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. This Item is to be considered your 5th level "choose one magic item". **[These two Amulets serve as Echos and Raimundos 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]** ... **Boots of the Winterlands** *Wondrous item, uncommon (requires attunement)* These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: 1. You have resistance to cold damage. 2. You ignore difficult terrain created by ice or snow. 3. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit. **Wand of the War Mage +1** *Wand, uncommon (requires attunement by a spellcaster)* While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. **Pearl of Power** *Wondrous item, uncommon (requires attunement by a spellcaster)* While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. # Story: **Returning Survivors** Beru and Osric have escorted Garret back to his husband in Targos and Perilou to Bryn Shander. **While their is buisy working in Caer-Dineval**, they have been summoned by Naerth Maxildanarr (Speaker of Targos), who thanked them personally for saving one of his citizens. Word of the parties deeds have started to circulate around ten-towns and Naerth has heeded the peoples wishes to no longer sacrifice lives to Auril and instead fallen back on heat and warmth to appease the Frostmaiden. As a sign of gratitude and "investing into the future of ten-towns", Speaker Naerth has handed them a letter for Duvessa Shane, solidifying relations between their towns. Furthermore, his trade network (the Zentharim) was able to percure a number of usefull Items, that might come in handy for the journey ahead (see loot). _______________________________________________________________________________________________________ **Back in Bryn Shander** Beru and Osric delivered the message to Duvessa Shane and shared some of the information the party has gleaned from the mirror of the full moon and about the frostmaidens influence about events in ten-towns. While concerned, she asked them to continue their good work for the towns and look further into what they can help with and learn in Easthaven and beyond, especially about these visions of secret grey Dwarves, who reportedly have been starting to attack travelers and civilians. Meanwhile she would work to best aid them on the political fields, because *"whatever you people are doing, by the gods, it works."* **100gp** inherritance from the fallen adventurers **50gp** weekly payment from the Council of Speakers _______________________________________________________________________________________________________ **Main-Story Quest: Black Cabin.** On their way to pay respect at the House of the Triade, Beru and Osric have been stopped by **Copper Knobberknocker**, who is just a little worried a friend named Macreadus, who is conducting research at an **old cabin** in the wilderness. He says that if the party finds themselves nearby, he would appreciate it if they looked in on Macreadus, who’s trying to build a device that could end the Frostmaiden’s eternal winter and return summer to Icewind Dale. Copper asked them to bring provisions to Macreadus at the Black Cabin and make sure he’s all right. Because the gnome has paid for the provisions, he can’t offer a reward; however, **Mishann, the priest who runs the House of the Morninglord, offered free healing and other spellcasting services to those who complete Copper’s quest and return.** _______________________________________________________________________________________________________ At the **House of the Triad** Beru met with his adoptive father, an armored human man and always vigilant war cleric of Helm. While beginning to slithgly gray in his age, his father has remained an alert and compassionate demeanor. Beru and Osric were affored on brief evening of respite with his adoptive family among the orphans and priests. They shared a wonderful meal in celebration of the parties deeds across ten-towns. Even chicken meat was afforded by an **anonymous benefactor** and supper was both fulfilling and lasted for a few precious hours. **Beru and Osric will start their next adventuring day under the effects of a Heroe's Feast (18hp). Beru took the opportunity that night to also make his oaths.** _______________________________________________________________________________________________________ **Returning to Cear-Dineval** Perilou, the halfling cleric, caught Osric on their way out of town and thanked them again for saving her life. *"We'd have all died up there if it wasn't for you."*

Players

Player Character
Beru Chillwind Akannathi
C0ldW0lf (HC) Aerlyn Fuyu
Skalli "Frostgaze"
Frederic Thole Elric der Luskaner
Osric Whisperwoods